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authorZach Hilman <zachhilman@gmail.com>2019-07-04 02:39:46 +0200
committerZach Hilman <zachhilman@gmail.com>2019-07-04 02:39:46 +0200
commitad50cd7df95ec91d11c84a7b4711836838860560 (patch)
tree0da63ac6691bef831bfcd9e3b9d3ed3195478177 /src/video_core/renderer_opengl/gl_shader_cache.h
parentMerge pull request #2613 from ogniK5377/InitalizeApplicationInfo (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.h')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 964f680bc..01af9b28a 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -52,9 +52,6 @@ struct ShaderParameters {
class CachedShader final : public RasterizerCacheObject {
public:
- explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
- GLShader::ProgramResult result);
-
static Shader CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
ProgramCode&& program_code, ProgramCode&& program_code_b);
@@ -81,6 +78,9 @@ public:
BaseBindings base_bindings);
private:
+ explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
+ GLShader::ProgramResult result);
+
// Geometry programs. These are needed because GLSL needs an input topology but it's not
// declared by the hardware. Workaround this issue by generating a different shader per input
// topology class.