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authorbunnei <bunneidev@gmail.com>2019-03-22 23:41:12 +0100
committerGitHub <noreply@github.com>2019-03-22 23:41:12 +0100
commite5893db3e618fd276733a24eebc0606c5fd1e7f2 (patch)
tree5a3ae98bb04d3fb3f513a51504b63940e70c5130 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentMerge pull request #2277 from bunnei/fix-smo-transitions (diff)
parentmemory_manager: Cleanup FindFreeRegion. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp35
1 files changed, 13 insertions, 22 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 7bd0daa57..0235317c0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -55,7 +55,7 @@ static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
}
}
-void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
+void SurfaceParams::InitCacheParameters(GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
gpu_addr = gpu_addr_;
@@ -222,7 +222,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
}
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
- u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
+ u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params{};
@@ -564,6 +564,12 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
CachedSurface::CachedSurface(const SurfaceParams& params)
: params{params}, gl_target{SurfaceTargetToGL(params.target)},
cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} {
+
+ const auto optional_cpu_addr{
+ Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
+ ASSERT_MSG(optional_cpu_addr, "optional_cpu_addr is invalid");
+ cpu_addr = *optional_cpu_addr;
+
texture.Create(gl_target);
// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
@@ -603,20 +609,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
ApplyTextureDefaults(texture.handle, params.max_mip_level);
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
-
- // Clamp size to mapped GPU memory region
- // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
- // R32F render buffer. We do not yet know if this is a game bug or something else, but this
- // check is necessary to prevent flushing from overwriting unmapped memory.
-
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
- if (cached_size_in_bytes > max_size) {
- LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
- cached_size_in_bytes = max_size;
- }
-
- cpu_addr = *memory_manager.GpuToCpuAddress(params.gpu_addr);
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
@@ -925,7 +917,7 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
}
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
- if (params.gpu_addr == 0 || params.height * params.width == 0) {
+ if (!params.IsValid()) {
return {};
}
@@ -980,11 +972,11 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
const auto& init_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- Tegra::GPUVAddr address{init_params.gpu_addr};
+ GPUVAddr address{init_params.gpu_addr};
const std::size_t layer_size{dst_params.LayerMemorySize()};
for (u32 layer = 0; layer < dst_params.depth; layer++) {
for (u32 mipmap = 0; mipmap < dst_params.max_mip_level; mipmap++) {
- const Tegra::GPUVAddr sub_address{address + dst_params.GetMipmapLevelOffset(mipmap)};
+ const GPUVAddr sub_address{address + dst_params.GetMipmapLevelOffset(mipmap)};
const Surface& copy{TryGet(memory_manager.GetPointer(sub_address))};
if (!copy) {
continue;
@@ -1244,10 +1236,9 @@ static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfacePar
return {};
}
-static std::optional<u32> TryFindBestLayer(Tegra::GPUVAddr addr, const SurfaceParams params,
- u32 mipmap) {
+static std::optional<u32> TryFindBestLayer(GPUVAddr addr, const SurfaceParams params, u32 mipmap) {
const std::size_t size{params.LayerMemorySize()};
- Tegra::GPUVAddr start{params.gpu_addr + params.GetMipmapLevelOffset(mipmap)};
+ GPUVAddr start{params.gpu_addr + params.GetMipmapLevelOffset(mipmap)};
for (u32 i = 0; i < params.depth; i++) {
if (start == addr) {
return {i};