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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-2319-344/+312
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Add floating-point rounding to I2FReinUsesLisp2021-07-233-35/+42
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* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+6
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+6
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* shader: ISET.X implementationameerj2021-07-231-8/+58
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* shader: Optimize NVN FallthroughFernandoS272021-07-231-2/+5
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* shader: Stub SR_AFFINITYFernandoS272021-07-231-0/+3
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-238-5/+393
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* shader: Initial OpenGL implementationReinUsesLisp2021-07-233-0/+12
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* shader: Address feedbackFernandoS272021-07-233-24/+24
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* shader: Implement VertexA stageFernandoS272021-07-234-0/+32
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* shader: Implement delegation of Exit to dispatcher on CFGFernandoS272021-07-232-3/+47
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* shader: Fix IADD3.CCameerj2021-07-231-12/+5
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* shader: Fix VMNMX selector BReinUsesLisp2021-07-231-1/+2
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* shader: Remove identity removal pass for better build timesReinUsesLisp2021-07-231-1/+0
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* shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp2021-07-231-0/+4
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* shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp2021-07-231-8/+6
| | | | | | | | Avoid using std::array to fix Intellisense not properly compiling this code and disabling itself on all files that include it. While we are at it, change the code to use u8 instead of size_t for the number of instructions in an opcode.
* shader: Implement indexed texturesReinUsesLisp2021-07-232-20/+21
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* shader: Refactor atomic_operations_global_memoryameerj2021-07-231-44/+36
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* shader: add missing include guard in half_floating_point_helper.hameerj2021-07-231-0/+2
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* shader: Fix gcc warningsReinUsesLisp2021-07-232-2/+2
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* shader: Inline common Value gettersReinUsesLisp2021-07-232-109/+102
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* shader: Intrusively store in a block if it's sealed or notReinUsesLisp2021-07-231-0/+9
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* shader: Improve goto removal algorithm complexityReinUsesLisp2021-07-231-49/+28
| | | | | Find sibling node containing a nephew searching from the nephew itself instead of the uncle.
* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-232-4/+7
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* shader: Inline common Value functions into the headerReinUsesLisp2021-07-232-19/+23
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-238-169/+153
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* shader: Move siblings check to a separate function and comment them outReinUsesLisp2021-07-231-16/+21
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* shader: Intrusively store register values in block for SSA passReinUsesLisp2021-07-231-0/+10
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* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-234-112/+83
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* shader: Inline common IR::Block methodsReinUsesLisp2021-07-232-17/+12
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* shader: Use a small_vector for phi blocksReinUsesLisp2021-07-231-1/+2
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* shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp2021-07-231-3/+12
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* shader: Simplify code for local memoryReinUsesLisp2021-07-231-6/+11
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+43
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* shader: Address feedbackFernandoS272021-07-232-7/+10
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* shader: Implement F2F (Imm)FernandoS272021-07-231-2/+28
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* shader: Implement IADD3.CC/.XFernandoS272021-07-231-7/+22
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* shader: Add coarse derivativesFernandoS272021-07-233-0/+14
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* shader: Implement fine derivates constant propagationFernandoS272021-07-233-0/+14
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* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-234-0/+8
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* shader: Fix Phi node typesReinUsesLisp2021-07-231-4/+0
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* shader: Fix memory barriersReinUsesLisp2021-07-236-50/+23
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* shader: Implement BFE and BFI CCameerj2021-07-232-12/+16
| | | | Fix two bugs in BFI.
* shader: Implement SampleMaskReinUsesLisp2021-07-235-1/+8
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-235-4/+52
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-2313-33/+259
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-232-0/+9
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* shader: Document and relax cache control on surface instructionsReinUsesLisp2021-07-231-10/+11
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* shader: Implement geometry shadersReinUsesLisp2021-07-236-19/+48
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* shader: Implement OUTReinUsesLisp2021-07-237-17/+62
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* internal_stage_buffer_entry_read: Remove pragma optimize offlat9nq2021-07-231-2/+0
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* shader: Stub SR_INVOCATION_INFOReinUsesLisp2021-07-231-2/+5
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* shader: Stub ISBERDReinUsesLisp2021-07-232-4/+55
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* shader: Fix CC in I2IReinUsesLisp2021-07-231-0/+2
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* shader: Simplify FLO and throw on CCReinUsesLisp2021-07-231-12/+13
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* shader: Mark blocks with no end branch as unreachableReinUsesLisp2021-07-231-2/+7
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* shader: Implement LOP CCReinUsesLisp2021-07-231-3/+11
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-234-0/+9
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* shader: Apply sign bit in FCMP (imm)ReinUsesLisp2021-07-231-1/+1
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* shader: Implement ATOM/S and REDameerj2021-07-237-13/+706
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* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
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* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
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* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETFernandoS272021-07-2318-13/+136
| | | | Throw when other instructions are missing CC.
* shader: Remove outdated comment in F2IReinUsesLisp2021-07-231-4/+0
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-2314-68/+365
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* shader: Fix Windows build issuesReinUsesLisp2021-07-231-1/+1
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* shader: Address feedback + clang formatlat9nq2021-07-236-15/+15
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-2345-206/+184
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Fix FCMP immediate variantReinUsesLisp2021-07-231-1/+9
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* shader: Fix dangling labelsReinUsesLisp2021-07-231-0/+5
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* shader: Fix F2IReinUsesLisp2021-07-231-1/+1
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* shader: Address feedbackFernandoS272021-07-233-20/+25
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* shader: Implement indexed attributesFernandoS272021-07-234-14/+37
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* shader: Implement AL2PFernandoS272021-07-232-4/+35
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* shader: Fix BRX trackingFernandoS272021-07-232-3/+4
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* shader: Fix splits on blocks using indirect branchesReinUsesLisp2021-07-233-17/+38
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* shader: Eliminate orphan blocks more efficientlyReinUsesLisp2021-07-231-7/+8
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* shader: Add subgroup masksReinUsesLisp2021-07-234-35/+105
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* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-235-2/+66
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* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-0/+57
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-234-12/+12
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Remove unused header in VOTEReinUsesLisp2021-07-231-2/+0
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* shader: Fix fp16 merge when using native fp16ReinUsesLisp2021-07-231-3/+3
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* shader: Fix FADD32IReinUsesLisp2021-07-231-6/+4
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* shader: Fix undetected bug from reviewFernandoS272021-07-231-0/+3
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* shader: Address feedbackFernandoS272021-07-231-1/+7
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* shader: "Implement" NOPFernandoS272021-07-231-1/+1
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* shader: Address FeedbackFernandoS272021-07-237-80/+25
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* shader: Implement SR_LaneIdFernandoS272021-07-234-0/+9
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* shader: Implement MEMBARFernandoS272021-07-236-11/+78
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* shader: Improve VOTE.VTG stubFernandoS272021-07-234-3/+57
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* shader: Stub VOTE.VTGFernandoS272021-07-234-4/+15
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* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+10
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* shader: Implement LDG .U.128 as .128ReinUsesLisp2021-07-231-3/+2
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* shader: Unroll "using enum" for opcode declarationsReinUsesLisp2021-07-231-1/+27
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* shader: Fix TXDFernandoS272021-07-231-1/+1
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* shader: Address feedbackFernandoS272021-07-233-37/+33
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* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-233-25/+17
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* shader: Implement TXDFernandoS272021-07-233-10/+182
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* shader: Implement ImageGradientFernandoS272021-07-234-0/+15
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* shader: Implement TMML partiallyFernandoS272021-07-234-11/+134
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-233-0/+11
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* shader: Implement TLDSFernandoS272021-07-232-4/+252
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* shader: Implement TLDFernandoS272021-07-234-13/+170
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* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-232-1/+9
| | | | This is needed because pseudo-instructions where invalidated.
* shader: Fix indirect branches to scheduler instructionsReinUsesLisp2021-07-233-7/+17
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* shader: Add missing new linesReinUsesLisp2021-07-231-0/+2
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* shader: Implement FSWZADDameerj2021-07-237-4/+55
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* shader: Implement BRXFernandoS272021-07-2314-44/+347
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* shader: Fix alignment checks on RZReinUsesLisp2021-07-231-1/+1
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* shader: Implement I2I CCameerj2021-07-231-3/+4
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* shader: Implement I2I SATameerj2021-07-234-10/+42
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* shader: Fix ISCADD logic for PO/CCameerj2021-07-231-7/+8
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-238-16/+277
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* shader: Implement ISCADD CCameerj2021-07-231-1/+4
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* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-238-23/+314
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* shader: Add missing I2I exception when CC is usedReinUsesLisp2021-07-231-0/+4
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-232-9/+36
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-232-0/+5
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* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-232-3/+7
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Fix TXQFernandoS272021-07-231-1/+1
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-235-8/+86
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-237-46/+19
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-2/+15
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* shader: Implement TLD4.PTPFernandoS272021-07-238-19/+52
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* shader: Fix Array Indices in TEX/TLD4FernandoS272021-07-232-6/+6
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* shader: Implement FragDepthFernandoS272021-07-231-1/+1
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* shader: Implement TLD4S.FernandoS272021-07-232-4/+133
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-237-10/+237
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* shader: Implement SHFLameerj2021-07-238-8/+124
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* shader: Properly insert Prologue instructionReinUsesLisp2021-07-231-1/+2
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* shader: Minor style nitsReinUsesLisp2021-07-231-2/+4
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* shader: Fix F2IFernandoS272021-07-236-5/+124
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-235-1/+23
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* shader: Implement VOTEameerj2021-07-235-4/+79
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* shader: Fix TEX maskReinUsesLisp2021-07-231-1/+3
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* shader: Better but still partial interpolation supportReinUsesLisp2021-07-231-5/+7
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-238-39/+169
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* shader: Implement FADD32IFernandoS272021-07-231-2/+15
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* shader: Implement F2FFernandoS272021-07-234-19/+188
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* shader: Implement DMUL and DFMAameerj2021-07-237-30/+109
| | | | Also add a missing const on DADD
* shader: Add FP64 register load/store helpersameerj2021-07-233-21/+24
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-237-14/+28
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* shader: Fix floating point comparison for FP16FernandoS272021-07-234-32/+32
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* shader: Implement HSETP2FernandoS272021-07-232-12/+116
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* shader: Implement HSET2FernandoS272021-07-234-14/+118
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* shader: Implement HMUL2FernandoS272021-07-232-16/+143
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* shader: Implement HFMA2FernandoS272021-07-234-20/+191
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* shader: Refactor half floating instructionsFernandoS272021-07-233-58/+82
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* shader: Implement I2FReinUsesLisp2021-07-239-69/+315
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* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
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* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-2319-51/+212
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* shader: Implement DADDameerj2021-07-236-14/+129
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* shader: Implement CSET and CSETPameerj2021-07-235-15/+113
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* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
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* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-236-5/+275
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-2311-254/+232
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* shader: Implement FMNMXameerj2021-07-235-13/+88
| | | | And add a const in FCMP
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
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* shader: Implement FCMPameerj2021-07-235-49/+184
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-236-10/+128
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-2313-315/+772
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* shader: Implement R2Pameerj2021-07-234-12/+74
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* shader: Implement SHFameerj2021-07-235-22/+99
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* shader: Implement LEAameerj2021-07-235-26/+122
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* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
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* shader: Implement I2Iameerj2021-07-232-12/+99
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* shader: Implement HADD2ReinUsesLisp2021-07-236-23/+290
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* shader: Implement LOP and LOP3ameerj2021-07-237-31/+225
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* shader: Implement IADD3ameerj2021-07-232-12/+103
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* shader: Implement PSETPameerj2021-07-233-4/+38
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* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
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* shader: Implement FLOameerj2021-07-235-15/+61
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* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
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* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
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* shader: Implement ICMPameerj2021-07-232-16/+83
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* shader: Implement IMNMXameerj2021-07-235-12/+84
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* shader: Implement BFIameerj2021-07-232-16/+56
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* shader: Implement BFEameerj2021-07-232-12/+66
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* shader: Implement POPCameerj2021-07-235-12/+48
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* shader: Implement SHRameerj2021-07-235-12/+68
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* shader: Implement SELameerj2021-07-232-12/+44
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* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
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* shader: Fix control flowReinUsesLisp2021-07-238-20/+39
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2313-66/+277
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-233-12/+9
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2312-45/+111
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* shader: Add denorm flush supportReinUsesLisp2021-07-234-33/+49
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-239-55/+97
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-237-24/+30
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* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
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* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
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* spirv: Initial bindings supportReinUsesLisp2021-07-233-3/+22
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* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
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* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
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* shader: Support SSA loops on IRReinUsesLisp2021-07-234-4/+70
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* shader: Misc fixesReinUsesLisp2021-07-235-13/+17
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-2321-535/+1152
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-233-19/+15
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* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
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* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
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* shader: Add pools and rename filesReinUsesLisp2021-07-2325-87/+113
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* shader: Make typed IRReinUsesLisp2021-07-2316-258/+463
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-2310-27/+77
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* shader: Initial instruction supportReinUsesLisp2021-07-2324-243/+1437
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* shader: SSA and dominanceReinUsesLisp2021-07-2319-74/+401
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* shader: Initial recompiler workReinUsesLisp2021-07-2345-0/+6582