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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_image.cpp')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 776afd4ab..13bc8831f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -39,6 +39,18 @@ public:
}
}
+ explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset, Id lod, Id ms) {
+ if (Sirit::ValidId(lod)) {
+ Add(spv::ImageOperandsMask::Lod, lod);
+ }
+ if (Sirit::ValidId(offset)) {
+ Add(spv::ImageOperandsMask::Offset, offset);
+ }
+ if (Sirit::ValidId(ms)) {
+ Add(spv::ImageOperandsMask::Sample, ms);
+ }
+ }
+
void Add(spv::ImageOperandsMask new_mask, Id value) {
mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
static_cast<unsigned>(new_mask));
@@ -115,6 +127,10 @@ Id EmitBindlessImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBindlessImageFetch(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
@@ -139,6 +155,10 @@ Id EmitBoundImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBoundImageFetch(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
@@ -178,7 +198,7 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
- [[maybe_unused]] Id offset2) {
+ Id offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
@@ -188,11 +208,19 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- Id offset, [[maybe_unused]] Id offset2, Id dref) {
+ Id offset, Id offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
+Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
+ Id lod, Id ms) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, offset, lod, ms);
+ return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
+ Texture(ctx, index), coords, operands.Mask(), operands.Span());
+}
+
} // namespace Shader::Backend::SPIRV