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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <vector>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
if (!GLAD_GL_KHR_debug) {
// We don't need to throw an error as this is just for debugging
return;
}
std::string object_label;
if (extra_info.empty()) {
switch (identifier) {
case GL_TEXTURE:
object_label = fmt::format("Texture@0x{:016X}", addr);
break;
case GL_PROGRAM:
object_label = fmt::format("Shader@0x{:016X}", addr);
break;
default:
object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
break;
}
} else {
object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
}
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
}
} // namespace OpenGL
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