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authorNarr the Reg <juangerman-13@hotmail.com>2023-10-29 16:13:07 +0100
committerGitHub <noreply@github.com>2023-10-29 16:13:07 +0100
commit18a4529851e6a56316cad0a22dde098c829907d5 (patch)
tree6c3d1dc4f197613a11b12c2599a359b32948ed61 /src
parentMerge pull request #11880 from abouvier/unbundle-stb (diff)
parentyuzu: Improve behavior when clicking on controller box in Controller applet (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/yuzu/applets/qt_controller.cpp52
-rw-r--r--src/yuzu/applets/qt_controller.h4
-rw-r--r--src/yuzu/configuration/configure_input.cpp59
-rw-r--r--src/yuzu/configuration/configure_input.h7
-rw-r--r--src/yuzu/configuration/configure_input_player.h5
5 files changed, 87 insertions, 40 deletions
diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp
index ca0e14fad..515cb7ce6 100644
--- a/src/yuzu/applets/qt_controller.cpp
+++ b/src/yuzu/applets/qt_controller.cpp
@@ -155,18 +155,27 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
UpdateBorderColor(i);
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
- if (checked) {
- // Hide eventual error message about number of controllers
- ui->labelError->setVisible(false);
- for (std::size_t index = 0; index <= i; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
- } else {
- for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
- connected_controller_checkboxes[index]->setChecked(checked);
- }
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked && i < player_groupboxes.size() - 1 &&
+ player_groupboxes[i + 1]->isChecked();
+
+ // Ensures that connecting a controller changes the number of players
+ if (connected_controller_checkboxes[i]->isChecked() != checked) {
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
}
});
+ connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) {
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked &&
+ i < connected_controller_checkboxes.size() - 1 &&
+ connected_controller_checkboxes[i + 1]->isChecked();
+
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
+ });
connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
[this, i](int) {
@@ -668,6 +677,29 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
}
}
+void QtControllerSelectorDialog::PropagatePlayerNumberChanged(size_t player_index, bool checked,
+ bool reconnect_current) {
+ connected_controller_checkboxes[player_index]->setChecked(checked);
+ // Hide eventual error message about number of controllers
+ ui->labelError->setVisible(false);
+
+ if (checked) {
+ // Check all previous buttons when checked
+ if (player_index > 0) {
+ PropagatePlayerNumberChanged(player_index - 1, checked);
+ }
+ } else {
+ // Unchecked all following buttons when unchecked
+ if (player_index < connected_controller_checkboxes.size() - 1) {
+ PropagatePlayerNumberChanged(player_index + 1, checked);
+ }
+ }
+
+ if (reconnect_current) {
+ connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked);
+ }
+}
+
void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h
index 7f0673d06..e5372495d 100644
--- a/src/yuzu/applets/qt_controller.h
+++ b/src/yuzu/applets/qt_controller.h
@@ -100,6 +100,10 @@ private:
// Updates the console mode.
void UpdateDockedState(bool is_handheld);
+ // Enable preceding controllers or disable following ones
+ void PropagatePlayerNumberChanged(size_t player_index, bool checked,
+ bool reconnect_current = false);
+
// Disables and disconnects unsupported players based on the given parameters.
void DisableUnsupportedPlayers();
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 5a48e388b..3dcad2701 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -101,13 +101,13 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
ui->tabPlayer5, ui->tabPlayer6, ui->tabPlayer7, ui->tabPlayer8,
};
- player_connected = {
+ connected_controller_checkboxes = {
ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
};
- std::array<QLabel*, 8> player_connected_labels = {
+ std::array<QLabel*, 8> connected_controller_labels = {
ui->label, ui->label_3, ui->label_4, ui->label_5,
ui->label_6, ui->label_7, ui->label_8, ui->label_9,
};
@@ -115,23 +115,37 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
- connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
- // Ensures that the controllers are always connected in sequential order
- this->propagateMouseClickOnPlayers(i, checked, true);
+ connect(player_controllers[i], &ConfigureInputPlayer::Connected, [this, i](bool checked) {
+ // Ensures that connecting a controller changes the number of players
+ if (connected_controller_checkboxes[i]->isChecked() != checked) {
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked);
+ }
+ });
+ connect(connected_controller_checkboxes[i], &QCheckBox::clicked, [this, i](bool checked) {
+ // Reconnect current controller if it was the last one checked
+ // (player number was reduced by more than one)
+ const bool reconnect_first = !checked &&
+ i < connected_controller_checkboxes.size() - 1 &&
+ connected_controller_checkboxes[i + 1]->isChecked();
+
+ // Ensures that the players are always connected in sequential order
+ PropagatePlayerNumberChanged(i, checked, reconnect_first);
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
&ConfigureInput::UpdateAllInputDevices);
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputProfiles, this,
&ConfigureInput::UpdateAllInputProfiles, Qt::QueuedConnection);
- connect(player_connected[i], &QCheckBox::stateChanged, [this, i](int state) {
+ connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
+ // Keep activated controllers synced with the "Connected Controllers" checkboxes
player_controllers[i]->ConnectPlayer(state == Qt::Checked);
});
// Remove/hide all the elements that exceed max_players, if applicable.
if (i >= max_players) {
ui->tabWidget->removeTab(static_cast<int>(max_players));
- player_connected[i]->hide();
- player_connected_labels[i]->hide();
+ connected_controller_checkboxes[i]->hide();
+ connected_controller_labels[i]->hide();
}
}
// Only the first player can choose handheld mode so connect the signal just to player 1
@@ -175,28 +189,25 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
LoadConfiguration();
}
-void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
- // Origin has already been toggled
- if (!origin) {
- player_connected[player_index]->setChecked(checked);
- }
+void ConfigureInput::PropagatePlayerNumberChanged(size_t player_index, bool checked,
+ bool reconnect_current) {
+ connected_controller_checkboxes[player_index]->setChecked(checked);
if (checked) {
// Check all previous buttons when checked
if (player_index > 0) {
- propagateMouseClickOnPlayers(player_index - 1, checked, false);
+ PropagatePlayerNumberChanged(player_index - 1, checked);
}
} else {
// Unchecked all following buttons when unchecked
- if (player_index < player_tabs.size() - 1) {
- // Reconnect current player if it was the last one checked
- // (player number was reduced by more than one)
- if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
- player_connected[player_index]->setCheckState(Qt::Checked);
- }
- propagateMouseClickOnPlayers(player_index + 1, checked, false);
+ if (player_index < connected_controller_checkboxes.size() - 1) {
+ PropagatePlayerNumberChanged(player_index + 1, checked);
}
}
+
+ if (reconnect_current) {
+ connected_controller_checkboxes[player_index]->setCheckState(Qt::Checked);
+ }
}
QList<QWidget*> ConfigureInput::GetSubTabs() const {
@@ -249,17 +260,17 @@ void ConfigureInput::LoadConfiguration() {
}
void ConfigureInput::LoadPlayerControllerIndices() {
- for (std::size_t i = 0; i < player_connected.size(); ++i) {
+ for (std::size_t i = 0; i < connected_controller_checkboxes.size(); ++i) {
if (i == 0) {
auto* handheld =
system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (handheld->IsConnected()) {
- player_connected[i]->setChecked(true);
+ connected_controller_checkboxes[i]->setChecked(true);
continue;
}
}
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i);
- player_connected[i]->setChecked(controller->IsConnected());
+ connected_controller_checkboxes[i]->setChecked(controller->IsConnected());
}
}
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index abb7f7089..136cd3a0a 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -56,7 +56,9 @@ private:
void UpdateDockedState(bool is_handheld);
void UpdateAllInputDevices();
void UpdateAllInputProfiles(std::size_t player_index);
- void propagateMouseClickOnPlayers(size_t player_index, bool origin, bool checked);
+ // Enable preceding controllers or disable following ones
+ void PropagatePlayerNumberChanged(size_t player_index, bool checked,
+ bool reconnect_current = false);
/// Load configuration settings.
void LoadConfiguration();
@@ -71,7 +73,8 @@ private:
std::array<ConfigureInputPlayer*, 8> player_controllers;
std::array<QWidget*, 8> player_tabs;
- std::array<QCheckBox*, 8> player_connected;
+ // Checkboxes representing the "Connected Controllers".
+ std::array<QCheckBox*, 8> connected_controller_checkboxes;
ConfigureInputAdvanced* advanced;
Core::System& system;
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index d4df43d73..d3255d2b4 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -75,7 +75,7 @@ public:
void ClearAll();
signals:
- /// Emitted when this controller is connected by the user.
+ /// Emitted when this controller is (dis)connected by the user.
void Connected(bool connected);
/// Emitted when the Handheld mode is selected (undocked with dual joycons attached).
void HandheldStateChanged(bool is_handheld);
@@ -183,9 +183,6 @@ private:
/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
std::vector<std::pair<int, Core::HID::NpadStyleIndex>> index_controller_type_pairs;
- static constexpr int PLAYER_COUNT = 8;
- std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;
-
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;