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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0adb51629..cb89daba1 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -393,9 +393,9 @@ std::string FlowStackTopName(MetaStackClass stack) {
class GLSLDecompiler final {
public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
- ShaderType stage, std::string_view suffix)
- : device{device}, ir{ir}, registry{registry}, stage{stage}, suffix{suffix},
- header{ir.GetHeader()} {}
+ ShaderType stage, std::string_view identifier, std::string_view suffix)
+ : device{device}, ir{ir}, registry{registry}, stage{stage},
+ identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {}
void Decompile() {
DeclareHeader();
@@ -478,6 +478,9 @@ private:
void DecompileAST();
void DeclareHeader() {
+ if (!identifier.empty()) {
+ code.AddLine("// {}", identifier);
+ }
code.AddLine("#version 430 core");
code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
if (device.HasShaderBallot()) {
@@ -2477,6 +2480,7 @@ private:
const ShaderIR& ir;
const Registry& registry;
const ShaderType stage;
+ const std::string_view identifier;
const std::string_view suffix;
const Header header;
@@ -2698,8 +2702,9 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
}
std::string DecompileShader(const Device& device, const ShaderIR& ir, const Registry& registry,
- ShaderType stage, std::string_view suffix) {
- GLSLDecompiler decompiler(device, ir, registry, stage, suffix);
+ ShaderType stage, std::string_view identifier,
+ std::string_view suffix) {
+ GLSLDecompiler decompiler(device, ir, registry, stage, identifier, suffix);
decompiler.Decompile();
return decompiler.GetResult();
}