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authorRoman Masanin <36927roma@gmail.com>2020-10-11 21:29:49 +0200
committerRoman Masanin <36927roma@gmail.com>2020-10-11 21:29:49 +0200
commitca1d899413d95c8c7ccf936d4e0ab8f02ec223f5 (patch)
treeeed0fefa33a967e0dc142e46315ff78fdf3a17b5 /src/render/SpecialFX.h
parentSpecialFX almost done (diff)
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Diffstat (limited to 'src/render/SpecialFX.h')
-rw-r--r--src/render/SpecialFX.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index 0284126c..897d8b92 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -109,12 +109,13 @@ public:
void Render(); //done
};
+//done
class C3dMarkers
{
public:
static void Init(); //done
static void Shutdown(); //done
- static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void Render(); //done
static void Update(); //done
@@ -172,7 +173,7 @@ public:
static void Init(void); //done
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
- static void Render(void); //looks similad but needs recheck
+ static void Render(void); //looks similad but needs recheck !!!!!!!!!!!!!!!!!
static void RenderOutGeometryBuffer(void); //done
};
@@ -235,11 +236,12 @@ public:
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
};
+//done
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
- static void CreateFoamAroundObject(CMatrix*, float, float, float, int32);
- static void StartBoatFoamAnimation();
- static void UpdateBoatFoamAnimation(CMatrix*);
+ static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //done, not used
+ static void StartBoatFoamAnimation(); //done, not used
+ static void UpdateBoatFoamAnimation(CMatrix*); //done, not used
};