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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
/
emit_glsl_not_implemented.cpp
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Commit message (
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)
Author
Age
Files
Lines
*
CMakeLists: Disable C4100 and C4324
Morph
2022-10-22
1
-4
/
+0
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-06
1
-1
/
+1
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
1
-8
/
+0
*
glsl: Add LoopSafety instructions
ameerj
2021-07-23
1
-0
/
+8
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-23
1
-98
/
+0
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-23
1
-29
/
+0
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
1
-9
/
+0
*
glsl: Implement barriers
ameerj
2021-07-23
1
-12
/
+0
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
1
-143
/
+0
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
1
-9
/
+3
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
1
-56
/
+0
*
glsl: Implement tessellation shaders
ameerj
2021-07-23
1
-9
/
+1
*
glsl: Fix atomic SSBO offsets
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Implement geometry shaders
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-23
1
-4
/
+0
*
glsl: Rework var alloc to not assign unused results
ameerj
2021-07-23
1
-4
/
+4
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
1
-5
/
+5
*
glsl: Fix ATOM and implement ATOMS
ameerj
2021-07-23
1
-60
/
+0
*
glsl: Implement VOTE
ameerj
2021-07-23
1
-40
/
+0
*
glsl: Implement ST{LS}
ameerj
2021-07-23
1
-56
/
+0
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-4
/
+4
*
glsl: Implement TXQ and other misc changes
ameerj
2021-07-23
1
-1
/
+1
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
1
-0
/
+1
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
1
-27
/
+0
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-1
/
+1
*
glsl: remove unused headers
ameerj
2021-07-23
1
-2
/
+0
*
glsl: Implement derivatives and YDirection
ameerj
2021-07-23
1
-23
/
+3
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
1
-10
/
+2
*
glsl: textures wip
ameerj
2021-07-23
1
-9
/
+18
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
1
-177
/
+1
*
glsl: Update phi node management
ameerj
2021-07-23
1
-5
/
+19
*
glsl: implement phi nodes
ameerj
2021-07-23
1
-2
/
+5
*
glsl: Wip storage atomic ops
ameerj
2021-07-23
1
-252
/
+1
*
glsl: More FP instructions/fixes
ameerj
2021-07-23
1
-16
/
+0
*
glsl: Add many FP32/64 instructions
ameerj
2021-07-23
1
-586
/
+0
*
glsl: Implement a few Integer instructions
ameerj
2021-07-23
1
-214
/
+0
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-23
1
-320
/
+349
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
1
-37
/
+37
*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-23
1
-173
/
+0
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
1
-473
/
+367
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+2149