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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"

namespace Shader::Maxwell {
namespace {
void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = false) {
    union {
        u64 raw;
        BitField<0, 8, IR::Reg> dest_reg;
        BitField<39, 4, u64> mask;
        BitField<12, 4, u64> mov32i_mask;
    } const mov{insn};

    if ((is_mov32i ? mov.mov32i_mask : mov.mask) != 0xf) {
        throw NotImplementedException("Non-full move mask");
    }
    v.X(mov.dest_reg, src);
}
} // Anonymous namespace

void TranslatorVisitor::MOV_reg(u64 insn) {
    MOV(*this, insn, GetReg20(insn));
}

void TranslatorVisitor::MOV_cbuf(u64 insn) {
    MOV(*this, insn, GetCbuf(insn));
}

void TranslatorVisitor::MOV_imm(u64 insn) {
    MOV(*this, insn, GetImm20(insn));
}

void TranslatorVisitor::MOV32I(u64 insn) {
    MOV(*this, insn, GetImm32(insn), true);
}

} // namespace Shader::Maxwell