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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-28 22:03:13 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-04 22:59:11 +0100
commitf7c7f422c6995a31c1a16c0865bbe13bb38469a3 (patch)
tree6dca1dfe528cc115dd1be8d6dd7a97f491140540 /src/video_core/pica.h
parentVideoCore: Split geometry pipeline regs from Regs struct (diff)
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Diffstat (limited to 'src/video_core/pica.h')
-rw-r--r--src/video_core/pica.h97
1 files changed, 3 insertions, 94 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 765fa5dd4..099dc84f0 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -22,6 +22,7 @@
#include "video_core/regs_lighting.h"
#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
+#include "video_core/regs_shader.h"
#include "video_core/regs_texturing.h"
namespace Pica {
@@ -57,97 +58,8 @@ struct Regs {
FramebufferRegs framebuffer;
LightingRegs lighting;
PipelineRegs pipeline;
-
- struct ShaderConfig {
- BitField<0, 16, u32> bool_uniforms;
-
- union {
- BitField<0, 8, u32> x;
- BitField<8, 8, u32> y;
- BitField<16, 8, u32> z;
- BitField<24, 8, u32> w;
- } int_uniforms[4];
-
- INSERT_PADDING_WORDS(0x4);
-
- union {
- // Number of input attributes to shader unit - 1
- BitField<0, 4, u32> max_input_attribute_index;
- };
-
- // Offset to shader program entry point (in words)
- BitField<0, 16, u32> main_offset;
-
- /// Maps input attributes to registers. 4-bits per attribute, specifying a register index
- u32 input_attribute_to_register_map_low;
- u32 input_attribute_to_register_map_high;
-
- unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
- u64 map = ((u64)input_attribute_to_register_map_high << 32) |
- (u64)input_attribute_to_register_map_low;
- return (map >> (attribute_index * 4)) & 0b1111;
- }
-
- BitField<0, 16, u32> output_mask;
-
- // 0x28E, CODETRANSFER_END
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- enum Format : u32 {
- FLOAT24 = 0,
- FLOAT32 = 1,
- };
-
- bool IsFloat32() const {
- return format == FLOAT32;
- }
-
- union {
- // Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
- // indices
- // TODO: Maybe the uppermost index is for the geometry shader? Investigate!
- BitField<0, 7, u32> index;
-
- BitField<31, 1, Format> format;
- };
-
- // Writing to these registers sets the current uniform.
- u32 set_value[8];
-
- } uniform_setup;
-
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- // Offset of the next instruction to write code to.
- // Incremented with each instruction write.
- u32 offset;
-
- // Writing to these registers sets the "current" word in the shader program.
- u32 set_word[8];
- } program;
-
- INSERT_PADDING_WORDS(0x1);
-
- // This register group is used to load an internal table of swizzling patterns,
- // which are indexed by each shader instruction to specify vector component swizzling.
- struct {
- // Offset of the next swizzle pattern to write code to.
- // Incremented with each instruction write.
- u32 offset;
-
- // Writing to these registers sets the current swizzle pattern in the table.
- u32 set_word[8];
- } swizzle_patterns;
-
- INSERT_PADDING_WORDS(0x2);
- };
-
- ShaderConfig gs;
- ShaderConfig vs;
-
+ ShaderRegs gs;
+ ShaderRegs vs;
INSERT_PADDING_WORDS(0x20);
// Map register indices to names readable by humans
@@ -247,9 +159,6 @@ ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
-static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
- "ShaderConfig structure has incorrect size");
-
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),