summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index b924f1b8e..9348b0297 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -94,7 +94,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check
// the configuration for this and perform more generic un/swizzle
- LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
+ NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(base)), gl_buffer,
@@ -1112,7 +1112,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
const auto& config = regs.rt[0];
// TODO(bunnei): This is hard corded to use just the first render buffer
- LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
+ NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
// update resolution_scale_factor and reset cache if changed
// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
@@ -1157,8 +1157,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
// Make sure that framebuffers don't overlap if both color and depth are being used
if (using_color_fb && using_depth_fb &&
boost::icl::length(color_vp_interval & depth_vp_interval)) {
- LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
- "overlapping framebuffers not supported!");
+ NGLOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
+ "overlapping framebuffers not supported!");
using_depth_fb = false;
}