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-rw-r--r--src/core/hle/service/cfg/cfg.h369
1 files changed, 0 insertions, 369 deletions
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
deleted file mode 100644
index 282b6936b..000000000
--- a/src/core/hle/service/cfg/cfg.h
+++ /dev/null
@@ -1,369 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <string>
-#include "common/common_types.h"
-
-union ResultCode;
-
-namespace Service {
-
-class Interface;
-
-namespace CFG {
-
-enum SystemModel {
- NINTENDO_3DS = 0,
- NINTENDO_3DS_XL = 1,
- NEW_NINTENDO_3DS = 2,
- NINTENDO_2DS = 3,
- NEW_NINTENDO_3DS_XL = 4
-};
-
-enum SystemLanguage {
- LANGUAGE_JP = 0,
- LANGUAGE_EN = 1,
- LANGUAGE_FR = 2,
- LANGUAGE_DE = 3,
- LANGUAGE_IT = 4,
- LANGUAGE_ES = 5,
- LANGUAGE_ZH = 6,
- LANGUAGE_KO = 7,
- LANGUAGE_NL = 8,
- LANGUAGE_PT = 9,
- LANGUAGE_RU = 10,
- LANGUAGE_TW = 11
-};
-
-enum SoundOutputMode { SOUND_MONO = 0, SOUND_STEREO = 1, SOUND_SURROUND = 2 };
-
-/// Block header in the config savedata file
-struct SaveConfigBlockEntry {
- u32 block_id; ///< The id of the current block
- u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater
- /// than 4 bytes, otherwise it contains the data itself
- u16 size; ///< The size of the block
- u16 flags; ///< The flags of the block, possibly used for access control
-};
-
-static constexpr u16 C(const char code[2]) {
- return code[0] | (code[1] << 8);
-}
-
-static const std::array<u16, 187> country_codes = {{
- 0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
- C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
- C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
- C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
- C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
- C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
- C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
- 0, 0, 0, 0, 0, 0, 0, 0, // 56-63
- C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
- C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
- C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
- C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
- C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
- C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
- C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
- C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
- C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
- C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
- C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
- C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
- C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
- C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
- C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
- C("SM"), C("VA"), C("BM"), // 184-186
-}};
-
-/**
- * CFG::GetCountryCodeString service function
- * Inputs:
- * 1 : Country Code ID
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Country's 2-char string
- */
-void GetCountryCodeString(Service::Interface* self);
-
-/**
- * CFG::GetCountryCodeID service function
- * Inputs:
- * 1 : Country Code 2-char string
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Country Code ID
- */
-void GetCountryCodeID(Service::Interface* self);
-
-u32 GetRegionValue();
-
-/**
- * CFG::SecureInfoGetRegion service function
- * Inputs:
- * 1 : None
- * Outputs:
- * 0 : Result Header code
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Region value loaded from SecureInfo offset 0x100
- */
-void SecureInfoGetRegion(Service::Interface* self);
-
-/**
- * CFG::GenHashConsoleUnique service function
- * Inputs:
- * 1 : 20 bit application ID salt
- * Outputs:
- * 0 : Result Header code
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Hash/"ID" lower word
- * 3 : Hash/"ID" upper word
- */
-void GenHashConsoleUnique(Service::Interface* self);
-
-/**
- * CFG::GetRegionCanadaUSA service function
- * Inputs:
- * 1 : None
- * Outputs:
- * 0 : Result Header code
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : 1 if the system is a Canada or USA model, 0 otherwise
- */
-void GetRegionCanadaUSA(Service::Interface* self);
-
-/**
- * CFG::GetSystemModel service function
- * Inputs:
- * 0 : 0x00050000
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Model of the console
- */
-void GetSystemModel(Service::Interface* self);
-
-/**
- * CFG::GetModelNintendo2DS service function
- * Inputs:
- * 0 : 0x00060000
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
- */
-void GetModelNintendo2DS(Service::Interface* self);
-
-/**
- * CFG::GetConfigInfoBlk2 service function
- * Inputs:
- * 0 : 0x00010082
- * 1 : Size
- * 2 : Block ID
- * 3 : Descriptor for the output buffer
- * 4 : Output buffer pointer
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- */
-void GetConfigInfoBlk2(Service::Interface* self);
-
-/**
- * CFG::GetConfigInfoBlk8 service function
- * Inputs:
- * 0 : 0x04010082 / 0x08010082
- * 1 : Size
- * 2 : Block ID
- * 3 : Descriptor for the output buffer
- * 4 : Output buffer pointer
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- */
-void GetConfigInfoBlk8(Service::Interface* self);
-
-/**
- * CFG::SetConfigInfoBlk4 service function
- * Inputs:
- * 0 : 0x04020082 / 0x08020082
- * 1 : Block ID
- * 2 : Size
- * 3 : Descriptor for the output buffer
- * 4 : Output buffer pointer
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- * Note:
- * The parameters order is different from GetConfigInfoBlk2/8's,
- * where Block ID and Size are switched.
- */
-void SetConfigInfoBlk4(Service::Interface* self);
-
-/**
- * CFG::UpdateConfigNANDSavegame service function
- * Inputs:
- * 0 : 0x04030000 / 0x08030000
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- */
-void UpdateConfigNANDSavegame(Service::Interface* self);
-
-/**
- * CFG::FormatConfig service function
- * Inputs:
- * 0 : 0x08060000
- * Outputs:
- * 1 : Result of function, 0 on success, otherwise error code
- */
-void FormatConfig(Service::Interface* self);
-
-/**
- * Reads a block with the specified id and flag from the Config savegame buffer
- * and writes the output to output. The input size must match exactly the size of the requested
- * block.
- *
- * @param block_id The id of the block we want to read
- * @param size The size of the block we want to read
- * @param flag The requested block must have this flag set
- * @param output A pointer where we will write the read data
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output);
-
-/**
- * Reads data from input and writes to a block with the specified id and flag
- * in the Config savegame buffer. The input size must match exactly the size of the target block.
- *
- * @param block_id The id of the block we want to write
- * @param size The size of the block we want to write
- * @param flag The target block must have this flag set
- * @param input A pointer where we will read data and write to Config savegame buffer
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input);
-
-/**
- * Creates a block with the specified id and writes the input data to the cfg savegame buffer in
- * memory. The config savegame file in the filesystem is not updated.
- *
- * @param block_id The id of the block we want to create
- * @param size The size of the block we want to create
- * @param flags The flags of the new block
- * @param data A pointer containing the data we will write to the new block
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
-
-/**
- * Deletes the config savegame file from the filesystem, the buffer in memory is not affected
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode DeleteConfigNANDSaveFile();
-
-/**
- * Writes the config savegame memory buffer to the config savegame file in the filesystem
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode UpdateConfigNANDSavegame();
-
-/**
- * Re-creates the config savegame file in memory and the filesystem with the default blocks
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode FormatConfig();
-
-/**
- * Open the config savegame file and load it to the memory buffer
- * @returns ResultCode indicating the result of the operation, 0 on success
- */
-ResultCode LoadConfigNANDSaveFile();
-
-/// Initialize the config service
-void Init();
-
-/// Shutdown the config service
-void Shutdown();
-
-/**
- * Set the region code preferred by the game so that CFG will adjust to it when the region setting
- * is auto.
- * @param region_code the preferred region code to set
- */
-void SetPreferredRegionCode(u32 region_code);
-
-// Utilities for frontend to set config data.
-// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
-// and UpdateConfigNANDSavegame should be called after making changes to config data.
-
-/**
- * Sets the username in config savegame.
- * @param name the username to set. The maximum size is 10 in char16_t.
- */
-void SetUsername(const std::u16string& name);
-
-/**
- * Gets the username from config savegame.
- * @returns the username
- */
-std::u16string GetUsername();
-
-/**
- * Sets the profile birthday in config savegame.
- * @param month the month of birthday.
- * @param day the day of the birthday.
- */
-void SetBirthday(u8 month, u8 day);
-
-/**
- * Gets the profile birthday from the config savegame.
- * @returns a tuple of (month, day) of birthday
- */
-std::tuple<u8, u8> GetBirthday();
-
-/**
- * Sets the system language in config savegame.
- * @param language the system language to set.
- */
-void SetSystemLanguage(SystemLanguage language);
-
-/**
- * Gets the system language from config savegame.
- * @returns the system language
- */
-SystemLanguage GetSystemLanguage();
-
-/**
- * Sets the sound output mode in config savegame.
- * @param mode the sound output mode to set
- */
-void SetSoundOutputMode(SoundOutputMode mode);
-
-/**
- * Gets the sound output mode from config savegame.
- * @returns the sound output mode
- */
-SoundOutputMode GetSoundOutputMode();
-
-/**
- * Generates a new random console unique id.
- * @param random_number a random generated 16bit number stored at 0x90002, used for generating the
- * console_id
- * @param console_id the randomly created console id
- */
-void GenerateConsoleUniqueId(u32& random_number, u64& console_id);
-
-/**
- * Sets the random_number and the console unique id in the config savegame.
- * @param random_number the random_number to set
- * @param console_id the console id to set
- */
-ResultCode SetConsoleUniqueId(u32 random_number, u64 console_id);
-
-/**
- * Gets the console unique id from config savegame.
- * @returns the console unique id
- */
-u64 GetConsoleUniqueId();
-
-} // namespace CFG
-} // namespace Service