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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp72
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp6
3 files changed, 84 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bcd1ae78d..a2a314c6b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -518,6 +518,58 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncLightPosition(7);
break;
+ // Fragment lighting distance attenuation bias
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
+ SyncLightDistanceAttenuationBias(0);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
+ SyncLightDistanceAttenuationBias(1);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
+ SyncLightDistanceAttenuationBias(2);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
+ SyncLightDistanceAttenuationBias(3);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
+ SyncLightDistanceAttenuationBias(4);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
+ SyncLightDistanceAttenuationBias(5);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
+ SyncLightDistanceAttenuationBias(6);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
+ SyncLightDistanceAttenuationBias(7);
+ break;
+
+ // Fragment lighting distance attenuation scale
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
+ SyncLightDistanceAttenuationScale(0);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
+ SyncLightDistanceAttenuationScale(1);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
+ SyncLightDistanceAttenuationScale(2);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
+ SyncLightDistanceAttenuationScale(3);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
+ SyncLightDistanceAttenuationScale(4);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
+ SyncLightDistanceAttenuationScale(5);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
+ SyncLightDistanceAttenuationScale(6);
+ break;
+ case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
+ SyncLightDistanceAttenuationScale(7);
+ break;
+
// Fragment lighting global ambient color (emission + ambient * ambient)
case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
SyncGlobalAmbient();
@@ -896,6 +948,8 @@ void RasterizerOpenGL::SetShader() {
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
+ SyncLightDistanceAttenuationBias(light_index);
+ SyncLightDistanceAttenuationScale(light_index);
}
}
}
@@ -1105,3 +1159,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
uniform_block_data.dirty = true;
}
}
+
+void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
+ GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
+
+ if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
+ uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
+ uniform_block_data.dirty = true;
+ }
+}
+
+void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
+ GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
+
+ if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
+ uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
+ uniform_block_data.dirty = true;
+ }
+}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d70369400..052aad139 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -92,8 +92,6 @@ union PicaShaderConfig {
state.lighting.light[light_index].directional = light.directional != 0;
state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
- state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
- state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
}
state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
@@ -184,8 +182,6 @@ union PicaShaderConfig {
bool directional;
bool two_sided_diffuse;
bool dist_atten_enable;
- GLfloat dist_atten_scale;
- GLfloat dist_atten_bias;
} light[8];
bool enable;
@@ -316,6 +312,8 @@ private:
alignas(16) GLvec3 diffuse;
alignas(16) GLvec3 ambient;
alignas(16) GLvec3 position;
+ GLfloat dist_atten_bias;
+ GLfloat dist_atten_scale;
};
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@@ -330,7 +328,7 @@ private:
LightSrc light_src[8];
};
- static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
/// Sets the OpenGL shader in accordance with the current PICA register state
@@ -402,6 +400,12 @@ private:
/// Syncs the specified light's position to match the PICA register
void SyncLightPosition(int light_index);
+ /// Syncs the specified light's distance attenuation bias to match the PICA register
+ void SyncLightDistanceAttenuationBias(int light_index);
+
+ /// Syncs the specified light's distance attenuation scale to match the PICA register
+ void SyncLightDistanceAttenuationScale(int light_index);
+
OpenGLState state;
RasterizerCacheOpenGL res_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 71d60e69c..8332e722d 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// If enabled, compute distance attenuation value
std::string dist_atten = "1.0";
if (light_config.dist_atten_enable) {
- std::string scale = std::to_string(light_config.dist_atten_scale);
- std::string bias = std::to_string(light_config.dist_atten_bias);
- std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
+ std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)";
index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
@@ -549,6 +547,8 @@ struct LightSrc {
vec3 diffuse;
vec3 ambient;
vec3 position;
+ float dist_atten_bias;
+ float dist_atten_scale;
};
layout (std140) uniform shader_data {