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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
if (!GLAD_GL_KHR_debug) {
return; // We don't need to throw an error as this is just for debugging
}
const std::string nice_addr = fmt::format("0x{:016x}", addr);
std::string object_label;
if (extra_info.empty()) {
switch (identifier) {
case GL_TEXTURE:
object_label = "Texture@" + nice_addr;
break;
case GL_PROGRAM:
object_label = "Shader@" + nice_addr;
break;
default:
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
break;
}
} else {
object_label = extra_info + '@' + nice_addr;
}
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
}
} // namespace OpenGL
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