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path: root/source/Simulator/RedstoneSimulator.cpp (follow)
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* TNT changes to primed TNT when powered by redstone.nielsbreu@gmail.com2013-06-221-0/+8
* Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlersmadmaxoft@gmail.com2013-06-041-2/+2
* Moved BlockEntities to a separate foldermadmaxoft@gmail.com2013-05-281-1/+1
* More dropspenser redstone interaction fixes.madmaxoft@gmail.com2013-05-281-0/+7
* Added a forgotten change to make dropspensers activate only once on redstone activationmadmaxoft@gmail.com2013-05-281-1/+1
* DropSpensers: Fixed activation when receiving redstone signal. Now only one item is dropspensed.madmaxoft@gmail.com2013-05-271-12/+12
* Implemented droppersmadmaxoft@gmail.com2013-05-261-16/+12
* Pickups are now being saved into Anvil.madmaxoft@gmail.com2013-03-091-4/+4
* Redstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored.madmaxoft@gmail.com2013-03-031-107/+144
* Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com2013-02-281-35/+35
* Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com2013-02-281-3/+2
* Dispensers can dispense items and liquids nowluksor111@gmail.com2012-12-261-0/+37
* Fixed a crash in redstone simulator when destroying blocks in Y < 2madmaxoft@gmail.com2012-12-201-0/+4
* RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possiblemadmaxoft@gmail.com2012-12-161-294/+383
* Levers (patch contributed by Keyboard)madmaxoft@gmail.com2012-12-161-12/+93
* Fixed boolean comparison.madmaxoft@gmail.com2012-11-161-4/+4
* Preparation for multiple fluid simulators.madmaxoft@gmail.com2012-10-131-0/+886