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authorbunnei <bunneidev@gmail.com>2016-11-16 01:57:08 +0100
committerGitHub <noreply@github.com>2016-11-16 01:57:08 +0100
commit5a31552764dc8970253e642f4b829a8b785375c6 (patch)
tree8186a82c37ae04c17bd1d6250c524fc097f9671c /src/video_core
parentMerge pull request #2171 from jroweboy/fix-mac-build (diff)
parentRound the rectangle size to prevent float to int casting issues (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 03a588364..93f0ac105 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -390,6 +390,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
*/
void RendererOpenGL::DrawScreens() {
auto layout = render_window->GetFramebufferLayout();
+ const auto& top_screen = layout.top_screen;
+ const auto& bottom_screen = layout.bottom_screen;
glViewport(0, 0, layout.width, layout.height);
glClear(GL_COLOR_BUFFER_BIT);
@@ -403,12 +405,15 @@ void RendererOpenGL::DrawScreens() {
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
- DrawSingleScreenRotated(screen_infos[0], (float)layout.top_screen.left,
- (float)layout.top_screen.top, (float)layout.top_screen.GetWidth(),
- (float)layout.top_screen.GetHeight());
- DrawSingleScreenRotated(screen_infos[1], (float)layout.bottom_screen.left,
- (float)layout.bottom_screen.top, (float)layout.bottom_screen.GetWidth(),
- (float)layout.bottom_screen.GetHeight());
+ if (layout.top_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top,
+ (float)top_screen.GetWidth(), (float)top_screen.GetHeight());
+ }
+ if (layout.bottom_screen_enabled) {
+ DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left,
+ (float)bottom_screen.top, (float)bottom_screen.GetWidth(),
+ (float)bottom_screen.GetHeight());
+ }
m_current_frame++;
}