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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index d70369400..052aad139 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -92,8 +92,6 @@ union PicaShaderConfig {
state.lighting.light[light_index].directional = light.directional != 0;
state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
- state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
- state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
}
state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
@@ -184,8 +182,6 @@ union PicaShaderConfig {
bool directional;
bool two_sided_diffuse;
bool dist_atten_enable;
- GLfloat dist_atten_scale;
- GLfloat dist_atten_bias;
} light[8];
bool enable;
@@ -316,6 +312,8 @@ private:
alignas(16) GLvec3 diffuse;
alignas(16) GLvec3 ambient;
alignas(16) GLvec3 position;
+ GLfloat dist_atten_bias;
+ GLfloat dist_atten_scale;
};
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@@ -330,7 +328,7 @@ private:
LightSrc light_src[8];
};
- static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
/// Sets the OpenGL shader in accordance with the current PICA register state
@@ -402,6 +400,12 @@ private:
/// Syncs the specified light's position to match the PICA register
void SyncLightPosition(int light_index);
+ /// Syncs the specified light's distance attenuation bias to match the PICA register
+ void SyncLightDistanceAttenuationBias(int light_index);
+
+ /// Syncs the specified light's distance attenuation scale to match the PICA register
+ void SyncLightDistanceAttenuationScale(int light_index);
+
OpenGLState state;
RasterizerCacheOpenGL res_cache;