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path: root/src/render/SpecialFX.cpp (follow)
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* Sync matrix with masterSergeanur2021-01-201-1/+1
* Fix font on green screen counterSergeanur2021-01-071-2/+2
* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2021-01-011-4/+14
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| * Restore some marker codeSergeanur2021-01-011-4/+14
* | merge master to miamiNikolay Korolev2021-01-011-3/+8
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| * CMoneyMessages::RegisterOne v2Filip Gawin2020-12-311-14/+18
| * Fix CMoneyMessages::RegisterOneFilip Gawin2020-12-311-13/+13
| * ps2 hud, restore original codeFire-Head2020-12-071-4/+8
| * Font: Fix text dimensionserorcun2020-10-251-1/+1
* | CMoneyMessages::RegisterOne v2Filip Gawin2020-12-311-14/+18
* | Fix CMoneyMessages::RegisterOneFilip Gawin2020-12-311-13/+13
* | urgh, merge and changes to RW layer in one commit.aap2020-11-111-2/+2
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| * | Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-081-2/+2
* | | new LCS-style rendereraap2020-11-031-0/+3
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* | Merge branch 'miami' into miamierorcun2020-10-181-4/+4
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| * | Merge branch 'master' into miamiSergeanur2020-10-181-11/+24
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| | * SpecialFX fixesRoman Masanin2020-10-151-11/+24
| | * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* | | typo fixesRoman Masanin2020-10-171-21/+19
* | | fix buildRoman Masanin2020-10-151-2/+2
* | | fix bullet traces rener and some renamingRoman Masanin2020-10-151-123/+144
* | | mark file and fix screen offsetRoman Masanin2020-10-121-5/+5
* | | CBrightLight::renderRoman Masanin2020-10-121-2/+28
* | | final stepRoman Masanin2020-10-111-15/+5
* | | SpecialFX almost doneRoman Masanin2020-10-111-52/+251
* | | CSpecialFX and some other classesRoman Masanin2020-10-091-109/+152
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* | Merge pull request #1 from GTAmodding/miamiFire_Head2020-08-271-6/+34
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| * | Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-6/+34
* | | weaponsFire-Head2020-08-271-0/+1
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* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
* | CVehicleaap2020-05-251-0/+1
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* fix (temporary?) for black bullet tracesaap2020-04-271-0/+6
* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+8
* Remove patchesSergeanur2020-04-171-30/+1
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-233/+232
* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-14/+245
* implemented CRubbishaap2020-04-071-2/+233
* implemented CShinyTextsaap2020-04-071-3/+155
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
* merge with upstreamNikolay Korolev2020-03-221-394/+394
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| * Fixes for Serge's reviewFilip Gawin2020-03-221-394/+394
* | CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* bullet traces fixesNikolay Korolev2020-03-221-23/+17
* bullet tracesNikolay Korolev2020-03-211-2/+101
* merge + bug fixNikolay Korolev2020-02-221-5/+8
* fixesNikolay Korolev2020-02-221-11/+10
* script 1000-1154Nikolay Korolev2020-02-161-0/+74
* Merge pull request #247 from Sergeanur/3dMarkerserorcun2019-10-231-1/+297
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| * Changed math functionsSergeanur2019-10-171-2/+2
| * Full C3dMarkersSergeanur2019-10-171-1/+297
* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-1/+86
* CAutomobile::PreRender; whole class finishedaap2019-07-281-0/+1
* shadows doneFire-Head2019-07-241-0/+3
* little cleanupaap2019-06-301-0/+5
* finished CEntityaap2019-06-301-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5