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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "audio_core/common/common.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
namespace AudioCore::Renderer {
/**
* Resample an input buffer into an output buffer, according to the sample_rate_ratio.
*
* @param output - Output buffer.
* @param input - Input buffer.
* @param sample_rate_ratio - Ratio for resampling.
e.g 32000/48000 = 0.666 input samples read per output.
* @param fraction - Current read fraction, written to and should be passed back in for
* multiple calls.
* @param samples_to_write - Number of samples to write.
* @param src_quality - Resampling quality.
*/
void Resample(std::span<s32> output, std::span<const s16> input,
const Common::FixedPoint<49, 15>& sample_rate_ratio,
Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality);
} // namespace AudioCore::Renderer
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