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author | bunnei <bunneidev@gmail.com> | 2017-10-13 03:21:49 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2017-10-13 03:21:49 +0200 |
commit | 72b03025ac4ef0d8633c2f3e55b513cd149c59e5 (patch) | |
tree | f1fbeb915a0b3df8e4e988a6a562a763e18ea666 /src/core/hle/service/cfg/cfg.h | |
parent | hle: Remove a large amount of 3ds-specific service code. (diff) | |
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Diffstat (limited to 'src/core/hle/service/cfg/cfg.h')
-rw-r--r-- | src/core/hle/service/cfg/cfg.h | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h deleted file mode 100644 index 282b6936b..000000000 --- a/src/core/hle/service/cfg/cfg.h +++ /dev/null @@ -1,369 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <string> -#include "common/common_types.h" - -union ResultCode; - -namespace Service { - -class Interface; - -namespace CFG { - -enum SystemModel { - NINTENDO_3DS = 0, - NINTENDO_3DS_XL = 1, - NEW_NINTENDO_3DS = 2, - NINTENDO_2DS = 3, - NEW_NINTENDO_3DS_XL = 4 -}; - -enum SystemLanguage { - LANGUAGE_JP = 0, - LANGUAGE_EN = 1, - LANGUAGE_FR = 2, - LANGUAGE_DE = 3, - LANGUAGE_IT = 4, - LANGUAGE_ES = 5, - LANGUAGE_ZH = 6, - LANGUAGE_KO = 7, - LANGUAGE_NL = 8, - LANGUAGE_PT = 9, - LANGUAGE_RU = 10, - LANGUAGE_TW = 11 -}; - -enum SoundOutputMode { SOUND_MONO = 0, SOUND_STEREO = 1, SOUND_SURROUND = 2 }; - -/// Block header in the config savedata file -struct SaveConfigBlockEntry { - u32 block_id; ///< The id of the current block - u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater - /// than 4 bytes, otherwise it contains the data itself - u16 size; ///< The size of the block - u16 flags; ///< The flags of the block, possibly used for access control -}; - -static constexpr u16 C(const char code[2]) { - return code[0] | (code[1] << 8); -} - -static const std::array<u16, 187> country_codes = {{ - 0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7 - C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15 - C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23 - C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31 - C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39 - C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47 - C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55 - 0, 0, 0, 0, 0, 0, 0, 0, // 56-63 - C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71 - C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79 - C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87 - C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95 - C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103 - C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111 - C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119 - C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127 - C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135 - C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143 - C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151 - C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159 - C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167 - C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175 - C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183 - C("SM"), C("VA"), C("BM"), // 184-186 -}}; - -/** - * CFG::GetCountryCodeString service function - * Inputs: - * 1 : Country Code ID - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Country's 2-char string - */ -void GetCountryCodeString(Service::Interface* self); - -/** - * CFG::GetCountryCodeID service function - * Inputs: - * 1 : Country Code 2-char string - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Country Code ID - */ -void GetCountryCodeID(Service::Interface* self); - -u32 GetRegionValue(); - -/** - * CFG::SecureInfoGetRegion service function - * Inputs: - * 1 : None - * Outputs: - * 0 : Result Header code - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Region value loaded from SecureInfo offset 0x100 - */ -void SecureInfoGetRegion(Service::Interface* self); - -/** - * CFG::GenHashConsoleUnique service function - * Inputs: - * 1 : 20 bit application ID salt - * Outputs: - * 0 : Result Header code - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Hash/"ID" lower word - * 3 : Hash/"ID" upper word - */ -void GenHashConsoleUnique(Service::Interface* self); - -/** - * CFG::GetRegionCanadaUSA service function - * Inputs: - * 1 : None - * Outputs: - * 0 : Result Header code - * 1 : Result of function, 0 on success, otherwise error code - * 2 : 1 if the system is a Canada or USA model, 0 otherwise - */ -void GetRegionCanadaUSA(Service::Interface* self); - -/** - * CFG::GetSystemModel service function - * Inputs: - * 0 : 0x00050000 - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : Model of the console - */ -void GetSystemModel(Service::Interface* self); - -/** - * CFG::GetModelNintendo2DS service function - * Inputs: - * 0 : 0x00060000 - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * 2 : 0 if the system is a Nintendo 2DS, 1 otherwise - */ -void GetModelNintendo2DS(Service::Interface* self); - -/** - * CFG::GetConfigInfoBlk2 service function - * Inputs: - * 0 : 0x00010082 - * 1 : Size - * 2 : Block ID - * 3 : Descriptor for the output buffer - * 4 : Output buffer pointer - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - */ -void GetConfigInfoBlk2(Service::Interface* self); - -/** - * CFG::GetConfigInfoBlk8 service function - * Inputs: - * 0 : 0x04010082 / 0x08010082 - * 1 : Size - * 2 : Block ID - * 3 : Descriptor for the output buffer - * 4 : Output buffer pointer - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - */ -void GetConfigInfoBlk8(Service::Interface* self); - -/** - * CFG::SetConfigInfoBlk4 service function - * Inputs: - * 0 : 0x04020082 / 0x08020082 - * 1 : Block ID - * 2 : Size - * 3 : Descriptor for the output buffer - * 4 : Output buffer pointer - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - * Note: - * The parameters order is different from GetConfigInfoBlk2/8's, - * where Block ID and Size are switched. - */ -void SetConfigInfoBlk4(Service::Interface* self); - -/** - * CFG::UpdateConfigNANDSavegame service function - * Inputs: - * 0 : 0x04030000 / 0x08030000 - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - */ -void UpdateConfigNANDSavegame(Service::Interface* self); - -/** - * CFG::FormatConfig service function - * Inputs: - * 0 : 0x08060000 - * Outputs: - * 1 : Result of function, 0 on success, otherwise error code - */ -void FormatConfig(Service::Interface* self); - -/** - * Reads a block with the specified id and flag from the Config savegame buffer - * and writes the output to output. The input size must match exactly the size of the requested - * block. - * - * @param block_id The id of the block we want to read - * @param size The size of the block we want to read - * @param flag The requested block must have this flag set - * @param output A pointer where we will write the read data - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output); - -/** - * Reads data from input and writes to a block with the specified id and flag - * in the Config savegame buffer. The input size must match exactly the size of the target block. - * - * @param block_id The id of the block we want to write - * @param size The size of the block we want to write - * @param flag The target block must have this flag set - * @param input A pointer where we will read data and write to Config savegame buffer - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input); - -/** - * Creates a block with the specified id and writes the input data to the cfg savegame buffer in - * memory. The config savegame file in the filesystem is not updated. - * - * @param block_id The id of the block we want to create - * @param size The size of the block we want to create - * @param flags The flags of the new block - * @param data A pointer containing the data we will write to the new block - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data); - -/** - * Deletes the config savegame file from the filesystem, the buffer in memory is not affected - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode DeleteConfigNANDSaveFile(); - -/** - * Writes the config savegame memory buffer to the config savegame file in the filesystem - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode UpdateConfigNANDSavegame(); - -/** - * Re-creates the config savegame file in memory and the filesystem with the default blocks - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode FormatConfig(); - -/** - * Open the config savegame file and load it to the memory buffer - * @returns ResultCode indicating the result of the operation, 0 on success - */ -ResultCode LoadConfigNANDSaveFile(); - -/// Initialize the config service -void Init(); - -/// Shutdown the config service -void Shutdown(); - -/** - * Set the region code preferred by the game so that CFG will adjust to it when the region setting - * is auto. - * @param region_code the preferred region code to set - */ -void SetPreferredRegionCode(u32 region_code); - -// Utilities for frontend to set config data. -// Note: before calling these functions, LoadConfigNANDSaveFile should be called, -// and UpdateConfigNANDSavegame should be called after making changes to config data. - -/** - * Sets the username in config savegame. - * @param name the username to set. The maximum size is 10 in char16_t. - */ -void SetUsername(const std::u16string& name); - -/** - * Gets the username from config savegame. - * @returns the username - */ -std::u16string GetUsername(); - -/** - * Sets the profile birthday in config savegame. - * @param month the month of birthday. - * @param day the day of the birthday. - */ -void SetBirthday(u8 month, u8 day); - -/** - * Gets the profile birthday from the config savegame. - * @returns a tuple of (month, day) of birthday - */ -std::tuple<u8, u8> GetBirthday(); - -/** - * Sets the system language in config savegame. - * @param language the system language to set. - */ -void SetSystemLanguage(SystemLanguage language); - -/** - * Gets the system language from config savegame. - * @returns the system language - */ -SystemLanguage GetSystemLanguage(); - -/** - * Sets the sound output mode in config savegame. - * @param mode the sound output mode to set - */ -void SetSoundOutputMode(SoundOutputMode mode); - -/** - * Gets the sound output mode from config savegame. - * @returns the sound output mode - */ -SoundOutputMode GetSoundOutputMode(); - -/** - * Generates a new random console unique id. - * @param random_number a random generated 16bit number stored at 0x90002, used for generating the - * console_id - * @param console_id the randomly created console id - */ -void GenerateConsoleUniqueId(u32& random_number, u64& console_id); - -/** - * Sets the random_number and the console unique id in the config savegame. - * @param random_number the random_number to set - * @param console_id the console id to set - */ -ResultCode SetConsoleUniqueId(u32 random_number, u64 console_id); - -/** - * Gets the console unique id from config savegame. - * @returns the console unique id - */ -u64 GetConsoleUniqueId(); - -} // namespace CFG -} // namespace Service |