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authorbunnei <bunneidev@gmail.com>2018-09-21 05:41:25 +0200
committerbunnei <bunneidev@gmail.com>2018-09-30 20:31:58 +0200
commitf543b43fd054ae9ec1e4d693a9bd1540e408ddac (patch)
tree25ad751cf70c87c7e7ef7f9345bb680365eb8929 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentgl_shader_decompiler: TEXS: Implement TextureType::TextureCube. (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp301
1 files changed, 182 insertions, 119 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index bd4330327..8abbe0113 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -87,6 +87,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.size_in_bytes_total = params.SizeInBytesTotal();
params.size_in_bytes_2d = params.SizeInBytes2D();
+ params.max_mip_level = config.tic.max_mip_level + 1;
+ params.rt = {};
+
return params;
}
@@ -106,6 +109,14 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.depth = 1;
params.size_in_bytes_total = params.SizeInBytesTotal();
params.size_in_bytes_2d = params.SizeInBytes2D();
+ params.max_mip_level = 0;
+
+ // Render target specific parameters, not used for caching
+ params.rt.index = static_cast<u32>(index);
+ params.rt.array_mode = config.array_mode;
+ params.rt.layer_stride = config.layer_stride;
+ params.rt.base_layer = config.base_layer;
+
return params;
}
@@ -126,6 +137,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.depth = 1;
params.size_in_bytes_total = params.SizeInBytesTotal();
params.size_in_bytes_2d = params.SizeInBytes2D();
+ params.max_mip_level = 0;
+ params.rt = {};
+
return params;
}
@@ -418,7 +432,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
};
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
- GLuint read_fb_handle, GLuint draw_fb_handle, std::size_t face = 0) {
+ GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
+ GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -436,34 +451,35 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
if (src_params.type == SurfaceType::ColorTexture) {
switch (src_params.target) {
case SurfaceParams::SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, src_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
- src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0,
- 0);
+ glFramebufferTexture2D(
+ GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
+ src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(
+ GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
break;
case SurfaceParams::SurfaceTarget::Texture2DArray:
- glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
src_surface->Texture().handle, 0, 0);
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
break;
case SurfaceParams::SurfaceTarget::Texture3D:
- glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
SurfaceTargetToGL(src_params.target),
src_surface->Texture().handle, 0, 0);
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
SurfaceTargetToGL(src_params.target), 0, 0, 0);
break;
default:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- src_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, src_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
break;
@@ -471,35 +487,36 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
switch (dst_params.target) {
case SurfaceParams::SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
break;
case SurfaceParams::SurfaceTarget::TextureCubemap:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
- dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0,
- 0);
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
+ dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
break;
case SurfaceParams::SurfaceTarget::Texture2DArray:
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
dst_surface->Texture().handle, 0, 0);
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
break;
case SurfaceParams::SurfaceTarget::Texture3D:
- glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
SurfaceTargetToGL(dst_params.target),
dst_surface->Texture().handle, 0, 0);
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
SurfaceTargetToGL(dst_params.target), 0, 0, 0);
break;
default:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- dst_surface->Texture().handle, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
break;
@@ -507,23 +524,27 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
buffers = GL_COLOR_BUFFER_BIT;
} else if (src_params.type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
src_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
dst_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
buffers = GL_DEPTH_BUFFER_BIT;
} else if (src_params.type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
+ GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
+ GL_TEXTURE_2D, 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
dst_surface->Texture().handle, 0);
@@ -538,6 +559,92 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
return true;
}
+static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
+ GLuint copy_pbo_handle, GLenum src_attachment = 0,
+ GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
+ ASSERT_MSG(dst_attachment == 0, "Unimplemented");
+
+ const auto& src_params{src_surface->GetSurfaceParams()};
+ const auto& dst_params{dst_surface->GetSurfaceParams()};
+
+ auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
+ auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
+
+ std::size_t buffer_size =
+ std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
+ glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
+ if (source_format.compressed) {
+ glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
+ static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr);
+ } else {
+ glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
+ source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total),
+ nullptr);
+ }
+ // If the new texture is bigger than the previous one, we need to fill in the rest with data
+ // from the CPU.
+ if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) {
+ // Upload the rest of the memory.
+ if (dst_params.is_tiled) {
+ // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
+ // of the data in this case. Games like Super Mario Odyssey seem to hit this case
+ // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
+ // but it doesn't clear it beforehand, the texture is already full of zeros.
+ LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
+ "reinterpretation but the texture is tiled.");
+ }
+ std::size_t remaining_size =
+ dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
+ std::vector<u8> data(remaining_size);
+ Memory::ReadBlock(dst_params.addr + src_params.size_in_bytes_total, data.data(),
+ data.size());
+ glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
+ data.data());
+ }
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ const GLsizei width{static_cast<GLsizei>(
+ std::min(src_params.GetRect().GetWidth(), dst_params.GetRect().GetWidth()))};
+ const GLsizei height{static_cast<GLsizei>(
+ std::min(src_params.GetRect().GetHeight(), dst_params.GetRect().GetHeight()))};
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
+ if (dest_format.compressed) {
+ LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
+ UNREACHABLE();
+ } else {
+ switch (dst_params.target) {
+ case SurfaceParams::SurfaceTarget::Texture1D:
+ glTextureSubImage1D(dst_surface->Texture().handle, 0, 0, width, dest_format.format,
+ dest_format.type, nullptr);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture2D:
+ glTextureSubImage2D(dst_surface->Texture().handle, 0, 0, 0, width, height,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceParams::SurfaceTarget::Texture2DArray:
+ glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
+ static_cast<GLsizei>(dst_params.depth), dest_format.format,
+ dest_format.type, nullptr);
+ break;
+ case SurfaceParams::SurfaceTarget::TextureCubemap:
+ glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0,
+ static_cast<GLint>(cubemap_face), width, height, 1,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(dst_params.target));
+ UNREACHABLE();
+ }
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+}
+
CachedSurface::CachedSurface(const SurfaceParams& params)
: params(params), gl_target(SurfaceTargetToGL(params.target)) {
texture.Create();
@@ -929,106 +1036,62 @@ Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
const SurfaceParams& new_params) {
// Verify surface is compatible for blitting
- const auto& old_params{old_surface->GetSurfaceParams()};
+ auto old_params{old_surface->GetSurfaceParams()};
// Get a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{GetUncachedSurface(new_params)};
- if (old_params.pixel_format == new_params.pixel_format ||
- !Settings::values.use_accurate_framebuffers) {
- // If the format is the same, just do a framebuffer blit. This is significantly faster than
- // using PBOs. The is also likely less accurate, as textures will be converted rather than
- // reinterpreted.
+ // If the format is the same, just do a framebuffer blit. This is significantly faster than
+ // using PBOs. The is also likely less accurate, as textures will be converted rather than
+ // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
+ // surface copy, where pixels are reinterpreted as a new format (without conversion). This
+ // code path uses OpenGL PBOs and is quite slow.
+ const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
+ !Settings::values.use_accurate_framebuffers};
- BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle);
- } else {
- // When use_accurate_framebuffers setting is enabled, perform a more accurate surface copy,
- // where pixels are reinterpreted as a new format (without conversion). This code path uses
- // OpenGL PBOs and is quite slow.
-
- auto source_format = GetFormatTuple(old_params.pixel_format, old_params.component_type);
- auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
-
- std::size_t buffer_size =
- std::max(old_params.size_in_bytes_total, new_params.size_in_bytes_total);
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
- glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
- if (source_format.compressed) {
- glGetCompressedTextureImage(old_surface->Texture().handle, 0,
- static_cast<GLsizei>(old_params.size_in_bytes_total),
- nullptr);
+ switch (new_params.target) {
+ case SurfaceParams::SurfaceTarget::Texture2D:
+ if (is_blit) {
+ BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle);
} else {
- glGetTextureImage(old_surface->Texture().handle, 0, source_format.format,
- source_format.type,
- static_cast<GLsizei>(old_params.size_in_bytes_total), nullptr);
+ CopySurface(old_surface, new_surface, copy_pbo.handle);
}
- // If the new texture is bigger than the previous one, we need to fill in the rest with data
- // from the CPU.
- if (old_params.size_in_bytes_total < new_params.size_in_bytes_total) {
- // Upload the rest of the memory.
- if (new_params.is_tiled) {
- // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
- // of the data in this case. Games like Super Mario Odyssey seem to hit this case
- // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
- // but it doesn't clear it beforehand, the texture is already full of zeros.
- LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
- "reinterpretation but the texture is tiled.");
+ break;
+ case SurfaceParams::SurfaceTarget::TextureCubemap: {
+ const u32 byte_stride{old_params.rt.layer_stride *
+ (SurfaceParams::GetFormatBpp(old_params.pixel_format) / CHAR_BIT)};
+
+ // This seems to be used for render-to-cubemap texture
+ const std::size_t size_with_mipmaps{new_params.SizeInBytes2DWithMipmap()};
+ ASSERT_MSG(size_with_mipmaps == byte_stride, "Unexpected");
+ ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected");
+ ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected");
+ ASSERT_MSG(old_params.width == new_params.width, "Unexpected");
+ ASSERT_MSG(old_params.height == new_params.height, "Unexpected");
+ ASSERT_MSG(old_params.rt.array_mode == 1, "Unexpected");
+ ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented");
+
+ for (std::size_t index = 0; index < new_params.depth; ++index) {
+ Surface face_surface{TryGetReservedSurface(old_params)};
+ ASSERT_MSG(face_surface, "Unexpected");
+
+ if (is_blit) {
+ BlitSurface(face_surface, new_surface, read_framebuffer.handle,
+ draw_framebuffer.handle, face_surface->GetSurfaceParams().rt.index,
+ new_params.rt.index, index);
+ } else {
+ CopySurface(face_surface, new_surface, copy_pbo.handle,
+ face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index);
}
- std::size_t remaining_size =
- new_params.size_in_bytes_total - old_params.size_in_bytes_total;
- std::vector<u8> data(remaining_size);
- Memory::ReadBlock(new_params.addr + old_params.size_in_bytes_total, data.data(),
- data.size());
- glBufferSubData(GL_PIXEL_PACK_BUFFER, old_params.size_in_bytes_total, remaining_size,
- data.data());
- }
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- const auto& dest_rect{new_params.GetRect()};
-
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle);
- if (dest_format.compressed) {
- LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
- UNREACHABLE();
- } else {
- switch (new_params.target) {
- case SurfaceParams::SurfaceTarget::Texture1D:
- glTextureSubImage1D(new_surface->Texture().handle, 0, 0,
- static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format,
- dest_format.type, nullptr);
- break;
- case SurfaceParams::SurfaceTarget::Texture2D:
- glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
- static_cast<GLsizei>(dest_rect.GetWidth()),
- static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
- dest_format.type, nullptr);
- break;
- case SurfaceParams::SurfaceTarget::Texture3D:
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0,
- static_cast<GLsizei>(dest_rect.GetWidth()),
- static_cast<GLsizei>(dest_rect.GetHeight()),
- static_cast<GLsizei>(new_params.depth), dest_format.format,
- dest_format.type, nullptr);
- break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
- for (std::size_t face = 0; face < new_params.depth; ++face) {
- glTextureSubImage3D(
- new_surface->Texture().handle, 0, 0, 0, static_cast<GLint>(face),
- static_cast<GLsizei>(dest_rect.GetWidth()),
- static_cast<GLsizei>(dest_rect.GetHeight()), static_cast<GLsizei>(1),
- dest_format.format, dest_format.type, nullptr);
- }
- break;
- default:
- LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
- static_cast<u32>(new_params.target));
- UNREACHABLE();
- }
+ old_params.addr += size_with_mipmaps;
}
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ break;
+ }
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(new_params.target));
+ UNREACHABLE();
}
return new_surface;