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authort895 <clombardo169@gmail.com>2023-11-12 08:03:01 +0100
committert895 <clombardo169@gmail.com>2023-11-21 07:58:13 +0100
commitda14c7b8e47fcd5456d88a033a1fb154a0dcfa39 (patch)
tree4f9da84775b2b25aaa7eb519bccb1d5e620608a0 /src/android/app
parentMerge pull request #12011 from Macj0rdan/controller-applet (diff)
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Diffstat (limited to 'src/android/app')
-rw-r--r--src/android/app/src/main/jni/CMakeLists.txt9
-rw-r--r--src/android/app/src/main/jni/android_config.cpp70
-rw-r--r--src/android/app/src/main/jni/android_config.h41
-rw-r--r--src/android/app/src/main/jni/android_settings.cpp (renamed from src/android/app/src/main/jni/uisettings.cpp)2
-rw-r--r--src/android/app/src/main/jni/android_settings.h (renamed from src/android/app/src/main/jni/uisettings.h)0
-rw-r--r--src/android/app/src/main/jni/config.cpp330
-rw-r--r--src/android/app/src/main/jni/config.h47
-rw-r--r--src/android/app/src/main/jni/default_ini.h511
-rw-r--r--src/android/app/src/main/jni/native.cpp15
-rw-r--r--src/android/app/src/main/jni/native_config.cpp23
10 files changed, 138 insertions, 910 deletions
diff --git a/src/android/app/src/main/jni/CMakeLists.txt b/src/android/app/src/main/jni/CMakeLists.txt
index 88a570f68..49ad029aa 100644
--- a/src/android/app/src/main/jni/CMakeLists.txt
+++ b/src/android/app/src/main/jni/CMakeLists.txt
@@ -6,9 +6,6 @@ add_library(yuzu-android SHARED
android_common/android_common.h
applets/software_keyboard.cpp
applets/software_keyboard.h
- config.cpp
- config.h
- default_ini.h
emu_window/emu_window.cpp
emu_window/emu_window.h
id_cache.cpp
@@ -16,15 +13,17 @@ add_library(yuzu-android SHARED
native.cpp
native.h
native_config.cpp
- uisettings.cpp
+ android_settings.cpp
game_metadata.cpp
native_log.cpp
+ android_config.cpp
+ android_config.h
)
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
-target_link_libraries(yuzu-android PRIVATE audio_core common core input_common)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad inih jnigraphics log)
+target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)
endif()
diff --git a/src/android/app/src/main/jni/android_config.cpp b/src/android/app/src/main/jni/android_config.cpp
new file mode 100644
index 000000000..3041c25c9
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "android_config.h"
+#include "android_settings.h"
+#include "common/settings_setting.h"
+
+AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadAndroidValues();
+ SaveAndroidValues();
+ }
+}
+
+AndroidConfig::~AndroidConfig() {
+ if (global) {
+ AndroidConfig::SaveAllValues();
+ }
+}
+
+void AndroidConfig::ReloadAllValues() {
+ Reload();
+ ReadAndroidValues();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::SaveAllValues() {
+ Save();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::ReadAndroidValues() {
+ if (global) {
+ ReadAndroidUIValues();
+ }
+}
+
+void AndroidConfig::ReadAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ ReadCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+void AndroidConfig::SaveAndroidValues() {
+ if (global) {
+ SaveAndroidUIValues();
+ }
+
+ WriteToIni();
+}
+
+void AndroidConfig::SaveAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ WriteCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return AndroidSettings::values.linkage.by_category[category];
+}
diff --git a/src/android/app/src/main/jni/android_config.h b/src/android/app/src/main/jni/android_config.h
new file mode 100644
index 000000000..e679392fd
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.h
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "frontend_common/config.h"
+
+class AndroidConfig final : public Config {
+public:
+ explicit AndroidConfig(const std::string& config_name = "config",
+ ConfigType config_type = ConfigType::GlobalConfig);
+ ~AndroidConfig() override;
+
+ void ReloadAllValues() override;
+ void SaveAllValues() override;
+
+protected:
+ void ReadAndroidValues();
+ void ReadAndroidUIValues();
+ void ReadHidbusValues() override {}
+ void ReadDebugControlValues() override {}
+ void ReadPathValues() override {}
+ void ReadShortcutValues() override {}
+ void ReadUIValues() override {}
+ void ReadUIGamelistValues() override {}
+ void ReadUILayoutValues() override {}
+ void ReadMultiplayerValues() override {}
+
+ void SaveAndroidValues();
+ void SaveAndroidUIValues();
+ void SaveHidbusValues() override {}
+ void SaveDebugControlValues() override {}
+ void SavePathValues() override {}
+ void SaveShortcutValues() override {}
+ void SaveUIValues() override {}
+ void SaveUIGamelistValues() override {}
+ void SaveUILayoutValues() override {}
+ void SaveMultiplayerValues() override {}
+
+ std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
+};
diff --git a/src/android/app/src/main/jni/uisettings.cpp b/src/android/app/src/main/jni/android_settings.cpp
index f2f0bad50..16023a6b0 100644
--- a/src/android/app/src/main/jni/uisettings.cpp
+++ b/src/android/app/src/main/jni/android_settings.cpp
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "uisettings.h"
+#include "android_settings.h"
namespace AndroidSettings {
diff --git a/src/android/app/src/main/jni/uisettings.h b/src/android/app/src/main/jni/android_settings.h
index 37bc33918..37bc33918 100644
--- a/src/android/app/src/main/jni/uisettings.h
+++ b/src/android/app/src/main/jni/android_settings.h
diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp
deleted file mode 100644
index 81120ab0f..000000000
--- a/src/android/app/src/main/jni/config.cpp
+++ /dev/null
@@ -1,330 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <memory>
-#include <optional>
-#include <sstream>
-
-#include <INIReader.h>
-#include "common/fs/file.h"
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "common/settings_enums.h"
-#include "core/hle/service/acc/profile_manager.h"
-#include "input_common/main.h"
-#include "jni/config.h"
-#include "jni/default_ini.h"
-#include "uisettings.h"
-
-namespace FS = Common::FS;
-
-Config::Config(const std::string& config_name, ConfigType config_type)
- : type(config_type), global{config_type == ConfigType::GlobalConfig} {
- Initialize(config_name);
-}
-
-Config::~Config() = default;
-
-bool Config::LoadINI(const std::string& default_contents, bool retry) {
- void(FS::CreateParentDir(config_loc));
- config = std::make_unique<INIReader>(FS::PathToUTF8String(config_loc));
- const auto config_loc_str = FS::PathToUTF8String(config_loc);
- if (config->ParseError() < 0) {
- if (retry) {
- LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
- config_loc_str);
-
- void(FS::CreateParentDir(config_loc));
- void(FS::WriteStringToFile(config_loc, FS::FileType::TextFile, default_contents));
-
- config = std::make_unique<INIReader>(config_loc_str);
-
- return LoadINI(default_contents, false);
- }
- LOG_ERROR(Config, "Failed.");
- return false;
- }
- LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
- return true;
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
- std::string setting_value = config->Get(group, setting.GetLabel(), setting.GetDefault());
- if (setting_value.empty()) {
- setting_value = setting.GetDefault();
- }
- setting = std::move(setting_value);
-}
-
-template <>
-void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
- setting = config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
-}
-
-template <typename Type, bool ranged>
-void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
- setting = static_cast<Type>(
- config->GetInteger(group, setting.GetLabel(), static_cast<long>(setting.GetDefault())));
-}
-
-void Config::ReadValues() {
- ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
- ReadSetting("ControlsGeneral", Settings::values.touch_device);
- ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
- ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
- ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
- ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
- ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
- Settings::values.touchscreen.enabled =
- config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.rotation_angle =
- config->GetInteger("ControlsGeneral", "touch_angle", 0);
- Settings::values.touchscreen.diameter_x =
- config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
- Settings::values.touchscreen.diameter_y =
- config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
-
- int num_touch_from_button_maps =
- config->GetInteger("ControlsGeneral", "touch_from_button_map", 0);
- if (num_touch_from_button_maps > 0) {
- for (int i = 0; i < num_touch_from_button_maps; ++i) {
- Settings::TouchFromButtonMap map;
- map.name = config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_name"),
- "default");
- const int num_touch_maps = config->GetInteger(
- "ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) + std::string("_count"),
- 0);
- map.buttons.reserve(num_touch_maps);
-
- for (int j = 0; j < num_touch_maps; ++j) {
- std::string touch_mapping =
- config->Get("ControlsGeneral",
- std::string("touch_from_button_maps_") + std::to_string(i) +
- std::string("_bind_") + std::to_string(j),
- "");
- map.buttons.emplace_back(std::move(touch_mapping));
- }
-
- Settings::values.touch_from_button_maps.emplace_back(std::move(map));
- }
- } else {
- Settings::values.touch_from_button_maps.emplace_back(
- Settings::TouchFromButtonMap{"default", {}});
- num_touch_from_button_maps = 1;
- }
- Settings::values.touch_from_button_map_index = std::clamp(
- Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
-
- ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
-
- // Data Storage
- ReadSetting("Data Storage", Settings::values.use_virtual_sd);
- FS::SetYuzuPath(FS::YuzuPath::NANDDir,
- config->Get("Data Storage", "nand_directory",
- FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
- FS::SetYuzuPath(FS::YuzuPath::SDMCDir,
- config->Get("Data Storage", "sdmc_directory",
- FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
- FS::SetYuzuPath(FS::YuzuPath::LoadDir,
- config->Get("Data Storage", "load_directory",
- FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
- FS::SetYuzuPath(FS::YuzuPath::DumpDir,
- config->Get("Data Storage", "dump_directory",
- FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
- ReadSetting("Data Storage", Settings::values.gamecard_inserted);
- ReadSetting("Data Storage", Settings::values.gamecard_current_game);
- ReadSetting("Data Storage", Settings::values.gamecard_path);
-
- // System
- ReadSetting("System", Settings::values.current_user);
- Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
- Service::Account::MAX_USERS - 1);
-
- // Disable docked mode by default on Android
- Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
- ? Settings::ConsoleMode::Docked
- : Settings::ConsoleMode::Handheld);
-
- const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
- if (rng_seed_enabled) {
- Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
- } else {
- Settings::values.rng_seed.SetValue(0);
- }
- Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
-
- const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
- if (custom_rtc_enabled) {
- Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
- } else {
- Settings::values.custom_rtc = 0;
- }
- Settings::values.custom_rtc_enabled = custom_rtc_enabled;
-
- ReadSetting("System", Settings::values.language_index);
- ReadSetting("System", Settings::values.region_index);
- ReadSetting("System", Settings::values.time_zone_index);
- ReadSetting("System", Settings::values.sound_index);
-
- // Core
- ReadSetting("Core", Settings::values.use_multi_core);
- ReadSetting("Core", Settings::values.memory_layout_mode);
-
- // Cpu
- ReadSetting("Cpu", Settings::values.cpu_accuracy);
- ReadSetting("Cpu", Settings::values.cpu_debug_mode);
- ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
- ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
- ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
- ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
- ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
- ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
- ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
- ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
- ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
- ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
- ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
-
- // Renderer
- ReadSetting("Renderer", Settings::values.renderer_backend);
- ReadSetting("Renderer", Settings::values.renderer_debug);
- ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
- ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
- ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
- ReadSetting("Renderer", Settings::values.vulkan_device);
-
- ReadSetting("Renderer", Settings::values.resolution_setup);
- ReadSetting("Renderer", Settings::values.scaling_filter);
- ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
- ReadSetting("Renderer", Settings::values.anti_aliasing);
- ReadSetting("Renderer", Settings::values.fullscreen_mode);
- ReadSetting("Renderer", Settings::values.aspect_ratio);
- ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_speed_limit);
- ReadSetting("Renderer", Settings::values.speed_limit);
- ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
- ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
- ReadSetting("Renderer", Settings::values.vsync_mode);
- ReadSetting("Renderer", Settings::values.shader_backend);
- ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
- ReadSetting("Renderer", Settings::values.nvdec_emulation);
- ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
- ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
-
- ReadSetting("Renderer", Settings::values.bg_red);
- ReadSetting("Renderer", Settings::values.bg_green);
- ReadSetting("Renderer", Settings::values.bg_blue);
-
- // Use GPU accuracy normal by default on Android
- Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
- "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
-
- // Use GPU default anisotropic filtering on Android
- Settings::values.max_anisotropy =
- static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
-
- // Disable ASTC compute by default on Android
- Settings::values.accelerate_astc.SetValue(
- config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
- : Settings::AstcDecodeMode::Cpu);
-
- // Enable asynchronous presentation by default on Android
- Settings::values.async_presentation =
- config->GetBoolean("Renderer", "async_presentation", true);
-
- // Disable force_max_clock by default on Android
- Settings::values.renderer_force_max_clock =
- config->GetBoolean("Renderer", "force_max_clock", false);
-
- // Disable use_reactive_flushing by default on Android
- Settings::values.use_reactive_flushing =
- config->GetBoolean("Renderer", "use_reactive_flushing", false);
-
- // Audio
- ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_output_device_id);
- ReadSetting("Audio", Settings::values.volume);
-
- // Miscellaneous
- // log_filter has a different default here than from common
- Settings::values.log_filter = "*:Info";
- ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
-
- // Debugging
- Settings::values.record_frame_times =
- config->GetBoolean("Debugging", "record_frame_times", false);
- ReadSetting("Debugging", Settings::values.dump_exefs);
- ReadSetting("Debugging", Settings::values.dump_nso);
- ReadSetting("Debugging", Settings::values.enable_fs_access_log);
- ReadSetting("Debugging", Settings::values.reporting_services);
- ReadSetting("Debugging", Settings::values.quest_flag);
- ReadSetting("Debugging", Settings::values.use_debug_asserts);
- ReadSetting("Debugging", Settings::values.use_auto_stub);
- ReadSetting("Debugging", Settings::values.disable_macro_jit);
- ReadSetting("Debugging", Settings::values.disable_macro_hle);
- ReadSetting("Debugging", Settings::values.use_gdbstub);
- ReadSetting("Debugging", Settings::values.gdbstub_port);
-
- const auto title_list = config->Get("AddOns", "title_ids", "");
- std::stringstream ss(title_list);
- std::string line;
- while (std::getline(ss, line, '|')) {
- const auto title_id = std::strtoul(line.c_str(), nullptr, 16);
- const auto disabled_list = config->Get("AddOns", "disabled_" + line, "");
-
- std::stringstream inner_ss(disabled_list);
- std::string inner_line;
- std::vector<std::string> out;
- while (std::getline(inner_ss, inner_line, '|')) {
- out.push_back(inner_line);
- }
-
- Settings::values.disabled_addons.insert_or_assign(title_id, out);
- }
-
- // Web Service
- ReadSetting("WebService", Settings::values.enable_telemetry);
- ReadSetting("WebService", Settings::values.web_api_url);
- ReadSetting("WebService", Settings::values.yuzu_username);
- ReadSetting("WebService", Settings::values.yuzu_token);
-
- // Network
- ReadSetting("Network", Settings::values.network_interface);
-
- // Android
- ReadSetting("Android", AndroidSettings::values.picture_in_picture);
- ReadSetting("Android", AndroidSettings::values.screen_layout);
-}
-
-void Config::Initialize(const std::string& config_name) {
- const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
- const auto config_file = fmt::format("{}.ini", config_name);
-
- switch (type) {
- case ConfigType::GlobalConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
- break;
- case ConfigType::PerGameConfig:
- config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
- break;
- case ConfigType::InputProfile:
- config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
- LoadINI(DefaultINI::android_config_file);
- return;
- }
- LoadINI(DefaultINI::android_config_file);
- ReadValues();
-}
diff --git a/src/android/app/src/main/jni/config.h b/src/android/app/src/main/jni/config.h
deleted file mode 100644
index e1e8f47ed..000000000
--- a/src/android/app/src/main/jni/config.h
+++ /dev/null
@@ -1,47 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <filesystem>
-#include <memory>
-#include <optional>
-#include <string>
-
-#include "common/settings.h"
-
-class INIReader;
-
-class Config {
- bool LoadINI(const std::string& default_contents = "", bool retry = true);
-
-public:
- enum class ConfigType {
- GlobalConfig,
- PerGameConfig,
- InputProfile,
- };
-
- explicit Config(const std::string& config_name = "config",
- ConfigType config_type = ConfigType::GlobalConfig);
- ~Config();
-
- void Initialize(const std::string& config_name);
-
-private:
- /**
- * Applies a value read from the config to a Setting.
- *
- * @param group The name of the INI group
- * @param setting The yuzu setting to modify
- */
- template <typename Type, bool ranged>
- void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
-
- void ReadValues();
-
- const ConfigType type;
- std::unique_ptr<INIReader> config;
- std::string config_loc;
- const bool global;
-};
diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h
deleted file mode 100644
index d81422a74..000000000
--- a/src/android/app/src/main/jni/default_ini.h
+++ /dev/null
@@ -1,511 +0,0 @@
-// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace DefaultINI {
-
-const char* android_config_file = R"(
-
-[ControlsP0]
-# The input devices and parameters for each Switch native input
-# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
-# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
-# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
-
-# Indicates if this player should be connected at boot
-connected=
-
-# for button input, the following devices are available:
-# - "keyboard" (default) for keyboard input. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "button"(optional): the index of the button to bind
-# - "hat"(optional): the index of the hat to bind as direction buttons
-# - "axis"(optional): the index of the axis to bind
-# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
-# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
-# triggered if the axis value crosses
-# - "direction"(only used for axis): "+" means the button is triggered when the axis value
-# is greater than the threshold; "-" means the button is triggered when the axis value
-# is smaller than the threshold
-button_a=
-button_b=
-button_x=
-button_y=
-button_lstick=
-button_rstick=
-button_l=
-button_r=
-button_zl=
-button_zr=
-button_plus=
-button_minus=
-button_dleft=
-button_dup=
-button_dright=
-button_ddown=
-button_lstick_left=
-button_lstick_up=
-button_lstick_right=
-button_lstick_down=
-button_sl=
-button_sr=
-button_home=
-button_screenshot=
-
-# for analog input, the following devices are available:
-# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
-# - "up", "down", "left", "right": sub-devices for each direction.
-# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
-# - "modifier": sub-devices as a modifier.
-# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
-# Must be in range of 0.0-1.0. Defaults to 0.5
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "axis_x": the index of the axis to bind as x-axis (default to 0)
-# - "axis_y": the index of the axis to bind as y-axis (default to 1)
-lstick=
-rstick=
-
-# for motion input, the following devices are available:
-# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for motion input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "motion": the index of the motion sensor to bind
-# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
-# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
-# - "port": the port of the cemu hook server
-# - "pad": the index of the joystick
-# - "motion": the index of the motion sensor of the joystick to bind
-motionleft=
-motionright=
-
-[ControlsGeneral]
-# To use the debug_pad, prepend `debug_pad_` before each button setting above.
-# i.e. debug_pad_button_a=
-
-# Enable debug pad inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-debug_pad_enabled =
-
-# Whether to enable or disable vibration
-# 0: Disabled, 1 (default): Enabled
-vibration_enabled=
-
-# Whether to enable or disable accurate vibrations
-# 0 (default): Disabled, 1: Enabled
-enable_accurate_vibrations=
-
-# Enables controller motion inputs
-# 0: Disabled, 1 (default): Enabled
-motion_enabled =
-
-# Defines the udp device's touch screen coordinate system for cemuhookudp devices
-# - "min_x", "min_y", "max_x", "max_y"
-touch_device=
-
-# for mapping buttons to touch inputs.
-#touch_from_button_map=1
-#touch_from_button_maps_0_name=default
-#touch_from_button_maps_0_count=2
-#touch_from_button_maps_0_bind_0=foo
-#touch_from_button_maps_0_bind_1=bar
-# etc.
-
-# List of Cemuhook UDP servers, delimited by ','.
-# Default: 127.0.0.1:26760
-# Example: 127.0.0.1:26760,123.4.5.67:26761
-udp_input_servers =
-
-# Enable controlling an axis via a mouse input.
-# 0 (default): Off, 1: On
-mouse_panning =
-
-# Set mouse sensitivity.
-# Default: 1.0
-mouse_panning_sensitivity =
-
-# Emulate an analog control stick from keyboard inputs.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Enable mouse inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-mouse_enabled =
-
-# Enable keyboard inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-keyboard_enabled =
-
-[Core]
-# Whether to use multi-core for CPU emulation
-# 0: Disabled, 1 (default): Enabled
-use_multi_core =
-
-# Enable unsafe extended guest system memory layout (8GB DRAM)
-# 0 (default): Disabled, 1: Enabled
-use_unsafe_extended_memory_layout =
-
-[Cpu]
-# Adjusts various optimizations.
-# Auto-select mode enables choice unsafe optimizations.
-# Accurate enables only safe optimizations.
-# Unsafe allows any unsafe optimizations.
-# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
-cpu_accuracy =
-
-# Allow disabling safe optimizations.
-# 0 (default): Disabled, 1: Enabled
-cpu_debug_mode =
-
-# Enable inline page tables optimization (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_page_tables =
-
-# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_block_linking =
-
-# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_return_stack_buffer =
-
-# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fast_dispatcher =
-
-# Enable context elimination CPU Optimization (reduce host memory use for guest context)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_context_elimination =
-
-# Enable constant propagation CPU optimization (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_const_prop =
-
-# Enable miscellaneous CPU optimizations (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_misc_ir =
-
-# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_reduce_misalign_checks =
-
-# Enable Host MMU Emulation (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem =
-
-# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem_exclusives =
-
-# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_recompile_exclusives =
-
-# Enable optimization to ignore invalid memory accesses (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_ignore_memory_aborts =
-
-# Enable unfuse FMA (improve performance on CPUs without FMA)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_unfuse_fma =
-
-# Enable faster FRSQRTE and FRECPE
-# Only enabled if cpu_accuracy is set to Unsafe.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_reduce_fp_error =
-
-# Enable faster ASIMD instructions (32 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_standard_fpcr =
-
-# Enable inaccurate NaN handling
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_inaccurate_nan =
-
-# Disable address space checks (64 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_fastmem_check =
-
-# Enable faster exclusive instructions
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_global_monitor =
-
-[Renderer]
-# Which backend API to use.
-# 0: OpenGL (unsupported), 1 (default): Vulkan, 2: Null
-backend =
-
-# Whether to enable asynchronous presentation (Vulkan only)
-# 0: Off, 1 (default): On
-async_presentation =
-
-# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
-# 0 (default): Disabled, 1: Enabled
-force_max_clock =
-
-# Enable graphics API debugging mode.
-# 0 (default): Disabled, 1: Enabled
-debug =
-
-# Enable shader feedback.
-# 0 (default): Disabled, 1: Enabled
-renderer_shader_feedback =
-
-# Enable Nsight Aftermath crash dumps
-# 0 (default): Disabled, 1: Enabled
-nsight_aftermath =
-
-# Disable shader loop safety checks, executing the shader without loop logic changes
-# 0 (default): Disabled, 1: Enabled
-disable_shader_loop_safety_checks =
-
-# Which Vulkan physical device to use (defaults to 0)
-vulkan_device =
-
-# 0: 0.5x (360p/540p) [EXPERIMENTAL]
-# 1: 0.75x (540p/810p) [EXPERIMENTAL]
-# 2 (default): 1x (720p/1080p)
-# 3: 2x (1440p/2160p)
-# 4: 3x (2160p/3240p)
-# 5: 4x (2880p/4320p)
-# 6: 5x (3600p/5400p)
-# 7: 6x (4320p/6480p)
-resolution_setup =
-
-# Pixel filter to use when up- or down-sampling rendered frames.
-# 0: Nearest Neighbor
-# 1 (default): Bilinear
-# 2: Bicubic
-# 3: Gaussian
-# 4: ScaleForce
-# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
-scaling_filter =
-
-# Anti-Aliasing (AA)
-# 0 (default): None, 1: FXAA
-anti_aliasing =
-
-# Whether to use fullscreen or borderless window mode
-# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
-fullscreen_mode =
-
-# Aspect ratio
-# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
-aspect_ratio =
-
-# Anisotropic filtering
-# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
-max_anisotropy =
-
-# Whether to enable VSync or not.
-# OpenGL: Values other than 0 enable VSync
-# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
-# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-# 0: Immediate (Off), 1 (Default): Mailbox (On), 2: FIFO, 3: FIFO Relaxed
-use_vsync =
-
-# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
-# not available and GLASM is selected, GLSL will be used.
-# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
-shader_backend =
-
-# Whether to allow asynchronous shader building.
-# 0 (default): Off, 1: On
-use_asynchronous_shaders =
-
-# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
-# 0 (default): Off, 1: On
-use_reactive_flushing =
-
-# NVDEC emulation.
-# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
-nvdec_emulation =
-
-# Accelerate ASTC texture decoding.
-# 0 (default): Off, 1: On
-accelerate_astc =
-
-# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
-# 0: Off, 1: On (default)
-use_speed_limit =
-
-# Limits the speed of the game to run no faster than this value as a percentage of target speed
-# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-speed_limit =
-
-# Whether to use disk based shader cache
-# 0: Off, 1 (default): On
-use_disk_shader_cache =
-
-# Which gpu accuracy level to use
-# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
-gpu_accuracy =
-
-# Whether to use asynchronous GPU emulation
-# 0 : Off (slow), 1 (default): On (fast)
-use_asynchronous_gpu_emulation =
-
-# Inform the guest that GPU operations completed more quickly than they did.
-# 0: Off, 1 (default): On
-use_fast_gpu_time =
-
-# Force unmodified buffers to be flushed, which can cost performance.
-# 0: Off (default), 1: On
-use_pessimistic_flushes =
-
-# Whether to use garbage collection or not for GPU caches.
-# 0 (default): Off, 1: On
-use_caches_gc =
-
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0-255. Defaults to 0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
-[Audio]
-# Which audio output engine to use.
-# auto (default): Auto-select
-# cubeb: Cubeb audio engine (if available)
-# sdl2: SDL2 audio engine (if available)
-# null: No audio output
-output_engine =
-
-# Which audio device to use.
-# auto (default): Auto-select
-output_device =
-
-# Output volume.
-# 100 (default): 100%, 0; mute
-volume =
-
-[Data Storage]
-# Whether to create a virtual SD card.
-# 1: Yes, 0 (default): No
-use_virtual_sd =
-
-# Whether or not to enable gamecard emulation
-# 1: Yes, 0 (default): No
-gamecard_inserted =
-
-# Whether or not the gamecard should be emulated as the current game
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# 1: Yes, 0 (default): No
-gamecard_current_game =
-
-# Path to an XCI file to use as the gamecard
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# If 'gamecard_current_game' is 1 this setting is irrelevant
-gamecard_path =
-
-[System]
-# Whether the system is docked
-# 1 (default): Yes, 0: No
-use_docked_mode =
-
-# Sets the seed for the RNG generator built into the switch
-# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
-rng_seed_enabled =
-rng_seed =
-
-# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
-# This will auto-increment, with the time set being the time the game is started
-# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
-custom_rtc_enabled =
-custom_rtc =
-
-# Sets the systems language index
-# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
-# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
-# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
-language_index =
-
-# The system region that yuzu will use during emulation
-# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_index =
-
-# The system time zone that yuzu will use during emulation
-# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
-time_zone_index =
-
-# Sets the sound output mode.
-# 0: Mono, 1 (default): Stereo, 2: Surround
-sound_index =
-
-[Miscellaneous]
-# A filter which removes logs below a certain logging level.
-# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
-log_filter = *:Trace
-
-# Use developer keys
-# 0 (default): Disabled, 1: Enabled
-use_dev_keys =
-
-[Debugging]
-# Record frame time data, can be found in the log directory. Boolean value
-record_frame_times =
-# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
-dump_exefs=false
-# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
-dump_nso=false
-# Determines whether or not yuzu will save the filesystem access log.
-enable_fs_access_log=false
-# Enables verbose reporting services
-reporting_services =
-# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
-# false: Retail/Normal Mode (default), true: Kiosk Mode
-quest_flag =
-# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
-# false: Disabled (default), true: Enabled
-use_debug_asserts =
-# Determines whether unimplemented HLE service calls should be automatically stubbed.
-# false: Disabled (default), true: Enabled
-use_auto_stub =
-# Enables/Disables the macro JIT compiler
-disable_macro_jit=false
-# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
-# false: Disabled (default), true: Enabled
-use_gdbstub=false
-# The port to use for the GDB server, if it is enabled.
-gdbstub_port=6543
-
-[WebService]
-# Whether or not to enable telemetry
-# 0: No, 1 (default): Yes
-enable_telemetry =
-# URL for Web API
-web_api_url = https://api.yuzu-emu.org
-# Username and token for yuzu Web Service
-# See https://profile.yuzu-emu.org/ for more info
-yuzu_username =
-yuzu_token =
-
-[Network]
-# Name of the network interface device to use with yuzu LAN play.
-# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
-# e.g. On Windows: 'Ethernet', 'Wi-Fi'
-network_interface =
-
-[AddOns]
-# Used to disable add-ons
-# List of title IDs of games that will have add-ons disabled (separated by '|'):
-title_ids =
-# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
-# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
-)";
-} // namespace DefaultINI
diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp
index 64663b084..617288ae4 100644
--- a/src/android/app/src/main/jni/native.cpp
+++ b/src/android/app/src/main/jni/native.cpp
@@ -52,8 +52,8 @@
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
+#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
-#include "jni/config.h"
#include "jni/id_cache.h"
#include "jni/native.h"
#include "video_core/renderer_base.h"
@@ -664,8 +664,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchReleased(JNIEnv* env, jclass c
void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeSystem(JNIEnv* env, jclass clazz,
jboolean reload) {
- // Create the default config.ini.
- Config{};
// Initialize the emulated system.
if (!reload) {
EmulationSession::GetInstance().System().Initialize();
@@ -680,17 +678,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_defaultCPUCore(JNIEnv* env, jclass cl
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run__Ljava_lang_String_2Ljava_lang_String_2Z(
JNIEnv* env, jclass clazz, jstring j_file, jstring j_savestate, jboolean j_delete_savestate) {}
-void Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadSettings(JNIEnv* env, jclass clazz) {
- Config{};
-}
-
-void Java_org_yuzu_yuzu_1emu_NativeLibrary_initGameIni(JNIEnv* env, jclass clazz,
- jstring j_game_id) {
- std::string_view game_id = env->GetStringUTFChars(j_game_id, 0);
-
- env->ReleaseStringUTFChars(j_game_id, game_id.data());
-}
-
jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jclass clazz) {
jdoubleArray j_stats = env->NewDoubleArray(4);
diff --git a/src/android/app/src/main/jni/native_config.cpp b/src/android/app/src/main/jni/native_config.cpp
index 8a704960c..8e81816e5 100644
--- a/src/android/app/src/main/jni/native_config.cpp
+++ b/src/android/app/src/main/jni/native_config.cpp
@@ -5,11 +5,14 @@
#include <jni.h>
+#include "android_config.h"
+#include "android_settings.h"
#include "common/logging/log.h"
#include "common/settings.h"
+#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
-#include "jni/config.h"
-#include "uisettings.h"
+
+std::unique_ptr<AndroidConfig> config;
template <typename T>
Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
@@ -28,6 +31,22 @@ Settings::Setting<T>* getSetting(JNIEnv* env, jstring jkey) {
extern "C" {
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeConfig(JNIEnv* env, jobject obj) {
+ config = std::make_unique<AndroidConfig>();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadConfig(JNIEnv* env, jobject obj) {
+ config.reset();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadSettings(JNIEnv* env, jobject obj) {
+ config->AndroidConfig::ReloadAllValues();
+}
+
+void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveSettings(JNIEnv* env, jobject obj) {
+ config->AndroidConfig::SaveAllValues();
+}
+
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getBoolean(JNIEnv* env, jobject obj,
jstring jkey, jboolean getDefault) {
auto setting = getSetting<bool>(env, jkey);