summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2020-05-05 17:04:43 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 17:04:43 +0200
commitc2b9ddc5b8935dcd8de593c918f50886e0400319 (patch)
tree99f4d7dec983e7ad6f4071cc259c8c0de2eda2e2
parentRemove Miami stuff (diff)
downloadre3-c2b9ddc5b8935dcd8de593c918f50886e0400319.tar
re3-c2b9ddc5b8935dcd8de593c918f50886e0400319.tar.gz
re3-c2b9ddc5b8935dcd8de593c918f50886e0400319.tar.bz2
re3-c2b9ddc5b8935dcd8de593c918f50886e0400319.tar.lz
re3-c2b9ddc5b8935dcd8de593c918f50886e0400319.tar.xz
re3-c2b9ddc5b8935dcd8de593c918f50886e0400319.tar.zst
re3-c2b9ddc5b8935dcd8de593c918f50886e0400319.zip
-rw-r--r--src/control/AutoPilot.cpp4
-rw-r--r--src/control/AutoPilot.h21
-rw-r--r--src/control/CarAI.cpp267
-rw-r--r--src/control/CarAI.h15
-rw-r--r--src/control/CarCtrl.cpp14
-rw-r--r--src/control/CarCtrl.h3
-rw-r--r--src/control/PathFind.cpp555
-rw-r--r--src/control/PathFind.h149
-rw-r--r--src/control/Record.cpp3
-rw-r--r--src/control/RoadBlocks.cpp26
-rw-r--r--src/control/RoadBlocks.h4
-rw-r--r--src/control/Script.h3
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/Collision.cpp30
-rw-r--r--src/core/Collision.h4
-rw-r--r--src/core/FileLoader.cpp154
-rw-r--r--src/core/FileLoader.h6
-rw-r--r--src/core/Frontend.h4
-rw-r--r--src/core/Game.cpp11
-rw-r--r--src/core/Game.h3
-rw-r--r--src/core/PlayerInfo.h2
-rw-r--r--src/core/Streaming.cpp275
-rw-r--r--src/core/Streaming.h32
-rw-r--r--src/core/ZoneCull.h5
-rw-r--r--src/core/config.h17
-rw-r--r--src/core/templates.h9
-rw-r--r--src/entities/Entity.cpp8
-rw-r--r--src/entities/Entity.h8
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/entities/Treadable.h4
-rw-r--r--src/modelinfo/ModelInfo.cpp16
-rw-r--r--src/modelinfo/ModelInfo.h3
-rw-r--r--src/modelinfo/SimpleModelInfo.cpp10
-rw-r--r--src/modelinfo/SimpleModelInfo.h3
-rw-r--r--src/peds/CivilianPed.cpp2
-rw-r--r--src/peds/CopPed.cpp8
-rw-r--r--src/peds/EmergencyPed.cpp2
-rw-r--r--src/peds/Ped.cpp2
-rw-r--r--src/peds/Population.cpp2
-rw-r--r--src/render/Renderer.cpp291
-rw-r--r--src/save/GenericGameStorage.cpp2
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Boat.h2
-rw-r--r--src/vehicles/Heli.h1
-rw-r--r--src/vehicles/Plane.h1
-rw-r--r--src/vehicles/Train.h1
-rw-r--r--src/vehicles/Vehicle.cpp26
-rw-r--r--src/vehicles/Vehicle.h24
50 files changed, 2028 insertions, 14 deletions
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index b1fce95f..da661b8c 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,6 +6,7 @@
#include "Curves.h"
#include "PathFind.h"
+//--MIAMI: done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
+//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
+//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
+//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 345f4cb4..48a0c4de 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -26,6 +26,15 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
+#ifdef MIAMI
+ MISSION_HELI_FLYTOCOORS,
+ MISSION_ATTACKPLAYER,
+ MISSION_PLANE_FLYTOCOORS,
+ MISSION_HELI_LAND,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
+ MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
+ MISSION_BLOCKPLAYER_FORWARDANDBACK
+#endif
};
enum eCarTempAction : uint8
@@ -75,11 +84,18 @@ public:
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
+#ifdef MIAMI
+ uint8 m_nCruiseSpeedMultiplierType;
+ float m_fCruiseSpeedMultiplier;
+#endif
uint8 m_bSlowedDownBecauseOfCars : 1;
uint8 m_bSlowedDownBecauseOfPeds : 1;
uint8 m_bStayInCurrentLevel : 1;
uint8 m_bStayInFastLane : 1;
uint8 m_bIgnorePathfinding : 1;
+#ifdef MIAMI
+ uint8 m_nSwitchDistance;
+#endif
CVector m_vecDestinationCoors;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
@@ -109,6 +125,10 @@ public:
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nAntiReverseTimer = m_nTimeToStartMission;
m_bStayInFastLane = false;
+#ifdef MIAMI
+ m_nCruiseSpeedMultiplierType = 0;
+ m_fCruiseSpeedMultiplier = 1.0f;
+#endif
}
void ModifySpeed(float);
@@ -119,4 +139,3 @@ public:
#endif
};
-static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); \ No newline at end of file
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 091f971b..d595feaf 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -21,16 +21,23 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
+//--MIAMI: done
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
+#ifndef MIAMI
return 30.0f;
+#else
+ return pVehicle->AutoPilot.m_nSwitchDistance;
+#endif
}
+//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
+//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer)
@@ -38,6 +45,23 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
+{
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+}
+#endif
+
+//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -67,6 +91,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
+#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -76,6 +101,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -120,6 +148,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -132,6 +165,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
+#endif
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -140,6 +174,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
+#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -149,6 +184,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -178,6 +216,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -192,7 +235,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
#endif
break;
case MISSION_GOTOCOORDS:
+#ifdef MIAMI
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+#else
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
+#endif
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@@ -204,6 +251,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+#ifdef MIAMI
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -260,6 +313,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+#ifdef MIAMI
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -279,6 +338,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
+#ifndef MIAMI
if
#ifdef FIX_BUGS
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
@@ -296,6 +356,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+#ifdef FIX_BUGS // btw fixed in SA
+ if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
+#endif
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@@ -337,6 +403,42 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
+#ifdef MIAMI
+ case MISSION_ATTACKPLAYER:
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeedBoat(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ {
+ float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ if (distance < 13.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ break;
+ }
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ {
+ CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
+ float distance = Max(0.001f, diff.Magnitude());
+ if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ }
+#endif
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
@@ -344,6 +446,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
+#ifdef MIAMI
+ pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
+#endif
FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
@@ -365,6 +470,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+#endif
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@@ -373,9 +485,16 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+#ifdef MIAMI
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
+#endif
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
+#ifdef MIAMI
+ && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
+ pVehicle->VehicleCreatedBy == MISSION_VEHICLE
+#endif
) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -407,6 +526,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer) {
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ }
+ }
+#endif
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@@ -446,13 +574,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
+#ifdef MIAMI
+ float target = 1.0f;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
+ target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
+ float change = CTimer::GetTimeStep() * 0.01f;
+ if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
+ else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
+ else
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
+
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
+ if (!FindPlayerVehicle() ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
+ pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ }
+#endif
}
+//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
+//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -470,6 +630,18 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
+#ifdef MIAMI
+//--MIAMI: done
+float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ GetCarToGoToCoors(pVehicle, pTarget);
+ pVehicle->bParking = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 10;
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+#endif
+
+//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -489,23 +661,43 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
+#ifdef MIAMI
+ case MI_PREDATOR:
+ pVehicle->SetUpDriver();
+ return;
+//TODO(MIAMI) uncomment this when we have MI_VICECHEE
+/*
+ case MI_VICECHEE:
+ {
+ pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
+ pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
+ CPopulation::NumMiamiViceCops += 2;
+ CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
+ CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+*/
+#endif
default:
return;
}
}
+//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
+//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
+//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
@@ -516,11 +708,38 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
+#ifdef MIAMI
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+#else
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+#endif
+ }
+ }
+}
+
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ int timer = 100;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
}
}
}
+#endif
+//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -530,6 +749,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
+//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -539,6 +759,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
+//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -553,6 +774,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
+#ifdef MIAMI
+//--MIAMI: done
+eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6: return MISSION_ATTACKPLAYER;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+#endif
+
+//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -567,6 +806,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
+//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -605,8 +845,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
+#ifdef MIAMI
+ if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
+ }
+#endif
}
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
+ case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
+ case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
+ case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
+ case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
+ case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
+ case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
+ }
+}
+#endif
+
+//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
@@ -629,6 +892,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
+#ifdef MIAMI
+ if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ return;
+#endif
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index e88807c8..9c3cb196 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -10,17 +10,32 @@ public:
static float FindSwitchDistanceClose(CVehicle*);
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
static float FindSwitchDistanceFar(CVehicle*);
+#ifdef MIAMI
+ static void BackToCruisingIfNoWantedLevel(CVehicle*);
+#endif
static void UpdateCarAI(CVehicle*);
static void CarHasReasonToStop(CVehicle*);
static float GetCarToGoToCoors(CVehicle*, CVector*);
+#ifdef MIAMI
+ static float GetCarToParkAtCoors(CVehicle*, CVector*);
+#endif
static void AddPoliceCarOccupants(CVehicle*);
static void AddAmbulanceOccupants(CVehicle*);
static void AddFiretruckOccupants(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
+#ifdef MIAMI
+ static void TellOccupantsToFleeCar(CVehicle*);
+#endif
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
+#ifdef MIAMI
+ static eCarMission FindPoliceBoatMissionForWantedLevel();
+#endif
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
+#ifdef MIAMI
+ static void MellowOutChaseSpeedBoat(CVehicle*);
+#endif
static void MakeWayForCarWithSiren(CVehicle *veh);
};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index db6139b9..927a0070 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -1641,6 +1641,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
CPathNode* pTargetNode;
int16 numNodes;
float distanceToTargetNode;
+#ifndef MIAMI
if (pTarget && pTarget->m_pCurGroundEntity &&
pTarget->m_pCurGroundEntity->IsBuilding() &&
((CBuilding*)pTarget->m_pCurGroundEntity)->GetIsATreadable() &&
@@ -1666,6 +1667,7 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
#endif
&pTargetNode, &numNodes, 1, pVehicle, &distanceToTargetNode, 999999.9f, closestNode);
}else
+#endif
{
ThePaths.DoPathSearch(0, pCurNode->GetPosition(), curNode,
@@ -2749,3 +2751,15 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
return false;
#endif
}
+
+#ifdef MIAMI
+float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
+{
+ switch (type)
+ {
+ case 1: return 1.5f;
+ case 2: return 2.0f;
+ }
+ return 1.0f;
+}
+#endif
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 44ef9ab6..8ac8664a 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -104,6 +104,9 @@ public:
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
+#ifdef MIAMI
+ static float FindSpeedMultiplierWithSpeedFromNodes(int8);
+#endif
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index c278cf35..b8203821 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -18,9 +18,16 @@ CPathFind ThePaths;
#define MIN_PED_ROUTE_DISTANCE 23.8f
+#ifdef MIAMI
+#define NUMTEMPNODES 5000
+#define NUMDETACHED_CARS 1024
+#define NUMDETACHED_PEDS 1214
+#define NUMTEMPEXTERNALNODES 4600
+#else
#define NUMTEMPNODES 4000
#define NUMDETACHED_CARS 100
#define NUMDETACHED_PEDS 50
+#endif
// object flags:
@@ -30,9 +37,18 @@ CPathFind ThePaths;
CPathInfoForObject *InfoForTileCars;
CPathInfoForObject *InfoForTilePeds;
+#ifndef MIAMI
// unused
CTempDetachedNode *DetachedNodesCars;
CTempDetachedNode *DetachedNodesPeds;
+#else
+CPathInfoForObject *DetachedInfoForTileCars;
+CPathInfoForObject *DetachedInfoForTilePeds;
+CTempNodeExternal *TempExternalNodes;
+int32 NumTempExternalNodes;
+int32 NumDetachedPedNodeGroups;
+int32 NumDetachedCarNodeGroups;
+#endif
bool
CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints)
@@ -227,6 +243,28 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
+#ifdef MIAMI
+// Make sure all externals link TO an internal
+void
+CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
+{
+ int e, i;
+ CPathInfoForObject *tile = this;
+
+ for(e = 0; e < 12; e++)
+ if(tile[e].type == NodeTypeExtern && tile[e].next < 0)
+ for(i = 0; i < 12; i++)
+ if(tile[i].type == NodeTypeIntern && tile[i].next == e){
+ tile[e].next = i;
+ tile[i].next = -1;
+ bool tmp = !!tile[e].crossing;
+ tile[e].crossing = tile[i].crossing;
+ tile[i].crossing = tmp;
+ }
+}
+#endif
+
+//--MIAMI: done
void
CPathFind::Init(void)
{
@@ -237,11 +275,15 @@ CPathFind::Init(void)
m_numConnections = 0;
m_numCarPathLinks = 0;
unk = 0;
+#ifdef MIAMI
+ NumTempExternalNodes = 0;
+#endif
for(i = 0; i < NUM_PATHNODES; i++)
m_pathNodes[i].distance = MAX_DIST;
}
+//--MIAMI: done
void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{
@@ -256,6 +298,7 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
InfoForTilePeds = new CPathInfoForObject[12*numPathGroups];
memset(InfoForTilePeds, 0, 12*numPathGroups*sizeof(CPathInfoForObject));
+#ifndef MIAMI
// unused
delete[] DetachedNodesCars;
DetachedNodesCars = nil;
@@ -265,14 +308,32 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
memset(DetachedNodesCars, 0, NUMDETACHED_CARS*sizeof(CTempDetachedNode));
DetachedNodesPeds = new CTempDetachedNode[NUMDETACHED_PEDS];
memset(DetachedNodesPeds, 0, NUMDETACHED_PEDS*sizeof(CTempDetachedNode));
+#else
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ DetachedInfoForTileCars = new CPathInfoForObject[12*NUMDETACHED_CARS];
+ memset(DetachedInfoForTileCars, 0, 12*NUMDETACHED_CARS*sizeof(CPathInfoForObject));
+ DetachedInfoForTilePeds = new CPathInfoForObject[12*NUMDETACHED_PEDS];
+ memset(DetachedInfoForTilePeds, 0, 12*NUMDETACHED_PEDS*sizeof(CPathInfoForObject));
+
+ TempExternalNodes = new CTempNodeExternal[NUMTEMPEXTERNALNODES];
+ memset(TempExternalNodes, 0, NUMTEMPEXTERNALNODES*sizeof(CTempNodeExternal));
+ NumTempExternalNodes = 0;
+ NumDetachedPedNodeGroups = 0;
+ NumDetachedCarNodeGroups = 0;
+#endif
}
+//--MIAMI: done
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
+//--MIAMI: TODO: implement all the arguments once we can load the VC map
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing)
{
@@ -281,13 +342,27 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
i = id*12 + node;
InfoForTilePeds[i].type = type;
InfoForTilePeds[i].next = next;
+#ifndef MIAMI
InfoForTilePeds[i].x = x;
InfoForTilePeds[i].y = y;
InfoForTilePeds[i].z = z;
+#else
+ InfoForTilePeds[i].x = x/16.0f;
+ InfoForTilePeds[i].y = y/16.0f;
+ InfoForTilePeds[i].z = z/16.0f;
+#endif
InfoForTilePeds[i].numLeftLanes = 0;
InfoForTilePeds[i].numRightLanes = 0;
InfoForTilePeds[i].crossing = crossing;
+#ifdef MIAMI
+ InfoForTilePeds[i].flag02 = false;
+ InfoForTilePeds[i].roadBlock = false;
+ InfoForTilePeds[i].disabled = false;
+ InfoForTilePeds[i].waterPath = false;
+ InfoForTilePeds[i].betweenLevels = false;
+#endif
+#ifndef MIAMI
if(type)
for(i = 0; i < node; i++){
j = id*12 + i;
@@ -298,8 +373,13 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
printf("Modelindex of cullprit: %d\n\n", id);
}
}
+#else
+ if(node == 11)
+ InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
+#endif
}
+//--MIAMI: TODO: implement all the arguments once we can load the VC map
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight)
{
@@ -308,13 +388,28 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
i = id*12 + node;
InfoForTileCars[i].type = type;
InfoForTileCars[i].next = next;
+#ifndef MIAMI
InfoForTileCars[i].x = x;
InfoForTileCars[i].y = y;
InfoForTileCars[i].z = z;
+#else
+ InfoForTileCars[i].x = x/16.0f;
+ InfoForTileCars[i].y = y/16.0f;
+ InfoForTileCars[i].z = z/16.0f;
+#endif
InfoForTileCars[i].numLeftLanes = numLeft;
InfoForTileCars[i].numRightLanes = numRight;
+#ifdef MIAMI
+ InfoForTileCars[i].crossing = false;
+ InfoForTileCars[i].flag02 = false;
+ InfoForTileCars[i].roadBlock = false;
+ InfoForTileCars[i].disabled = false;
+ InfoForTileCars[i].waterPath = false;
+ InfoForTileCars[i].betweenLevels = false;
+#endif
+#ifndef MIAMI
if(type)
for(i = 0; i < node; i++){
j = id*12 + i;
@@ -325,8 +420,13 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
printf("Modelindex of cullprit: %d\n\n", id);
}
}
+#else
+ if(node == 11)
+ InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
+#endif
}
+#ifndef MIAMI
void
CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
{
@@ -336,7 +436,19 @@ CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
pos.z = z / 16.0f;
*out = m_mapObjects[id]->GetMatrix() * pos;
}
+#else
+void
+CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
+{
+ CVector pos;
+ pos.x = x;
+ pos.y = y;
+ pos.z = z;
+ *out = m_mapObjects[id]->GetMatrix() * pos;
+}
+#endif
+//--MIAMI: done
bool
CPathFind::LoadPathFindData(void)
{
@@ -344,6 +456,7 @@ CPathFind::LoadPathFindData(void)
return false;
}
+//--MIAMI: done
void
CPathFind::PreparePathData(void)
{
@@ -355,14 +468,20 @@ CPathFind::PreparePathData(void)
printf("PreparePathData\n");
if(!CPathFind::LoadPathFindData() && // empty
InfoForTileCars && InfoForTilePeds &&
+#ifndef MIAMI
DetachedNodesCars && DetachedNodesPeds
+#else
+ DetachedInfoForTileCars && DetachedInfoForTilePeds && TempExternalNodes
+#endif
){
tempNodes = new CTempNode[NUMTEMPNODES];
m_numConnections = 0;
+#ifndef MIAMI
for(i = 0; i < PATHNODESIZE; i++)
m_pathNodes[i].unkBits = 0;
+#endif
for(i = 0; i < PATHNODESIZE; i++){
numExtern = 0;
@@ -377,6 +496,21 @@ CPathFind::PreparePathData(void)
printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
}
+#ifdef MIAMI
+ int numExternDetached, numInternDetached;
+ for(i = 0; i < NUMDETACHED_CARS; i++){
+ numExternDetached = 0;
+ numInternDetached = 0;
+ for(j = 0; j < 12; j++){
+ if(DetachedInfoForTileCars[i*12 + j].type == NodeTypeExtern)
+ numExternDetached++;
+ if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeIntern)
+ numInternDetached++;
+ }
+ // no diagnostic here
+ }
+#endif
+
for(i = 0; i < PATHNODESIZE; i++)
for(j = 0; j < 12; j++)
if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
@@ -388,13 +522,33 @@ CPathFind::PreparePathData(void)
if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
}
+#ifdef MIAMI
+ for(i = 0; i < NUMDETACHED_CARS; i++)
+ for(j = 0; j < 12; j++)
+ if(DetachedInfoForTilePeds[i*12 + j].type == NodeTypeExtern){
+ // MI:%d here but no argument for it
+ if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTilePeds[i*12 + j].numRightLanes < 0)
+ printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
+ if(DetachedInfoForTilePeds[i*12 + j].numLeftLanes + DetachedInfoForTilePeds[i*12 + j].numRightLanes <= 0)
+ printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
+ }
+#endif
m_numPathNodes = 0;
+#ifndef MIAMI
PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, NUMDETACHED_CARS);
m_numCarPathNodes = m_numPathNodes;
PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, NUMDETACHED_PEDS);
+#else
+ PreparePathDataForType(PATH_CAR, tempNodes, InfoForTileCars, 1.0f, DetachedInfoForTileCars, NumDetachedCarNodeGroups);
+ m_numCarPathNodes = m_numPathNodes;
+ PreparePathDataForType(PATH_PED, tempNodes, InfoForTilePeds, 1.0f, DetachedInfoForTilePeds, NumDetachedPedNodeGroups);
+#endif
m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
+#ifndef MIAMI
// TODO: figure out what exactly is going on here
// Some roads seem to get a west/east flag
for(i = 0; i < m_numMapObjects; i++){
@@ -433,6 +587,7 @@ CPathFind::PreparePathData(void)
}
}
}
+#endif
delete[] tempNodes;
@@ -444,14 +599,24 @@ CPathFind::PreparePathData(void)
delete[] InfoForTilePeds;
InfoForTilePeds = nil;
+#ifndef MIAMI
delete[] DetachedNodesCars;
DetachedNodesCars = nil;
delete[] DetachedNodesPeds;
DetachedNodesPeds = nil;
+#else
+ delete[] DetachedInfoForTileCars;
+ DetachedInfoForTileCars = nil;
+ delete[] DetachedInfoForTilePeds;
+ DetachedInfoForTilePeds = nil;
+ delete[] TempExternalNodes;
+ TempExternalNodes = nil;
+#endif
}
printf("Done with PreparePathData\n");
}
+//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
@@ -494,8 +659,13 @@ CPathFind::CountFloodFillGroups(uint8 type)
if(node->numLinks == 0){
if(type == PATH_CAR)
+#ifndef MIAMI
printf("Single car node: %f %f %f (%d)\n",
node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
+#else
+ printf("Single car node: %f %f %f\n",
+ node->GetX(), node->GetY(), node->GetZ());
+#endif
else
printf("Single ped node: %f %f %f\n",
node->GetX(), node->GetY(), node->GetZ());
@@ -523,9 +693,14 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength;
+//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
+#ifndef MIAMI
float maxdist, CTempDetachedNode *detachednodes, int numDetached)
+#else
+ float maxdist, CPathInfoForObject *detachednodes, int numDetached)
+#endif
{
static CVector CoorsXFormed;
int i, j, k, l;
@@ -546,11 +721,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
oldNumPathNodes = m_numPathNodes;
oldNumLinks = m_numConnections;
+#ifndef MIAMI
#define OBJECTINDEX(n) (m_pathNodes[(n)].objectIndex)
// Initialize map objects
for(i = 0; i < m_numMapObjects; i++)
for(j = 0; j < 12; j++)
m_mapObjects[i]->m_nodeIndices[type][j] = -1;
+#else
+#define OBJECTINDEX(n) (mapObjIndices[(n)])
+ int16 *mapObjIndices = new int16[NUM_PATHNODES];
+ NumTempExternalNodes = 0;
+#endif
// Calculate internal nodes, store them and connect them to defining object
for(i = 0; i < m_numMapObjects; i++){
@@ -566,16 +747,83 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
&CoorsXFormed);
m_pathNodes[m_numPathNodes].SetPosition(CoorsXFormed);
OBJECTINDEX(m_numPathNodes) = i;
+#ifndef MIAMI
m_pathNodes[m_numPathNodes].unkBits = 1;
m_mapObjects[i]->m_nodeIndices[type][j] = m_numPathNodes;
+#else
+ m_pathNodes[m_numPathNodes].width = objectpathinfo[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = objectpathinfo[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = objectpathinfo[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
+#endif
m_numPathNodes++;
}
+#ifdef MIAMI
+ else if(objectpathinfo[start + j].type == NodeTypeExtern){
+ CalcNodeCoors(
+ objectpathinfo[start + j].x,
+ objectpathinfo[start + j].y,
+ objectpathinfo[start + j].z,
+ i,
+ &CoorsXFormed);
+ TempExternalNodes[NumTempExternalNodes].pos = CoorsXFormed;
+ assert(objectpathinfo[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + objectpathinfo[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = objectpathinfo[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = objectpathinfo[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!objectpathinfo[start + j].crossing;
+ NumTempExternalNodes++;
+ }
+#endif
}
}
+#ifdef MIAMI
+ // Same thing for detached nodes
+ for(i = 0; i < numDetached; i++){
+ tileStart = m_numPathNodes;
+ start = 12*i;
+ for(j = 0; j < 12; j++){
+ if(detachednodes[start + j].type == NodeTypeIntern){
+ CVector pos;
+ pos.x = detachednodes[start + j].x;
+ pos.y = detachednodes[start + j].y;
+ pos.z = detachednodes[start + j].z;
+ m_pathNodes[m_numPathNodes].SetPosition(pos);
+ mapObjIndices[m_numPathNodes] = -(i+1);
+ m_pathNodes[m_numPathNodes].width = detachednodes[start + j].width;
+ m_pathNodes[m_numPathNodes].speedLimit = detachednodes[start + j].speedLimit;
+ m_pathNodes[m_numPathNodes].spawnRate = detachednodes[start + j].spawnRate;
+ m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock;
+ m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled;
+ m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath;
+ m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02;
+ m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels;
+ m_numPathNodes++;
+ }else if(detachednodes[start + j].type == NodeTypeExtern){
+ TempExternalNodes[NumTempExternalNodes].pos.x = detachednodes[start + j].x;
+ TempExternalNodes[NumTempExternalNodes].pos.y = detachednodes[start + j].y;
+ TempExternalNodes[NumTempExternalNodes].pos.z = detachednodes[start + j].z;
+ assert(detachednodes[start + j].next >= 0);
+ TempExternalNodes[NumTempExternalNodes].next = tileStart + detachednodes[start + j].next;
+ TempExternalNodes[NumTempExternalNodes].numLeftLanes = detachednodes[start + j].numLeftLanes;
+ TempExternalNodes[NumTempExternalNodes].numRightLanes = detachednodes[start + j].numRightLanes;
+ TempExternalNodes[NumTempExternalNodes].width = detachednodes[start + j].width;
+ TempExternalNodes[NumTempExternalNodes].isCross = !!detachednodes[start + j].crossing;
+ NumTempExternalNodes++;
+ }
+ }
+ }
+#endif
// Insert external nodes into TempList
TempListLength = 0;
+#ifndef MIAMI
for(i = 0; i < m_numMapObjects; i++){
start = 12 * m_mapObjects[i]->GetModelIndex();
for(j = 0; j < 12; j++){
@@ -651,6 +899,62 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}
}
+#else
+ for(i = 0; i < NumTempExternalNodes; i++){
+ // find closest unconnected node
+ nearestId = -1;
+ nearestDist = maxdist;
+ for(k = 0; k < TempListLength; k++){
+ if(tempnodes[k].linkState != 1)
+ continue;
+ dx = tempnodes[k].pos.x - TempExternalNodes[i].pos.x;
+ if(Abs(dx) < nearestDist){
+ dy = tempnodes[k].pos.y - TempExternalNodes[i].pos.y;
+ if(Abs(dy) < nearestDist){
+ nearestDist = Max(Abs(dx), Abs(dy));
+ nearestId = k;
+ }
+ }
+ }
+
+ if(nearestId < 0){
+ // None found, add this one to temp list
+ tempnodes[TempListLength].pos = TempExternalNodes[i].pos;
+ // link to connecting internal node
+ tempnodes[TempListLength].link1 = TempExternalNodes[i].next;
+ if(type == PATH_CAR){
+ tempnodes[TempListLength].numLeftLanes = TempExternalNodes[i].numLeftLanes;
+ tempnodes[TempListLength].numRightLanes = TempExternalNodes[i].numRightLanes;
+ }
+ tempnodes[TempListLength].width = TempExternalNodes[i].width;
+ tempnodes[TempListLength].isCross = TempExternalNodes[i].isCross;
+ tempnodes[TempListLength++].linkState = 1;
+ }else{
+ // Found nearest, connect it to our neighbour
+ tempnodes[nearestId].link2 = TempExternalNodes[i].next;
+ tempnodes[nearestId].linkState = 2;
+
+ // collapse this node with nearest we found
+ dx = m_pathNodes[tempnodes[nearestId].link1].GetX() - m_pathNodes[tempnodes[nearestId].link2].GetX();
+ dy = m_pathNodes[tempnodes[nearestId].link1].GetY() - m_pathNodes[tempnodes[nearestId].link2].GetY();
+ tempnodes[nearestId].pos = (tempnodes[nearestId].pos + TempExternalNodes[i].pos)*0.5f;
+ mag = Sqrt(dx*dx + dy*dy);
+ tempnodes[nearestId].dirX = dx/mag * 100;
+ tempnodes[nearestId].dirY = dy/mag * 100;
+ tempnodes[nearestId].width = Max(tempnodes[nearestId].width, TempExternalNodes[i].width);
+ if(TempExternalNodes[i].isCross)
+ tempnodes[nearestId].isCross = true; // TODO: is this guaranteed to be false otherwise?
+ // do something when number of lanes doesn't agree
+ if(type == PATH_CAR)
+ if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
+ (TempExternalNodes[i].numLeftLanes == 0 || TempExternalNodes[i].numRightLanes == 0)){
+ // why switch left and right here?
+ tempnodes[nearestId].numLeftLanes = TempExternalNodes[i].numRightLanes;
+ tempnodes[nearestId].numRightLanes = TempExternalNodes[i].numLeftLanes;
+ }
+ }
+ }
+#endif
// Loop through previously added internal nodes and link them
for(i = oldNumPathNodes; i < m_numPathNodes; i++){
@@ -673,27 +977,49 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
continue;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[ConnectedNode(m_numConnections)].GetPosition()).Magnitude();
+#ifndef MIAMI
m_distances[m_numConnections] = dist;
m_connectionFlags[m_numConnections].flags = 0;
+#else
+ m_distances[m_numConnections] = Min(dist, 255);
+ if(tempnodes[j].isCross)
+ m_connections[j] |= 0x8000; // crosses road flag
+#endif
if(type == PATH_CAR){
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
+#ifndef MIAMI
if(m_carPathLinks[k].dir.x == tempnodes[j].dirX &&
m_carPathLinks[k].dir.y == tempnodes[j].dirY &&
m_carPathLinks[k].pos.x == tempnodes[j].pos.x &&
m_carPathLinks[k].pos.y == tempnodes[j].pos.y){
+#else
+ if(m_carPathLinks[k].dirX == tempnodes[j].dirX &&
+ m_carPathLinks[k].dirY == tempnodes[j].dirY &&
+ m_carPathLinks[k].x == (int)(tempnodes[j].pos.x*8.0f) &&
+ m_carPathLinks[k].y == (int)(tempnodes[j].pos.y*8.0f)){
+#endif
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
+#ifndef MIAMI
m_carPathLinks[m_numCarPathLinks].dir.x = tempnodes[j].dirX;
m_carPathLinks[m_numCarPathLinks].dir.y = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].pos.x = tempnodes[j].pos.x;
m_carPathLinks[m_numCarPathLinks].pos.y = tempnodes[j].pos.y;
+#else
+ m_carPathLinks[m_numCarPathLinks].dirX = tempnodes[j].dirX;
+ m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
+ m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
+ m_carPathLinks[m_numCarPathLinks].flag1 = false;
+ m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
+#endif
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
m_carPathLinks[m_numCarPathLinks].numRightLanes = tempnodes[j].numRightLanes;
@@ -707,6 +1033,20 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_numConnections++;
}
+#ifdef MIAMI
+ CPathInfoForObject *tile;
+ if(mapObjIndices[i] < 0){
+ if(type == PATH_CAR)
+ tile = &DetachedInfoForTileCars[12 * (-1 - mapObjIndices[i])];
+ else
+ tile = &DetachedInfoForTilePeds[12 * (-1 - mapObjIndices[i])];
+ }else{
+ if(type == PATH_CAR)
+ tile = &InfoForTileCars[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ else
+ tile = &InfoForTilePeds[12 * m_mapObjects[mapObjIndices[i]]->GetModelIndex()];
+ }
+#endif
// Find i inside path segment
iseg = 0;
@@ -714,7 +1054,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(OBJECTINDEX(j) == OBJECTINDEX(i))
iseg++;
+#ifndef MIAMI
istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
+#endif
// Add links to other internal nodes
for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
if(OBJECTINDEX(i) != OBJECTINDEX(j) || i == j)
@@ -722,14 +1064,23 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// N.B.: in every path segment, the externals have to be at the end
jseg = j-i + iseg;
+#ifndef MIAMI
jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
if(objectpathinfo[istart + iseg].next == jseg ||
objectpathinfo[jstart + jseg].next == iseg){
+#else
+ if(tile[iseg].next == jseg ||
+ tile[jseg].next == iseg){
+#endif
// Found a link between i and jConnectionSetCrossesRoad
// NB this clears the flags in MIAMI
m_connections[m_numConnections] = j;
dist = (m_pathNodes[i].GetPosition() - m_pathNodes[j].GetPosition()).Magnitude();
+#ifndef MIAMI
m_distances[m_numConnections] = dist;
+#else
+ m_distances[m_numConnections] = Min(dist, 255);
+#endif
if(type == PATH_CAR){
posx = (m_pathNodes[i].GetX() + m_pathNodes[j].GetX())*0.5f;
@@ -739,6 +1090,9 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
mag = Sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
+#ifdef MIAMI
+ int width = Max(m_pathNodes[i].width, m_pathNodes[j].width);
+#endif
if(i < j){
dx = -dx;
dy = -dy;
@@ -746,20 +1100,36 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
// IMPROVE: use a goto here
// Find existing car path link
for(k = 0; k < m_numCarPathLinks; k++){
+#ifndef MIAMI
if(m_carPathLinks[k].dir.x == dx &&
m_carPathLinks[k].dir.y == dy &&
m_carPathLinks[k].pos.x == posx &&
m_carPathLinks[k].pos.y == posy){
+#else
+ if(m_carPathLinks[k].dirX == (int)(dx*100.0f) &&
+ m_carPathLinks[k].dirY == (int)(dy*100.0f) &&
+ m_carPathLinks[k].x == (int)(posx*8.0f) &&
+ m_carPathLinks[k].y == (int)(posy*8.0f)){
+#endif
m_carPathConnections[m_numConnections] = k;
k = m_numCarPathLinks;
}
}
// k is m_numCarPathLinks+1 if we found one
if(k == m_numCarPathLinks){
+#ifndef MIAMI
m_carPathLinks[m_numCarPathLinks].dir.x = dx;
m_carPathLinks[m_numCarPathLinks].dir.y = dy;
m_carPathLinks[m_numCarPathLinks].pos.x = posx;
m_carPathLinks[m_numCarPathLinks].pos.y = posy;
+#else
+ m_carPathLinks[m_numCarPathLinks].dirX = dx*100.0f;
+ m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
+ m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
+ m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
+ m_carPathLinks[m_numCarPathLinks].flag1 = false;
+ m_carPathLinks[m_numCarPathLinks].width = width;
+#endif
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
m_carPathLinks[m_numCarPathLinks].numRightLanes = -1;
@@ -769,11 +1139,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}
}else{
// Crosses road
+#ifndef MIAMI
if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].crossing ||
objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].crossing)
m_connectionFlags[m_numConnections].bCrossesRoad = true;
else
m_connectionFlags[m_numConnections].bCrossesRoad = false;
+#else
+ if(tile[iseg].next == jseg && tile[iseg].crossing ||
+ tile[jseg].next == iseg && tile[jseg].crossing)
+ m_connections[m_numConnections] |= 0x8000; // crosses road flag
+#endif
}
m_pathNodes[i].numLinks++;
@@ -786,7 +1162,11 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
done = 0;
// Set number of lanes for all nodes somehow
// very strange code
+#ifndef MIAMI
for(k = 0; !done && k < 10; k++){
+#else
+ for(k = 0; !done && k < 12; k++){
+#endif
done = 1;
for(i = 0; i < m_numPathNodes; i++){
if(m_pathNodes[i].numLinks != 2)
@@ -794,6 +1174,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
l1 = m_carPathConnections[m_pathNodes[i].firstLink];
l2 = m_carPathConnections[m_pathNodes[i].firstLink+1];
+#ifndef MIAMI
if(m_carPathLinks[l1].numLeftLanes == -1 &&
m_carPathLinks[l2].numLeftLanes != -1){
done = 0;
@@ -821,6 +1202,52 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}else if(m_carPathLinks[l1].numLeftLanes == -1 &&
m_carPathLinks[l2].numLeftLanes == -1)
done = 0;
+#else
+ int8 l1Left = m_carPathLinks[l1].numLeftLanes;
+ int8 l1Right = m_carPathLinks[l1].numRightLanes;
+ int8 l2Left = m_carPathLinks[l2].numLeftLanes;
+ int8 l2Right = m_carPathLinks[l2].numRightLanes;
+ int8 *l1Leftp, *l1Rightp;
+ int8 *l2Leftp, *l2Rightp;
+ if(m_carPathLinks[l1].pathNodeIndex == i){
+ l1Leftp = &l1Left;
+ l1Rightp = &l1Right;
+ }else{
+ l1Leftp = &l1Right;
+ l1Rightp = &l1Left;
+ }
+ if(m_carPathLinks[l2].pathNodeIndex == i){
+ l2Leftp = &l2Left;
+ l2Rightp = &l2Right;
+ }else{
+ l2Leftp = &l2Right;
+ l2Rightp = &l2Left;
+ }
+ if(*l1Leftp == -1 && *l2Rightp != -1){
+ *l1Leftp = *l2Rightp;
+ done = 0;
+ }
+ if(*l1Rightp == -1 && *l2Leftp != -1){
+ *l1Rightp = *l2Leftp;
+ done = 0;
+ }
+ if(*l2Leftp == -1 && *l1Rightp != -1){
+ *l2Leftp = *l1Rightp;
+ done = 0;
+ }
+ if(*l2Rightp == -1 && *l1Leftp != -1){
+ *l2Rightp = *l1Leftp;
+ done = 0;
+ }
+ if(*l1Leftp == -1 && *l2Rightp == -1)
+ done = 0;
+ if(*l2Leftp == -1 && *l1Rightp == -1)
+ done = 0;
+ m_carPathLinks[l1].numLeftLanes = l1Left;
+ m_carPathLinks[l1].numRightLanes = l1Right;
+ m_carPathLinks[l2].numLeftLanes = l2Left;
+ m_carPathLinks[l2].numRightLanes = l2Right;
+#endif
}
}
@@ -828,10 +1255,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
for(i = 0; i < m_numPathNodes; i++)
for(j = 0; j < m_pathNodes[i].numLinks; j++){
k = m_carPathConnections[m_pathNodes[i].firstLink + j];
+#ifndef MIAMI
if(m_carPathLinks[k].numLeftLanes < 0)
m_carPathLinks[k].numLeftLanes = 1;
if(m_carPathLinks[k].numRightLanes < 0)
m_carPathLinks[k].numRightLanes = 1;
+#else
+ if(m_carPathLinks[k].numLeftLanes == -1)
+ m_carPathLinks[k].numLeftLanes = 0;
+ if(m_carPathLinks[k].numRightLanes == -1)
+ m_carPathLinks[k].numRightLanes = 0;
+#endif
}
}
@@ -840,8 +1274,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
do{
cont = 0;
for(i = 0; i < m_numPathNodes; i++){
+#ifndef MIAMI
m_pathNodes[i].bDisabled = false;
m_pathNodes[i].bBetweenLevels = false;
+#endif
// See if node is a dead end, if so, we're not done yet
if(!m_pathNodes[i].bDeadEnd){
k = 0;
@@ -874,6 +1310,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_connections[j] = node-1;
}
+#ifndef MIAMI
// Also in treadables
for(j = 0; j < m_numMapObjects; j++)
for(k = 0; k < 12; k++){
@@ -885,12 +1322,17 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
}else if(m_mapObjects[j]->m_nodeIndices[PATH_PED][k] > i)
m_mapObjects[j]->m_nodeIndices[PATH_PED][k]--;
}
+#endif
i--;
m_numPathNodes--;
}
+#ifdef MIAMI
+ delete[] mapObjIndices;
+#endif
}
+//--MIAMI: done
float
CPathFind::CalcRoadDensity(float x, float y)
{
@@ -908,6 +1350,7 @@ CPathFind::CalcRoadDensity(float x, float y)
density += m_carPathLinks[next].numLeftLanes * dist;
density += m_carPathLinks[next].numRightLanes * dist;
+#ifndef MIAMI
if(m_carPathLinks[next].numLeftLanes < 0)
printf("Link from object %d to %d (MIs)\n",
m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
@@ -916,12 +1359,14 @@ CPathFind::CalcRoadDensity(float x, float y)
printf("Link from object %d to %d (MIs)\n",
m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex(),
m_mapObjects[m_pathNodes[ConnectedNode(m_pathNodes[i].firstLink + j)].objectIndex]->GetModelIndex());
+#endif
}
}
}
return density/2500.0f;
}
+//--MIAMI: done
bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{
@@ -932,6 +1377,7 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false;
}
+//--MIAMI: done
bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{
@@ -942,6 +1388,7 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false;
}
+//--MIAMI: done
void
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{
@@ -954,6 +1401,7 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId;
}
+//--MIAMI: done
void
CPathFind::RemoveNodeFromList(CPathNode *node)
{
@@ -962,6 +1410,7 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev());
}
+//--MIAMI: done
void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{
@@ -989,6 +1438,7 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
}
#endif
+//--MIAMI: done
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{
@@ -1004,6 +1454,7 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
}
}
+//--MIAMI: done
void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1019,6 +1470,7 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
}
}
+//--MIAMI: done
void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@@ -1034,6 +1486,7 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{
@@ -1085,6 +1538,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{
@@ -1100,6 +1554,7 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1114,6 +1569,7 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
}
}
+//--MIAMI: unused (still needed for script here)
void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@@ -1128,8 +1584,14 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
}
+//--MIAMI: done
+#ifndef MIAMI
int32
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels)
+#else
+int32
+CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
+#endif
{
int i;
int firstNode, lastNode;
@@ -1151,9 +1613,14 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
+#ifndef MIAMI
switch(m_pathNodes[i].unkBits){
case 1:
case 2:
+#else
+ if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
+ if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
+#endif
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
3.0f*Abs(m_pathNodes[i].GetZ() - coors.z);
@@ -1161,12 +1628,15 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
closestDist = dist;
closestNode = i;
}
+#ifndef MIAMI
break;
}
+#endif
}
return closestDist < distLimit ? closestNode : -1;
}
+//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{
@@ -1189,9 +1659,11 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
}
for(i = firstNode; i < lastNode; i++){
+#ifndef MIAMI
switch(m_pathNodes[i].unkBits){
case 1:
case 2:
+#endif
dX = m_pathNodes[i].GetX() - coors.x;
dY = m_pathNodes[i].GetY() - coors.y;
dist = Abs(dX) + Abs(dY) +
@@ -1204,12 +1676,15 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
closestNode = i;
}
}
+#ifndef MIAMI
break;
}
+#endif
}
return closestNode;
}
+//--MIAMI: done
float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
@@ -1221,6 +1696,7 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading());
}
+//--MIAMI: unused (still needed for script here)
float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{
@@ -1264,6 +1740,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading());
}
+// no "New" in MIAMI
+//--MIAMI: TODO
bool
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
@@ -1318,6 +1796,7 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false;
}
+//--MIAMI: TODO
bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{
@@ -1377,6 +1856,7 @@ CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDi
return false;
}
+#ifndef MIAMI
CTreadable*
CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
{
@@ -1412,7 +1892,9 @@ CPathFind::FindRoadObjectClosestToCoors(CVector coors, uint8 type)
}
return closestMapObj;
}
+#endif
+//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{
@@ -1420,6 +1902,7 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
CPathNode *node;
if(lastNode == nil || (node = *lastNode) == nil || (coors - (*lastNode)->GetPosition()).MagnitudeSqr() > 7.0f){
+#ifndef MIAMI
// need to find the node we're coming from
node = nil;
CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
@@ -1433,6 +1916,10 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
node = &m_pathNodes[obj->m_nodeIndices[type][i]];
}
}
+#else
+ int32 nodeIdx = FindNodeClosestToCoors(coors, type, 999999.88f);
+ node = &m_pathNodes[nodeIdx];
+#endif
}
CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
@@ -1488,8 +1975,13 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
}
}
+#ifndef MIAMI
static CPathNode *apNodesToBeCleared[4995];
+#else
+static CPathNode *apNodesToBeCleared[6525];
+#endif
+//--MIAMI: done
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{
@@ -1505,6 +1997,7 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
}
// Find start
+#ifndef MIAMI
int numPathsToTry;
CTreadable *startObj;
if(startNodeId < 0){
@@ -1542,6 +2035,25 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
return;
}
}
+#else
+ if(startNodeId < 0)
+ startNodeId = FindNodeClosestToCoors(start, type, 999999.88f);
+ if(startNodeId < 0) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
+ if(startNodeId == targetNodeId){
+ *pNumNodes = 0;
+ if(pDist) *pDist = 0.0f;
+ return;
+ }
+ if(m_pathNodes[startNodeId].group != m_pathNodes[targetNodeId].group) {
+ *pNumNodes = 0;
+ if(pDist) *pDist = 100000.0f;
+ return;
+ }
+#endif
for(i = 0; i < ARRAY_SIZE(m_searchNodes); i++)
m_searchNodes[i].SetNext(nil);
@@ -1552,14 +2064,23 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Dijkstra's algorithm
// Find distances
int numPathsFound = 0;
+#ifndef MIAMI
if(startNodeId < 0 && m_mapObjects[m_pathNodes[targetNodeId].objectIndex] == startObj)
numPathsFound++;
for(i = 0; numPathsFound < numPathsToTry; i = (i+1) & 0x1FF){
+#else
+ for(i = 0; numPathsFound == 0; i = (i+1) & 0x1FF){
+#endif
CPathNode *node;
for(node = m_searchNodes[i].GetNext(); node; node = node->GetNext()){
+#ifndef MIAMI
if(m_mapObjects[node->objectIndex] == startObj &&
(startNodeId < 0 || node == &m_pathNodes[startNodeId]))
numPathsFound++;
+#else
+ if(node == &m_pathNodes[startNodeId])
+ numPathsFound = 1;
+#endif
for(j = 0; j < node->numLinks; j++){
int next = ConnectedNode(node->firstLink + j);
@@ -1579,6 +2100,7 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
// Find out whence to start tracing back
CPathNode *curNode;
+#ifndef MIAMI
if(startNodeId < 0){
int minDist = MAX_DIST;
*pNumNodes = 1;
@@ -1600,6 +2122,7 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
if(pDist)
*pDist = minDist;
}else
+#endif
{
curNode = &m_pathNodes[startNodeId];
*pNumNodes = 0;
@@ -1607,6 +2130,9 @@ CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector ta
*pDist = m_pathNodes[startNodeId].distance;
}
+#ifdef MIAMI
+ nodes[(*pNumNodes)++] = curNode;
+#endif
// Trace back to target and update list of nodes
while(*pNumNodes < maxNumNodes && curNode != &m_pathNodes[targetNodeId])
for(i = 0; i < curNode->numLinks; i++){
@@ -1627,6 +2153,7 @@ static CPathNode *pNodeList[32];
static int16 DummyResult;
static int16 DummyResult2;
+//--MIAMI: done
bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{
@@ -1637,11 +2164,16 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
else
DoPathSearch(type, start, -1, target, nil, &DummyResult2, 0, nil, &dist, 50.0f, -1);
if(type == PATH_CAR)
+#ifndef MIAMI
return dist < 160.0f;
+#else
+ return dist < 150.0f;
+#endif
else
return dist < 100.0f;
}
+//--MIAMI: done
void
CPathFind::Save(uint8 *buf, uint32 *size)
{
@@ -1663,6 +2195,7 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8);
}
+//--MIAMI: done
void
CPathFind::Load(uint8 *buf, uint32 size)
{
@@ -1807,3 +2340,25 @@ CPathFind::DisplayPathData(void)
}
}
}
+
+#ifdef MIAMI
+CPathNode*
+CPathFind::GetNode(int16 index)
+{
+ if(index < 0)
+ return nil;
+ if(index < ARRAY_SIZE(ThePaths.m_searchNodes))
+ return &ThePaths.m_searchNodes[index];
+ return &ThePaths.m_pathNodes[index - ARRAY_SIZE(ThePaths.m_searchNodes)];
+}
+int16
+CPathFind::GetIndex(CPathNode *node)
+{
+ if(node == nil)
+ return -1;
+ if(node >= &ThePaths.m_searchNodes[0] && node < &ThePaths.m_searchNodes[ARRAY_SIZE(ThePaths.m_searchNodes)])
+ return node - ThePaths.m_searchNodes;
+ else
+ return (node - ThePaths.m_pathNodes) + ARRAY_SIZE(ThePaths.m_searchNodes);
+}
+#endif
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index 8049ea52..d2799f87 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -55,6 +55,7 @@ public:
struct CPathNode
{
+#ifndef MIAMI
CVector pos;
CPathNode *prev;
CPathNode *next;
@@ -80,6 +81,44 @@ struct CPathNode
CPathNode *GetNext(void) { return next; }
void SetPrev(CPathNode *node) { prev = node; }
void SetNext(CPathNode *node) { next = node; }
+#else
+ int16 prevIndex;
+ int16 nextIndex;
+ int16 x;
+ int16 y;
+ int16 z;
+ int16 distance; // in path search
+ int16 firstLink;
+ int8 width;
+ int8 group;
+
+ uint8 numLinks : 4;
+ uint8 bDeadEnd : 1;
+ uint8 bDisabled : 1;
+ uint8 bBetweenLevels : 1;
+ uint8 bUseInRoadBlock : 1;
+
+ uint8 bWaterPath : 1;
+ uint8 flagB2 : 1; // flag 2 in node info, always zero
+ uint8 flagB4 : 1; // where is this set?
+ uint8 speedLimit : 2;
+ //uint8 flagB20 : 1;
+ //uint8 flagB40 : 1;
+ //uint8 flagB80 : 1;
+
+ uint8 spawnRate : 4;
+ uint8 flagsC : 4;
+
+ CVector GetPosition(void) { return CVector(x/8.0f, y/8.0f, z/8.0f); }
+ void SetPosition(const CVector &p) { x = p.x*8.0f; y = p.y*8.0f; z = p.z*8.0f; }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetZ(void) { return z/8.0f; }
+ CPathNode *GetPrev(void);
+ CPathNode *GetNext(void);
+ void SetPrev(CPathNode *node);
+ void SetNext(CPathNode *node);
+#endif
};
union CConnectionFlags
@@ -93,6 +132,7 @@ union CConnectionFlags
struct CCarPathLink
{
+#ifndef MIAMI
CVector2D pos;
CVector2D dir;
int16 pathNodeIndex;
@@ -109,6 +149,26 @@ struct CCarPathLink
float GetY(void) { return pos.y; }
float GetDirX(void) { return dir.x; }
float GetDirY(void) { return dir.y; }
+#else
+ int16 x;
+ int16 y;
+ int16 pathNodeIndex;
+ int8 dirX;
+ int8 dirY;
+ int8 numLeftLanes : 3;
+ int8 numRightLanes : 3;
+ uint8 flag1 : 1;
+ uint8 trafficLightType : 2;
+ uint8 bBridgeLights : 1; // at least in LCS...
+ int8 width;
+
+ CVector2D GetPosition(void) { return CVector2D(x/8.0f, y/8.0f); }
+ CVector2D GetDirection(void) { return CVector2D(dirX/100.0f, dirY/100.0f); }
+ float GetX(void) { return x/8.0f; }
+ float GetY(void) { return y/8.0f; }
+ float GetDirX(void) { return dirX/100.0f; }
+ float GetDirY(void) { return dirY/100.0f; }
+#endif
float OneWayLaneOffset()
{
@@ -123,6 +183,7 @@ struct CCarPathLink
// This is what we're reading from the files, only temporary
struct CPathInfoForObject
{
+#ifndef MIAMI
int16 x;
int16 y;
int16 z;
@@ -131,6 +192,28 @@ struct CPathInfoForObject
int8 numLeftLanes;
int8 numRightLanes;
uint8 crossing : 1;
+#else
+ float x;
+ float y;
+ float z;
+ int8 type;
+ int8 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 speedLimit;
+ int8 width;
+
+ uint8 crossing : 1;
+ uint8 flag02 : 1; // always zero
+ uint8 roadBlock : 1;
+ uint8 disabled : 1;
+ uint8 waterPath : 1;
+ uint8 betweenLevels : 1;
+
+ uint8 spawnRate : 4;
+
+ void SwapConnectionsToBeRightWayRound(void);
+#endif
};
extern CPathInfoForObject *InfoForTileCars;
extern CPathInfoForObject *InfoForTilePeds;
@@ -138,6 +221,7 @@ extern CPathInfoForObject *InfoForTilePeds;
struct CTempNode
{
CVector pos;
+#ifndef MIAMI
float dirX;
float dirY;
int16 link1;
@@ -145,12 +229,37 @@ struct CTempNode
int8 numLeftLanes;
int8 numRightLanes;
int8 linkState;
+#else
+ int8 dirX; // *100
+ int8 dirY;
+ int16 link1;
+ int16 link2;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 width;
+ bool isCross;
+ int8 linkState;
+#endif
};
+#ifdef MIAMI
+struct CTempNodeExternal // made up name
+{
+ CVector pos;
+ int16 next;
+ int8 numLeftLanes;
+ int8 numRightLanes;
+ int8 width;
+ bool isCross;
+};
+#endif
+
+#ifndef MIAMI
struct CTempDetachedNode // unused
{
uint8 foo[20];
};
+#endif
class CPathFind
{
@@ -158,10 +267,15 @@ public:
CPathNode m_pathNodes[NUM_PATHNODES];
CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
CTreadable *m_mapObjects[NUM_MAPOBJECTS];
+#ifndef MIAMI
uint8 m_objectFlags[NUM_MAPOBJECTS];
int16 m_connections[NUM_PATHCONNECTIONS];
int16 m_distances[NUM_PATHCONNECTIONS];
CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
+#else
+ uint16 m_connections[NUM_PATHCONNECTIONS]; // and flags
+ uint8 m_distances[NUM_PATHCONNECTIONS];
+#endif
int16 m_carPathConnections[NUM_PATHCONNECTIONS];
int32 m_numPathNodes;
@@ -179,12 +293,20 @@ public:
void RegisterMapObject(CTreadable *mapObject);
void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
+#ifndef MIAMI
void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
+#else
+ void CalcNodeCoors(float x, float y, float z, int32 id, CVector *out);
+#endif
bool LoadPathFindData(void);
void PreparePathData(void);
void CountFloodFillGroups(uint8 type);
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
+#ifndef MIAMI
float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
+#else
+ float maxdist, CPathInfoForObject *detachednodes, int32 numDetached);
+#endif
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
@@ -202,29 +324,56 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
+#ifndef MIAMI
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
+#else
+//--MIAMI: TODO: check callers for new arguments
+ int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
+#endif
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
+#ifndef MIAMI
CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
+#endif
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
void Save(uint8 *buf, uint32 *size);
void Load(uint8 *buf, uint32 size);
+
+#ifdef MIAMI
+ CPathNode *GetNode(int16 index);
+ int16 GetIndex(CPathNode *node);
+
+ uint16 ConnectedNode(int id) { return m_connections[id] & 0x3FFF; }
+ bool ConnectionCrossesRoad(int id) { return !!(m_connections[id] & 0x8000); }
+ bool ConnectionHasTrafficLight(int id) { return !!(m_connections[id] & 0x4000); }
+ void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
+#else
uint16 ConnectedNode(int id) { return m_connections[id]; }
bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
+#endif
void DisplayPathData(void);
};
+#ifndef MIAMI
static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
+#endif
extern CPathFind ThePaths;
+#ifdef MIAMI
+inline CPathNode *CPathNode::GetPrev(void) { return ThePaths.GetNode(prevIndex); }
+inline CPathNode *CPathNode::GetNext(void) { return ThePaths.GetNode(nextIndex); }
+inline void CPathNode::SetPrev(CPathNode *node) { prevIndex = ThePaths.GetIndex(node); }
+inline void CPathNode::SetNext(CPathNode *node) { nextIndex = ThePaths.GetIndex(node); }
+#endif
+
extern bool gbShowPedPaths;
extern bool gbShowCarPaths;
extern bool gbShowCarPathsLinks;
diff --git a/src/control/Record.cpp b/src/control/Record.cpp
index d086543f..6ae99e2c 100644
--- a/src/control/Record.cpp
+++ b/src/control/Record.cpp
@@ -417,8 +417,10 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
*ppCar = pCar;
}
+//--MIAMI: unused
void RemoveUnusedCollision(void)
{
+#ifndef MIAMI
static const char* dontDeleteArray[] = {
"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
@@ -430,6 +432,7 @@ void RemoveUnusedCollision(void)
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
+#endif
}
void CRecordDataForChase::StartChaseScene(float startTime)
diff --git a/src/control/RoadBlocks.cpp b/src/control/RoadBlocks.cpp
index 1c0d9f96..322cc1df 100644
--- a/src/control/RoadBlocks.cpp
+++ b/src/control/RoadBlocks.cpp
@@ -15,22 +15,40 @@
#include "CarCtrl.h"
#include "General.h"
+#ifndef MIAMI
#define ROADBLOCKDIST (80.0f)
+#else
+#define ROADBLOCKDIST (90.0f)
+#endif
int16 CRoadBlocks::NumRoadBlocks;
+#ifndef MIAMI
int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
+#else
+int16 CRoadBlocks::RoadBlockNodes[NUMROADBLOCKS];
+#endif
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
+//--MIAMI: TODO: script roadblocks
void
CRoadBlocks::Init(void)
{
int i;
NumRoadBlocks = 0;
+#ifndef MIAMI
for (i = 0; i < ThePaths.m_numMapObjects; i++) {
if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
+#else
+ for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
+ if(ThePaths.m_pathNodes[i].bUseInRoadBlock && ThePaths.m_pathNodes[i].numLinks == 2){
+#endif
if (NumRoadBlocks < NUMROADBLOCKS) {
InOrOut[NumRoadBlocks] = true;
+#ifndef MIAMI
RoadBlockObjects[NumRoadBlocks] = i;
+#else
+ RoadBlockNodes[NumRoadBlocks] = i;
+#endif
NumRoadBlocks++;
} else {
#ifndef MASTER
@@ -110,14 +128,19 @@ CRoadBlocks::GenerateRoadBlocks(void)
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
+#ifndef MIAMI
CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
+#else
+ CVector2D vecDistance = FindPlayerCoors() - ThePaths.m_pathNodes[nRoadblockNode].GetPosition();
+#endif
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
vecDistance.Magnitude() < ROADBLOCKDIST) {
if (!InOrOut[nRoadblockNode]) {
InOrOut[nRoadblockNode] = true;
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
+#ifndef MIAMI
CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
int32 vehicleId = MI_POLICE;
@@ -187,10 +210,13 @@ CRoadBlocks::GenerateRoadBlocks(void)
}
}
}
+#endif
}
}
} else {
InOrOut[nRoadblockNode] = false;
}
}
+
+//--MIAMI: TODO script roadblocks
}
diff --git a/src/control/RoadBlocks.h b/src/control/RoadBlocks.h
index 0f0c1882..439fd6e7 100644
--- a/src/control/RoadBlocks.h
+++ b/src/control/RoadBlocks.h
@@ -7,7 +7,11 @@ class CRoadBlocks
{
public:
static int16 NumRoadBlocks;
+#ifndef MIAMI
static int16 RoadBlockObjects[NUMROADBLOCKS];
+#else
+ static int16 RoadBlockNodes[NUMROADBLOCKS];
+#endif
static bool InOrOut[NUMROADBLOCKS];
static void Init(void);
diff --git a/src/control/Script.h b/src/control/Script.h
index 01cad269..12a507c1 100644
--- a/src/control/Script.h
+++ b/src/control/Script.h
@@ -372,6 +372,9 @@ private:
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
+#ifdef MIAMI
+ friend class CColStore;
+#endif
};
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 3f4684e7..830a2bb2 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -934,11 +934,13 @@ CCamera::CamControl(void)
if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
stairs = true;
// Some hack for Mr Whoopee in a bomb shop
+#ifndef MIAMI // uhh, check this
if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
disableGarageCam = true;
}
+#endif
if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
if(pToGarageWeAreIn || stairs){
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 0cdacfdb..f20fee6d 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -20,6 +20,10 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
+#ifdef MIAMI
+#include "Camera.h"
+#include "ColStore.h"
+#endif
enum Direction
{
@@ -34,22 +38,32 @@ enum Direction
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
+//--MIAMI: done
void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
ms_collisionInMemory = LEVEL_NONE;
+#ifdef MIAMI
+ CColStore::Initialise();
+#endif
}
+//--MIAMI: done
void
CCollision::Shutdown(void)
{
ms_colModelCache.Shutdown();
+#ifdef MIAMI
+ CColStore::Shutdown();
+#endif
}
+//--MIAMI: done
void
CCollision::Update(void)
{
+#ifndef MIAMI
CVector playerCoors;
playerCoors = FindPlayerCoors();
eLevelName level = CTheZones::m_CurrLevel;
@@ -83,8 +97,10 @@ CCollision::Update(void)
if(ms_collisionInMemory != CGame::currLevel)
LoadCollisionWhenINeedIt(forceLevelChange);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
+#endif
}
+//--MIAMI: unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@@ -101,6 +117,7 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_NONE;
}
+//--MIAMI: unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@@ -121,9 +138,11 @@ GetCollisionInSector(CSector &sect)
return (eLevelName)level;
}
+//--MIAMI: done
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
+#ifndef MIAMI
eLevelName level, l;
bool multipleLevels;
CVector playerCoors;
@@ -210,11 +229,14 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CTimer::Update();
DMAudio.SetEffectsFadeVol(127);
}
+#endif
}
+//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
+#ifndef MIAMI
if(ms_collisionInMemory == CGame::currLevel)
return;
@@ -226,6 +248,10 @@ CCollision::SortOutCollisionAfterLoad(void)
}
ms_collisionInMemory = CGame::currLevel;
CGame::TidyUpMemory(true, false);
+#else
+ CColStore::LoadCollision(TheCamera.GetPosition());
+ CStreaming::LoadAllRequestedModels(false);
+#endif
}
void
@@ -1974,7 +2000,11 @@ CColModel::CColModel(void)
vertices = nil;
triangles = nil;
trianglePlanes = nil;
+#ifndef MIAMI
level = CGame::currLevel;
+#else
+ level = 0; // generic col slot
+#endif
ownsCollisionVolumes = true;
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 895f012a..fc3c1647 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -93,7 +93,11 @@ struct CColModel
int16 numLines;
int16 numBoxes;
int16 numTriangles;
+#ifndef MIAMI
int32 level;
+#else
+ uint8 level; // colstore slot but probably same name
+#endif
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index a2654369..ab09d72f 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -24,6 +24,10 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
+#ifdef MIAMI
+#include "Streaming.h"
+#include "ColStore.h"
+#endif
char CFileLoader::ms_line[256];
@@ -53,7 +57,9 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
+#ifndef MIAMI
savedLevel = CGame::currLevel;
+#endif
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
@@ -77,12 +83,17 @@ CFileLoader::LoadLevel(const char *filename)
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
+#ifndef MIAMI
int level;
sscanf(line+8, "%d", &level);
CGame::currLevel = (eLevelName)level;
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10);
CGame::currLevel = savedLevel;
+#else
+ LoadingScreenLoadingFile(line+10);
+ LoadCollisionFile(line+10, 0);
+#endif
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
@@ -94,8 +105,16 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
+#ifndef MIAMI
CModelInfo::ConstructMloClumps();
CObjectData::Initialise("DATA\\OBJECT.DAT");
+#else
+ LoadingScreenLoadingFile("Collision");
+ CObjectData::Initialise("DATA\\OBJECT.DAT");
+ CStreaming::Init();
+ CColStore::LoadAllCollision();
+ // TODO: anim indices
+#endif
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
@@ -112,8 +131,18 @@ CFileLoader::LoadLevel(const char *filename)
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
+
+#ifdef MIAMI
+ int i;
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(CColStore::GetSlot(i))
+ CColStore::GetBoundingBox(i).Grow(120.0f);
+ CWorld::RepositionCertainDynamicObjects();
+ CColStore::RemoveAllCollision();
+#endif
}
+#ifndef MIAMI
void
CFileLoader::LoadCollisionFromDatFile(int currlevel)
{
@@ -137,6 +166,7 @@ CFileLoader::LoadCollisionFromDatFile(int currlevel)
CFileMgr::CloseFile(fd);
}
+#endif
char*
CFileLoader::LoadLine(int fd)
@@ -178,8 +208,14 @@ struct ColHeader
uint32 size;
};
+//--MIAMI: done
+#ifndef MIAMI
void
CFileLoader::LoadCollisionFile(const char *filename)
+#else
+void
+CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
+#endif
{
int fd;
char modelname[24];
@@ -196,10 +232,17 @@ CFileLoader::LoadCollisionFile(const char *filename)
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
+#ifndef MIAMI
if(mi->GetColModel()){
+#else
+ if(mi->GetColModel() && mi->DoesOwnColModel()){
+#endif
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
+#ifdef MIAMI
+ model->level = colSlot;
+#endif
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
@@ -211,6 +254,82 @@ CFileLoader::LoadCollisionFile(const char *filename)
CFileMgr::CloseFile(fd);
}
+#ifdef MIAMI
+bool
+CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
+{
+ uint32 modelsize;
+ char modelname[24];
+ CBaseModelInfo *mi;
+ ColHeader *header;
+ int modelIndex;
+
+ while(size > 8){
+ header = (ColHeader*)buffer;
+ modelsize = header->size;
+ if(strncmp(header->ident, "COLL", 4) != 0)
+ return size-8 < CDSTREAM_SECTOR_SIZE;
+ memcpy(modelname, buffer+8, 24);
+ memcpy(work_buff, buffer+32, modelsize-24);
+ size -= 32 + (modelsize-24);
+ buffer += 32 + (modelsize-24);
+ if(modelsize > 15*1024)
+ debug("colmodel %s is huge, size %d\n", modelname, modelsize);
+
+ mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
+ if(mi){
+if(modelIndex == 855)
+modelIndex = modelIndex;
+ CColStore::IncludeModelIndex(colSlot, modelIndex);
+ CColModel *model = new CColModel;
+ model->level = colSlot;
+ LoadCollisionModel(work_buff, *model, modelname);
+ mi->SetColModel(model, true);
+ }else{
+ debug("colmodel %s can't find a modelinfo\n", modelname);
+ }
+ }
+ return true;
+}
+
+bool
+CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
+{
+ uint32 modelsize;
+ char modelname[24];
+ CBaseModelInfo *mi;
+ ColHeader *header;
+
+ while(size > 8){
+ header = (ColHeader*)buffer;
+ modelsize = header->size;
+ if(strncmp(header->ident, "COLL", 4) != 0)
+ return size-8 < CDSTREAM_SECTOR_SIZE;
+ memcpy(modelname, buffer+8, 24);
+ memcpy(work_buff, buffer+32, modelsize-24);
+ size -= 32 + (modelsize-24);
+ buffer += 32 + (modelsize-24);
+ if(modelsize > 15*1024)
+ debug("colmodel %s is huge, size %d\n", modelname, modelsize);
+
+ mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
+ if(mi){
+ if(mi->GetColModel()){
+ LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
+ }else{
+ CColModel *model = new CColModel;
+ model->level = colSlot;
+ LoadCollisionModel(work_buff, *model, modelname);
+ mi->SetColModel(model, true);
+ }
+ }else{
+ debug("colmodel %s can't find a modelinfo\n", modelname);
+ }
+ }
+ return true;
+}
+#endif
+
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
@@ -1063,18 +1182,36 @@ CFileLoader::LoadObjectInstance(const char *line)
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
+#ifdef MIAMI
+ float area;
+
+ if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
+ &id, name, &area,
+ &trans.x, &trans.y, &trans.z,
+ &scale.x, &scale.y, &scale.z,
+ &axis.x, &axis.y, &axis.z, &angle) != 13){
+#endif
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
+#ifdef MIAMI
+ area = 0;
+ }
+#endif
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
+#ifdef MIAMI
+ if(!CStreaming::IsObjectInCdImage(id))
+ debug("Not in cdimage %s\n", mi->GetName());
+#endif
+
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
@@ -1089,6 +1226,9 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+#ifdef MIAMI
+ entity->m_area = area;
+#endif
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@@ -1098,14 +1238,28 @@ CFileLoader::LoadObjectInstance(const char *line)
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
+
+#ifdef MIAMI
+ CColModel *col = entity->GetColModel();
+ if(col->numSpheres || col->numBoxes || col->numTriangles){
+ if(col->level != 0)
+ CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
+ }else
+ entity->bUsesCollision = false;
+ // TODO: set some flag here if col min is below 6
+#endif
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
+//--MIAMI: TODO
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+#ifdef MIAMI
+ entity->m_area = area;
+#endif
}
RwMatrixDestroy(xform);
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 87b8fe61..aa8dcdb8 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -8,7 +8,13 @@ public:
static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
+#ifndef MIAMI
static void LoadCollisionFile(const char *filename);
+#else
+ static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
+ static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
+ static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
+#endif
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 3286f275..c27e5239 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -624,6 +624,10 @@ public:
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *);
+#ifdef MIAMI
+ //--MIAMI: TODO: implement the second argument
+ void MessageScreen(const char *str, bool) { MessageScreen(str); }
+#endif
void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 27731f8a..d0b3f5a3 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -89,6 +89,9 @@
eLevelName CGame::currLevel;
+#ifdef MIAMI
+int32 CGame::currArea;
+#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -319,7 +322,9 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
+#ifndef MIAMI
CStreaming::Init();
+#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
@@ -367,8 +372,10 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
+#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
+#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@@ -383,7 +390,9 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
+#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
+#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -523,7 +532,9 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
+#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
+#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif
diff --git a/src/core/Game.h b/src/core/Game.h
index 48f31abc..8db5adf5 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -12,6 +12,9 @@ class CGame
{
public:
static eLevelName currLevel;
+#ifdef MIAMI
+ static int32 currArea;
+#endif
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index e970e42d..13266331 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -80,4 +80,6 @@ public:
~CPlayerInfo() { };
};
+#ifndef MIAMI
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
+#endif
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 978e0bb8..d212dd05 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -32,6 +32,10 @@
#include "Replay.h"
#endif
#include "main.h"
+#ifdef MIAMI
+#include "ColStore.h"
+#include "DMAudio.h"
+#endif
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -53,7 +57,9 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
+#ifndef MIAMI
bool CStreaming::ms_hasLoadedLODs;
+#endif
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@@ -184,7 +190,9 @@ CStreaming::Init2(void)
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
+#ifndef MIAMI
ms_hasLoadedLODs = true;
+#endif
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
@@ -231,6 +239,7 @@ CStreaming::Init2(void)
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
+#ifndef MIAMI
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
@@ -241,6 +250,7 @@ CStreaming::Init2(void)
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
+#endif
}
void
@@ -292,21 +302,35 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
+#ifndef MIAMI
train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
RequestSubway();
requestedSubway = true;
}else if(!ms_disableStreaming)
AddModelsToRequestList(TheCamera.GetPosition());
+#else
+ LoadBigBuildingsWhenNeeded();
+ if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
+ AddModelsToRequestList(TheCamera.GetPosition());
+#endif
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
+#ifndef MIAMI
!CCutsceneMgr::IsRunning() &&
!requestedSubway &&
!CGame::playingIntro &&
+#else
+ !CCutsceneMgr::IsCutsceneProcessing() &&
+#endif
ms_numModelsRequested < 5 &&
!CRenderer::m_loadingPriority
+#ifdef MIAMI
+ && CGame::currArea == 0
+ // replay is also MIAMI
+#endif
#ifdef FIX_BUGS
&& !CReplay::IsPlayingBack()
#endif
@@ -317,6 +341,16 @@ CStreaming::Update(void)
LoadRequestedModels();
+#ifdef MIAMI
+ if(CWorld::Players[0].m_pRemoteVehicle){
+ CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
+ CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
+ CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
+ }else{
+ CColStore::LoadCollision(FindPlayerCoors());
+ CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
+ }
+#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@@ -375,6 +409,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
+#ifndef MIAMI
dot = strchr(direntry.name, '.');
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
@@ -417,6 +452,64 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
}
}else
lastID = -1;
+#else
+ bool bAddToStreaming = false;
+
+ if(direntry.size > (uint32)ms_streamingBufferSize)
+ ms_streamingBufferSize = direntry.size;
+ direntry.name[23] = '\0';
+ dot = strchr(direntry.name, '.');
+ if(dot == nil || dot-direntry.name > 20){
+ debug("%s is too long\n", direntry.name);
+ lastID = -1;
+ continue;
+ }
+
+ *dot = '\0';
+
+ if(!CGeneral::faststricmp(dot+1, "DFF")){
+ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
+ bAddToStreaming = true;
+ }else{
+#ifdef FIX_BUGS
+ // remember which cdimage this came from
+ ms_pExtraObjectsDir->AddItem(direntry, n);
+#else
+ ms_pExtraObjectsDir->AddItem(direntry);
+#endif
+ lastID = -1;
+ }
+ }else if(!CGeneral::faststricmp(dot+1, "TXD")){
+ modelId = CTxdStore::FindTxdSlot(direntry.name);
+ if(modelId == -1)
+ modelId = CTxdStore::AddTxdSlot(direntry.name);
+ modelId += STREAM_OFFSET_TXD;
+ bAddToStreaming = true;
+ }else if(!CGeneral::faststricmp(dot+1, "COL")){
+ modelId = CColStore::FindColSlot(direntry.name);
+ if(modelId == -1)
+ modelId = CColStore::AddColSlot(direntry.name);
+ modelId += STREAM_OFFSET_COL;
+ bAddToStreaming = true;
+ // TODO: IFP
+ }else{
+ *dot = '.';
+ lastID = -1;
+ }
+
+ if(bAddToStreaming){
+ if(ms_aInfoForModel[modelId].GetCdSize()){
+ debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
+ lastID = -1;
+ }else{
+ direntry.offset |= imgSelector;
+ ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
+ if(lastID != -1)
+ ms_aInfoForModel[lastID].m_nextID = modelId;
+ lastID = modelId;
+ }
+ }
+#endif
}
CFileMgr::CloseFile(fd);
@@ -440,6 +533,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if(streamId < STREAM_OFFSET_TXD){
+//--MIAMI: also check animation
// Model
mi = CModelInfo::GetModelInfo(streamId);
@@ -481,7 +575,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
+#ifndef MIAMI
}else{
+#else
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
+#endif
// Txd
assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
@@ -506,10 +604,22 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
+#ifdef MIAMI
+ }else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
+ if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
+ debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ // TODO: IFPs
+#endif
}
RwStreamClose(stream, &mem);
+#ifndef MIAMI
// We shouldn't even end up here unless load was successful
if(!success){
ReRequestModel(streamId);
@@ -519,6 +629,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
}
+#endif
if(streamId < STREAM_OFFSET_TXD){
// Model
@@ -537,7 +648,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
+#ifndef MIAMI
}else{
+#else
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
+#endif
// Txd
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
@@ -552,10 +667,23 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
if(timeDiff > 5){
+#ifndef MIAMI
if(streamId < STREAM_OFFSET_TXD)
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
+#else
+ // TODO: is this inlined?
+ static char objname[32];
+ if(streamId < STREAM_OFFSET_TXD)
+ sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
+ else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
+ sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
+ else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
+ sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
+ // TODO: IFP
+ debug("%s took %d ms\n", objname, timeDiff);
+#endif
}
return true;
@@ -713,7 +841,11 @@ CStreaming::RequestSubway(void)
}
}
+#ifndef MIAMI
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
+#else
+#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
+#endif
void
CStreaming::RequestBigBuildings(eLevelName level)
@@ -725,12 +857,54 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
+#ifdef MIAMI
+ if(!b->bStreamBIGBuilding)
+#endif
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
+#ifndef MIAMI
ms_hasLoadedLODs = false;
+#endif
}
+#ifdef MIAMI
+void
+CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b->bStreamBIGBuilding){
+ if(CRenderer::ShouldModelBeStreamed(b))
+ RequestModel(b->GetModelIndex(), 0);
+ }else
+ RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
+ }
+ RequestIslands(level);
+}
+
+void
+CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding && b->m_level == level &&
+ b->bStreamBIGBuilding && b->m_rwObject == nil)
+ if(CRenderer::ShouldModelBeStreamed(b))
+ b->CreateRwObject();
+ }
+}
+#endif
+
void
CStreaming::RequestIslands(eLevelName level)
{
@@ -828,10 +1002,20 @@ CStreaming::RemoveModel(int32 id)
return;
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
+#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+#else
+ if(id < STREAM_OFFSET_TXD)
+ CModelInfo::GetModelInfo(id)->DeleteRwObject();
+ else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
+ CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
+ CColStore::RemoveCol(id - STREAM_OFFSET_COL);
+ // TODO: IFP
+#endif
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@@ -850,15 +1034,26 @@ CStreaming::RemoveModel(int32 id)
}
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
+#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+#else
+ if(id < STREAM_OFFSET_TXD)
+ RpClumpGtaCancelStream();
+ else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
+ CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
+ CColStore::RemoveCol(id - STREAM_OFFSET_COL);
+ // TODO: IFP
+#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
}
+//--MIAMI: change islands
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
@@ -870,6 +1065,7 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
RemoveBuildings(LEVEL_SUBURBAN);
}
+//--MIAMI: done
void
CStreaming::RemoveBuildings(eLevelName level)
{
@@ -930,6 +1126,7 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
+//--MIAMI: change islands
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
@@ -958,6 +1155,21 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
+#ifdef MIAMI
+ int i;
+ if(pIslandLODindustEntity == nil)
+ for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
+ CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
+ if(building == nil)
+ continue;
+ if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
+ if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
+ if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
+ if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
+ if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
+ }
+#endif
+
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@@ -984,6 +1196,7 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
}
}
+//--MIAMI: done
void
CStreaming::RemoveBigBuildings(eLevelName level)
{
@@ -1187,6 +1400,7 @@ CStreaming::IsObjectInCdImage(int32 id)
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
}
+#ifndef MIAMI
void
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
{
@@ -1221,6 +1435,7 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
RemoveUnusedBigBuildings(level);
ms_hasLoadedLODs = true;
}
+#endif
void
CStreaming::SetModelIsDeletable(int32 id)
@@ -1454,6 +1669,44 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
+#ifdef MIAMI
+void
+CStreaming::LoadBigBuildingsWhenNeeded(void)
+{
+ // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
+ if(CCutsceneMgr::IsCutsceneProcessing())
+ return;
+
+ if(CTheZones::m_CurrLevel == LEVEL_NONE ||
+ CTheZones::m_CurrLevel == CGame::currLevel)
+ return;
+
+ CTimer::Suspend();
+ CGame::currLevel = CTheZones::m_CurrLevel;
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+
+ // CPopulation::DealWithZoneChange is unused in VC
+ RemoveUnusedBigBuildings(CGame::currLevel);
+ RemoveUnusedBuildings(CGame::currLevel);
+ RemoveUnusedModelsInLoadedList();
+ CGame::TidyUpMemory(true, true);
+
+ CReplay::EmptyReplayBuffer();
+ if(CGame::currLevel != LEVEL_NONE)
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+
+ CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+ CStreaming::LoadAllRequestedModels(true);
+
+ CGame::TidyUpMemory(true, true);
+ CTimer::Resume();
+ DMAudio.SetEffectsFadeVol(127);
+}
+#endif
+
// Find starting offset of the cdimage we next want to read
// Not useful at all on PC...
@@ -2438,11 +2691,33 @@ CStreaming::LoadScene(const CVector &pos)
CCullZones::ForceCullZoneCoors(pos);
#endif
DeleteAllRwObjects();
+#ifndef MIAMI
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level);
LoadAllRequestedModels(false);
+#else
+ if(level == LEVEL_NONE)
+ level = CGame::currLevel;
+ CGame::currLevel = level;
+ RemoveUnusedBigBuildings(level);
+ RequestBigBuildings(level, pos);
+ RequestBigBuildings(LEVEL_NONE, pos);
+ RemoveIslandsNotUsed(level);
+ LoadAllRequestedModels(false);
+ InstanceBigBuildings(level, pos);
+ InstanceBigBuildings(LEVEL_NONE, pos);
+ AddModelsToRequestList(pos);
+ CRadar::StreamRadarSections(pos);
+
+ // TODO: stream zone vehicles
+ LoadAllRequestedModels(false);
+ // TODO: InstanceLoadedModels
+
+ for(int i = 0; i < NUMSTREAMINFO; i++)
+ ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
+#endif
debug("End load scene\n");
}
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 84434769..d2920824 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -4,7 +4,12 @@
enum {
STREAM_OFFSET_TXD = MODELINFOSIZE,
+#ifndef MIAMI
NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
+#else
+ STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
+ NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
+#endif
};
enum StreamFlags
@@ -14,6 +19,9 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
+#ifdef MIAMI
+ STREAMFLAGS_20 = 0x20,
+#endif
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
@@ -94,7 +102,9 @@ public:
static int32 ms_lastVehicleDeleted;
static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
+#ifndef MIAMI
static bool ms_hasLoadedLODs;
+#endif
static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
static uint16 ms_loadedGangs;
@@ -115,14 +125,28 @@ public:
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
+#ifdef MIAMI
+ static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
+#endif
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
+#ifdef MIAMI
+ static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
+#endif
static void RequestModel(int32 model, int32 flags);
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
+#ifdef MIAMI
+ static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
+ static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
+#endif
static void RequestSubway(void);
static void RequestBigBuildings(eLevelName level);
+#ifdef MIAMI
+ static void RequestBigBuildings(eLevelName level, const CVector &pos);
+ static void InstanceBigBuildings(eLevelName level, const CVector &pos);
+#endif
static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
@@ -131,6 +155,9 @@ public:
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
+#ifdef MIAMI
+ static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
+#endif
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveUnusedBigBuildings(eLevelName level);
@@ -145,7 +172,9 @@ public:
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
static bool IsObjectInCdImage(int32 id);
+#ifndef MIAMI
static void HaveAllBigBuildingsLoaded(eLevelName level);
+#endif
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
@@ -154,6 +183,9 @@ public:
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
+#ifdef MIAMI
+ static void LoadBigBuildingsWhenNeeded(void);
+#endif
static int32 GetCdImageOffset(int32 lastPosn);
static int32 GetNextFileOnCd(int32 position, bool priority);
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index 9bc07b8c..3659bca7 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -122,4 +122,9 @@ public:
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
+
+#ifdef MIAMI
+ //--MIAMI: TODO
+ static bool PoliceAbandonCars(void) { return false; }
+#endif
};
diff --git a/src/core/config.h b/src/core/config.h
index 0bbc883e..c3904fa9 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -7,8 +7,14 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
+#ifndef MIAMI
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
+#else
+ MODELINFOSIZE = 6500,
+ TXDSTORESIZE = 1385,
+ COLSTORESIZE = 31,
+#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
@@ -41,10 +47,17 @@ enum Config {
NUMTEMPOBJECTS = 30,
// Path data
+#ifndef MIAMI
NUM_PATHNODES = 4930,
NUM_CARPATHLINKS = 2076,
NUM_MAPOBJECTS = 1250,
NUM_PATHCONNECTIONS = 10260,
+#else
+ NUM_PATHNODES = 9650,
+ NUM_CARPATHLINKS = 3500,
+ NUM_MAPOBJECTS = 1250,
+ NUM_PATHCONNECTIONS = 20400,
+#endif
// Link list lengths
NUMALPHALIST = 20,
@@ -110,7 +123,11 @@ enum Config {
NUMMODELSPERPEDGROUP = 8,
NUMSHOTINFOS = 100,
+#ifndef MIAMI
NUMROADBLOCKS = 600,
+#else
+ NUMROADBLOCKS = 300,
+#endif
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
diff --git a/src/core/templates.h b/src/core/templates.h
index 921b109a..74bc4713 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -39,13 +39,20 @@ public:
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
+#ifndef MIAMI
m_allocPtr = 0;
+#else
+ m_allocPtr = -1;
+#endif
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
-
+#ifdef MIAMI
+ CPool(int size, const char *name)
+ : CPool(size) {}
+#endif
~CPool() {
Flush();
}
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 7bacd421..955f32a8 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -52,6 +52,9 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
+#ifdef MIAMI
+ bStreamBIGBuilding = false;
+#endif
bRenderDamaged = false;
bBulletProof = false;
@@ -345,6 +348,11 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
+#ifdef MIAMI
+ if(mi->m_lodDistances[0] <= 2000.0f)
+ bStreamBIGBuilding = true;
+ // TODO: the stuff down there isn't right yet
+#endif
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 17353f97..49c6932c 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,6 +59,9 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
+#ifdef MIAMI
+ uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
+#endif
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
@@ -90,7 +93,12 @@ public:
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
+#ifndef MIAMI
uint16 m_level; // int16
+#else
+ int8 m_level;
+ int8 m_area;
+#endif
CReference *m_pFirstReference;
public:
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index dd49ea3e..a61aaa78 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -267,6 +267,7 @@ void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
+#ifndef MIAMI
CTreadable *t = (CTreadable*)ent;
if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
t->m_nodeIndices[PATH_PED][1] >= 0 ||
@@ -278,6 +279,7 @@ CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
t->m_nodeIndices[PATH_CAR][2] >= 0 ||
t->m_nodeIndices[PATH_CAR][3] >= 0)
m_treadable[PATH_CAR] = t;
+#endif
}
}
diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h
index 9e4de59a..78f69c8a 100644
--- a/src/entities/Treadable.h
+++ b/src/entities/Treadable.h
@@ -8,8 +8,12 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
+#ifndef MIAMI
int16 m_nodeIndices[2][12]; // first car, then ped
+#endif
bool GetIsATreadable(void) { return true; }
};
+#ifndef MIAMI
static_assert(sizeof(CTreadable) == 0x94, "CTreadable: error");
+#endif
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp
index da09bdfa..62deae2b 100644
--- a/src/modelinfo/ModelInfo.cpp
+++ b/src/modelinfo/ModelInfo.cpp
@@ -200,6 +200,20 @@ CModelInfo::GetModelInfo(const char *name, int *id)
return nil;
}
+#ifdef MIAMI
+CBaseModelInfo*
+CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
+{
+ CBaseModelInfo *modelinfo;
+ for(int i = minIndex; i <= maxIndex; i++){
+ modelinfo = CModelInfo::ms_modelInfoPtrs[i];
+ if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
+ return modelinfo;
+ }
+ return nil;
+}
+#endif
+
bool
CModelInfo::IsBoatModel(int32 id)
{
@@ -214,6 +228,7 @@ CModelInfo::IsBikeModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
}
+#ifndef MIAMI
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{
@@ -230,6 +245,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
}
}
}
+#endif
void
CModelInfo::ConstructMloClumps()
diff --git a/src/modelinfo/ModelInfo.h b/src/modelinfo/ModelInfo.h
index 65cfa4e7..dadc8f8b 100644
--- a/src/modelinfo/ModelInfo.h
+++ b/src/modelinfo/ModelInfo.h
@@ -42,6 +42,9 @@ public:
static CBaseModelInfo *GetModelInfo(int id){
return ms_modelInfoPtrs[id];
}
+#ifdef MIAMI
+ static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
+#endif
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);
diff --git a/src/modelinfo/SimpleModelInfo.cpp b/src/modelinfo/SimpleModelInfo.cpp
index 36e98e18..63b057da 100644
--- a/src/modelinfo/SimpleModelInfo.cpp
+++ b/src/modelinfo/SimpleModelInfo.cpp
@@ -130,6 +130,16 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
return nil;
}
+#ifdef MIAMI
+RpAtomic*
+CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
+{
+ if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
+ return m_atomics[0];
+ return nil;
+}
+#endif
+
void
CSimpleModelInfo::FindRelatedModel(void)
{
diff --git a/src/modelinfo/SimpleModelInfo.h b/src/modelinfo/SimpleModelInfo.h
index 8c4173e9..451a9c00 100644
--- a/src/modelinfo/SimpleModelInfo.h
+++ b/src/modelinfo/SimpleModelInfo.h
@@ -40,6 +40,9 @@ public:
float GetNearDistance(void);
float GetLargestLodDistance(void);
RpAtomic *GetAtomicFromDistance(float dist);
+#ifdef MIAMI
+ RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
+#endif
void FindRelatedModel(void);
void SetupBigBuilding(void);
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 2dee0397..3c25d827 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -187,8 +187,10 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
+#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
+#endif
CPed::ProcessControl();
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 72c89df2..7140af76 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -425,8 +425,14 @@ CCopPed::CopAI(void)
#ifdef VC_PED_PORTS
float dotProd;
if (m_nRoadblockNode != -1) {
+#ifndef MIAMI
CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
+#else
+ // TODO: check this, i'm only getting this compile here....
+ CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
+ dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
+#endif
} else
dotProd = -1.0f;
@@ -559,8 +565,10 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
+#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
+#endif
CPed::ProcessControl();
if (bWasPostponed)
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 7229ed3f..e85cfc8b 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -44,8 +44,10 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
+#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
+#endif
CPed::ProcessControl();
if (bWasPostponed)
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 56a18dab..04b62e46 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -9397,8 +9397,10 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
+#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
+#endif
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index ce781983..fed607ed 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -858,6 +858,7 @@ CPopulation::AddPedInCar(CVehicle* car)
void
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
{
+#ifndef MIAMI
eLevelName level;
int zone;
int frame = CTimer::GetFrameCounter() & 7;
@@ -940,6 +941,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
}
}
}
+#endif
}
void
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 107a4235..03bc175a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -194,6 +194,7 @@ CRenderer::RenderRoads(void)
t = (CTreadable*)ms_aVisibleEntityPtrs[i];
if(t->IsBuilding() && t->GetIsATreadable()){
#ifndef MASTER
+#ifndef MIAMI
if(gbShowCarRoadGroups || gbShowPedRoadGroups){
int ind = 0;
if(gbShowCarRoadGroups)
@@ -203,6 +204,7 @@ CRenderer::RenderRoads(void)
SetAmbientColoursToIndicateRoadGroup(ind);
}
#endif
+#endif
RenderOneRoad(t);
#ifndef MASTER
if(gbShowCarRoadGroups || gbShowPedRoadGroups)
@@ -326,6 +328,7 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
+#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
@@ -471,11 +474,164 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
+#else
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CTimeModelInfo *ti;
+ int32 other;
+ float dist;
+
+ bool request = true;
+ if(mi->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)mi;
+ other = ti->GetOtherTimeModel();
+ if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
+ // don't fade in, or between time objects
+ if(CANTIMECULL)
+ ti->m_alpha = 255;
+ }else{
+ // Hide if possible
+ if(CANTIMECULL)
+ return VIS_INVISIBLE;
+ // can't cull, so we'll try to draw this one, but don't request
+ // it since what we really want is the other one.
+ request = false;
+ }
+ }else{
+// TODO(MIAMI): weapon
+ if(mi->GetModelType() != MITYPE_SIMPLE){
+ if(FindPlayerVehicle() == ent &&
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ // Player's vehicle in first person mode
+ if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
+ ent->GetModelIndex() == MI_RHINO ||
+ ent->GetModelIndex() == MI_COACH ||
+ TheCamera.m_bInATunnelAndABigVehicle){
+ ent->bNoBrightHeadLights = true;
+ }else{
+ m_pFirstPersonVehicle = (CVehicle*)ent;
+ ent->bNoBrightHeadLights = false;
+ }
+ return VIS_OFFSCREEN;
+ }else{
+ // All sorts of Clumps
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+// TODO(MIAMI): occlusion
+ if(!ent->GetIsOnScreen())
+ return VIS_OFFSCREEN;
+ if(ent->bDrawLast){
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }else
+ return VIS_VISIBLE;
+ }
+ return VIS_INVISIBLE;
+ }
+// TODO(MIAMI): this is different
+ if(ent->IsObject() &&
+ ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+ return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
+ }
+ }
+
+ // Simple ModelInfo
+
+// TODO(MIAMI): area
+
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+
+ if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
+ dist += mi->GetLargestLodDistance() - 300.0f;
+
+ if(ent->IsObject() && ent->bRenderDamaged)
+ mi->m_isDamaged = true;
+
+ RpAtomic *a = mi->GetAtomicFromDistance(dist);
+ if(a){
+ mi->m_isDamaged = false;
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+ // Make sure our atomic uses the right geometry and not
+ // that of an atomic for another draw distance.
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+
+ if(!ent->GetIsOnScreen()){
+ mi->m_alpha = 255;
+ return VIS_OFFSCREEN;
+ }
+
+ if(mi->m_alpha != 255){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_INVISIBLE;
+ }
+
+ if(mi->m_drawLast || ent->bDrawLast){
+ if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
+ }
+ return VIS_VISIBLE;
+ }
+
+ // Object is not loaded, figure out what to do
+
+ if(mi->m_noFade){
+ mi->m_isDamaged = false;
+ // request model
+ if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
+ return VIS_STREAMME;
+ return VIS_INVISIBLE;
+ }
+
+ // We might be fading
+
+ a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
+ mi->m_isDamaged = false;
+ if(a == nil){
+ // request model
+ if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
+ return VIS_STREAMME;
+ return VIS_INVISIBLE;
+ }
+
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+
+// TODO(MIAMI): occlusion
+ if(!ent->GetIsOnScreen()){
+ mi->m_alpha = 255;
+ return VIS_OFFSCREEN;
+ }else{
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_OFFSCREEN; // Why this?
+ }
+#endif
}
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
+#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
CTimeModelInfo *ti;
int32 other;
@@ -557,6 +713,121 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(ent->IsVisibleComplex())
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
return VIS_INVISIBLE;
+#else
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
+ CTimeModelInfo *ti;
+ int32 other;
+
+// TODO(MIAMI): area
+
+ bool request = true;
+ if(mi->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)mi;
+ other = ti->GetOtherTimeModel();
+ if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
+ // don't fade in, or between time objects
+ if(CANTIMECULL)
+ ti->m_alpha = 255;
+ }else{
+ // Hide if possible
+ if(CANTIMECULL){
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
+ // can't cull, so we'll try to draw this one, but don't request
+ // it since what we really want is the other one.
+ request = false;
+ }
+ }else if(mi->GetModelType() == MITYPE_VEHICLE)
+ return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
+
+ float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
+ CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
+
+ // Find out whether to draw below near distance.
+ // This is only the case if there is a non-LOD which is either not
+ // loaded or not completely faded in yet.
+ if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
+ // No non-LOD or non-LOD is completely visible.
+ if(nonLOD == nil ||
+ nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
+ return VIS_INVISIBLE;
+
+ // But if it is a time object, we'd rather draw the wrong
+ // non-LOD than the right LOD.
+ if(nonLOD->GetModelType() == MITYPE_TIME){
+ ti = (CTimeModelInfo*)nonLOD;
+ other = ti->GetOtherTimeModel();
+ if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
+ return VIS_INVISIBLE;
+ }
+ }
+
+ RpAtomic *a = mi->GetFirstAtomicFromDistance(dist);
+ if(a){
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+
+ // Make sure our atomic uses the right geometry and not
+ // that of an atomic for another draw distance.
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+// TODO(MIAMI): occlusion
+ if(!ent->IsVisibleComplex()){
+ mi->m_alpha = 255;
+ return VIS_INVISIBLE;
+ }
+
+ if(mi->m_alpha != 255){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ return VIS_INVISIBLE;
+ }
+
+ if(mi->m_drawLast){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
+ return VIS_VISIBLE;
+ }
+
+ if(mi->m_noFade){
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
+
+
+ // get faded atomic
+ a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
+ if(a == nil){
+ if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
+ return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
+ }else{
+ ent->DeleteRwObject();
+ return VIS_INVISIBLE;
+ }
+ }
+
+ // Fade...
+ if(ent->m_rwObject == nil)
+ ent->CreateRwObject();
+ assert(ent->m_rwObject);
+ RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
+ if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
+ RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
+ mi->IncreaseAlpha();
+// TODO(MIAMI): occlusion
+ if(ent->IsVisibleComplex()){
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
+ }else
+ mi->m_alpha = 255;
+ return VIS_INVISIBLE;
+#endif
}
void
@@ -703,7 +974,11 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
+#ifndef MIAMI
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
+#else
+ ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
+#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@@ -948,11 +1223,27 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CPtrNode *node;
CEntity *ent;
+#ifndef MIAMI
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
+#else
+ // TODO(MIAMI): some flags and such
+ for(node = list.first; node; node = node->next){
+ ent = (CEntity*)node->item;
+ switch(SetupBigBuildingVisibility(ent)){
+ case VIS_VISIBLE:
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ break;
+ case VIS_STREAMME:
+ if(!CStreaming::ms_disableStreaming)
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ break;
+ }
+ }
+#endif
}
void
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index bb074042..c22a060c 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,11 +543,13 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
+#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
+#endif
if (CloseFile(file)) {
return true;
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 9db60da0..602eb589 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void)
colModel = GetColModel();
bWarnedPeds = false;
+#ifndef MIAMI
// skip if the collision isn't for the current level
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
return;
+#endif
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 041302bf..0356a9f2 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -197,8 +197,6 @@ public:
static void SetAllTaxiLights(bool set);
};
-static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
-
inline uint8 GetCarDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF:
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 348f2732..ecf760e4 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -109,8 +109,10 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
void
CBoat::ProcessControl(void)
{
+#ifndef MIAMI
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
+#endif
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 70407ab9..cde5de84 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -72,8 +72,6 @@ public:
};
-static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
-
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME; \ No newline at end of file
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index 39e4cbcf..a8f604aa 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -95,4 +95,3 @@ public:
static void ActivateHeli(bool activate);
};
-static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index 79738858..6fa6776b 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -63,7 +63,6 @@ public:
static bool HasCesnaBeenDestroyed(void);
static bool HasDropOffCesnaBeenShotDown(void);
};
-static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
extern float LandingPoint;
extern float TakeOffPoint;
diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h
index bf541250..e20a08fd 100644
--- a/src/vehicles/Train.h
+++ b/src/vehicles/Train.h
@@ -91,4 +91,3 @@ public:
float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
static void UpdateTrains(void);
};
-static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 5dc7bc72..67024782 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -99,6 +99,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
m_nCarHornPattern = 0;
+#ifdef MIAMI
+ bParking = false;
+#endif
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -118,6 +121,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
+#ifdef MIAMI
+ AutoPilot.m_nSwitchDistance = 20;
+#endif
}
CVehicle::~CVehicle()
@@ -1347,3 +1353,23 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 99);
}
#endif
+
+#ifdef MIAMI
+eVehicleAppearance
+//--MIAMI: TODO, implement VC version, appearance != type
+// This would work for cars, boats and bikes but not for planes and helis
+CVehicle::GetVehicleAppearance(void)
+{
+ if (IsCar())
+ return VEHICLE_CAR;
+ if (IsBoat())
+ return VEHICLE_BOAT;
+ if (IsBike())
+ return VEHICLE_BIKE;
+ if (IsPlane())
+ return VEHICLE_PLANE;
+ if (IsHeli())
+ return VEHICLE_HELI;
+ return VEHICLE_NONE;
+}
+#endif
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 110ff97c..bff5d578 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -109,6 +109,18 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
+#ifdef MIAMI
+enum eVehicleAppearance
+{
+ VEHICLE_NONE,
+ VEHICLE_CAR,
+ VEHICLE_BIKE,
+ VEHICLE_HELI,
+ VEHICLE_BOAT,
+ VEHICLE_PLANE,
+};
+#endif
+
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@@ -172,6 +184,10 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
+#ifdef MIAMI
+ uint8 bParking : 1;
+#endif;
+
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -236,6 +252,9 @@ public:
virtual void Load(uint8*& buf);
#endif
+#ifdef MIAMI
+ eVehicleAppearance GetVehicleAppearance(void);
+#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@@ -291,9 +310,4 @@ public:
static bool m_bDisableMouseSteering;
};
-static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
-
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);