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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp32
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp6
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h8
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc3
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp5
7 files changed, 55 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index eaf94dad5..cc02f53f1 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -343,12 +343,14 @@ Id EmitBindlessImageSampleDrefImplicitLod(EmitContext&);
Id EmitBindlessImageSampleDrefExplicitLod(EmitContext&);
Id EmitBindlessImageGather(EmitContext&);
Id EmitBindlessImageGatherDref(EmitContext&);
+Id EmitBindlessImageFetch(EmitContext&);
Id EmitBoundImageSampleImplicitLod(EmitContext&);
Id EmitBoundImageSampleExplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefImplicitLod(EmitContext&);
Id EmitBoundImageSampleDrefExplicitLod(EmitContext&);
Id EmitBoundImageGather(EmitContext&);
Id EmitBoundImageGatherDref(EmitContext&);
+Id EmitBoundImageFetch(EmitContext&);
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset);
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
@@ -361,6 +363,8 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
Id offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id offset, Id offset2, Id dref);
+Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
+ Id lod, Id ms);
Id EmitVoteAll(EmitContext& ctx, Id pred);
Id EmitVoteAny(EmitContext& ctx, Id pred);
Id EmitVoteEqual(EmitContext& ctx, Id pred);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
index 0da682859..f01d69d91 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
@@ -170,7 +170,7 @@ Id EmitCompositeConstructArrayU32x2(EmitContext& ctx, IR::Inst* inst, Id e1, Id
return ctx.ConstantComposite(ctx.array_U32x2, e1, e2, e3, e4);
}
if (ctx.profile.support_variadic_ptp) {
- return OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
+ return ctx.OpCompositeConstruct(ctx.array_U32x2, e1, e2, e3, e4);
}
return {};
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 776afd4ab..13bc8831f 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -39,6 +39,18 @@ public:
}
}
+ explicit ImageOperands([[maybe_unused]] EmitContext& ctx, Id offset, Id lod, Id ms) {
+ if (Sirit::ValidId(lod)) {
+ Add(spv::ImageOperandsMask::Lod, lod);
+ }
+ if (Sirit::ValidId(offset)) {
+ Add(spv::ImageOperandsMask::Offset, offset);
+ }
+ if (Sirit::ValidId(ms)) {
+ Add(spv::ImageOperandsMask::Sample, ms);
+ }
+ }
+
void Add(spv::ImageOperandsMask new_mask, Id value) {
mask = static_cast<spv::ImageOperandsMask>(static_cast<unsigned>(mask) |
static_cast<unsigned>(new_mask));
@@ -115,6 +127,10 @@ Id EmitBindlessImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBindlessImageFetch(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitBoundImageSampleImplicitLod(EmitContext&) {
throw LogicError("Unreachable instruction");
}
@@ -139,6 +155,10 @@ Id EmitBoundImageGatherDref(EmitContext&) {
throw LogicError("Unreachable instruction");
}
+Id EmitBoundImageFetch(EmitContext&) {
+ throw LogicError("Unreachable instruction");
+}
+
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, Id offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
@@ -178,7 +198,7 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
- [[maybe_unused]] Id offset2) {
+ Id offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
@@ -188,11 +208,19 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- Id offset, [[maybe_unused]] Id offset2, Id dref) {
+ Id offset, Id offset2, Id dref) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const ImageOperands operands(ctx, offset, offset2);
return Emit(&EmitContext::OpImageSparseDrefGather, &EmitContext::OpImageDrefGather, ctx, inst,
ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
}
+Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
+ Id lod, Id ms) {
+ const auto info{inst->Flags<IR::TextureInstInfo>()};
+ const ImageOperands operands(ctx, offset, lod, ms);
+ return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
+ Texture(ctx, index), coords, operands.Mask(), operands.Span());
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index f49c30484..b8d36f362 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1491,6 +1491,12 @@ Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const
return Inst(op, Flags{info}, handle, coords, offset, offset2, dref);
}
+Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Value& offset,
+ const U32& lod, const U32& multisampling, TextureInstInfo info) {
+ const Opcode op{handle.IsImmediate() ? Opcode::BoundImageFetch : Opcode::BindlessImageFetch};
+ return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling);
+}
+
U1 IREmitter::VoteAll(const U1& value) {
return Inst<U1>(Opcode::VoteAll, value);
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 04b43197f..446fd7785 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -243,8 +243,12 @@ public:
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);
- [[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords, const Value& offset,
- const Value& offset2, const F32& dref, TextureInstInfo info);
+ [[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords,
+ const Value& offset, const Value& offset2, const F32& dref,
+ TextureInstInfo info);
+
+ [[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
+ const U32& lod, const U32& multisampling, TextureInstInfo info);
[[nodiscard]] U1 VoteAll(const U1& value);
[[nodiscard]] U1 VoteAny(const U1& value);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 0dc0aabdf..3dacd7b6b 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -356,6 +356,7 @@ OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32,
OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
+OPCODE(BindlessImageFetch, F32x4, U32, Opaque, U32, U32, )
OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
@@ -363,6 +364,7 @@ OPCODE(BoundImageSampleDrefImplicitLod, F32, U32,
OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
+OPCODE(BoundImageFetch, F32x4, U32, Opaque, U32, U32, )
OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
@@ -370,6 +372,7 @@ OPCODE(ImageSampleDrefImplicitLod, F32, U32,
OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
+OPCODE(ImageFetch, F32x4, U32, Opaque, U32, U32, )
// Warp operations
OPCODE(VoteAll, U1, U1, )
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 454ac3e71..0167dd06e 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -51,6 +51,9 @@ IR::Opcode IndexedInstruction(const IR::Inst& inst) {
case IR::Opcode::BindlessImageGatherDref:
case IR::Opcode::BoundImageGatherDref:
return IR::Opcode::ImageGatherDref;
+ case IR::Opcode::BindlessImageFetch:
+ case IR::Opcode::BoundImageFetch:
+ return IR::Opcode::ImageFetch;
default:
return IR::Opcode::Void;
}
@@ -64,6 +67,7 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BindlessImageSampleDrefExplicitLod:
case IR::Opcode::BindlessImageGather:
case IR::Opcode::BindlessImageGatherDref:
+ case IR::Opcode::BindlessImageFetch:
return true;
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
@@ -71,6 +75,7 @@ bool IsBindless(const IR::Inst& inst) {
case IR::Opcode::BoundImageSampleDrefExplicitLod:
case IR::Opcode::BoundImageGather:
case IR::Opcode::BoundImageGatherDref:
+ case IR::Opcode::BoundImageFetch:
return false;
default:
throw InvalidArgument("Invalid opcode {}", inst.Opcode());