summaryrefslogtreecommitdiffstats
path: root/src/animation/AnimManager.cpp
diff options
context:
space:
mode:
authorerorcun <erayorcunus@gmail.com>2020-07-09 23:06:16 +0200
committerGitHub <noreply@github.com>2020-07-09 23:06:16 +0200
commit30723cf723a6b866c158b9f721f5a3dd01a5d95c (patch)
tree4f4cfd03c6eabfe9ef860c762570760fdedb5f90 /src/animation/AnimManager.cpp
parentMerge pull request #653 from Domiiniik/miami (diff)
parentVC fighting, Peds, many fixes including ghost bikes (diff)
downloadre3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.tar
re3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.tar.gz
re3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.tar.bz2
re3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.tar.lz
re3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.tar.xz
re3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.tar.zst
re3-30723cf723a6b866c158b9f721f5a3dd01a5d95c.zip
Diffstat (limited to 'src/animation/AnimManager.cpp')
-rw-r--r--src/animation/AnimManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp
index 4694920a..f682964f 100644
--- a/src/animation/AnimManager.cpp
+++ b/src/animation/AnimManager.cpp
@@ -238,14 +238,14 @@ AnimAssocDesc aMeleeAnimDescs[] = {
{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
};
AnimAssocDesc aSwingAnimDescs[] = {
{ ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
- { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing
+ { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
};
AnimAssocDesc aWeaponAnimDescs[] = {
{ ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },