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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer_cache.cpp
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Author
Age
Files
Lines
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
1
-3
/
+5
*
Merge pull request #375 from lioncash/header
bunnei
2018-04-21
1
-2
/
+0
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\
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*
opengl: Remove unnecessary header inclusions
Lioncash
2018-04-21
1
-2
/
+0
*
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gl_rasterizer_cache: Make MatchFlags an enum class
Lioncash
2018-04-21
1
-4
/
+9
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/
*
math_util: Remove the Clamp() function
Lioncash
2018-04-20
1
-4
/
+4
*
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-24
/
+11
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
1
-5
/
+10
*
GLCache: Added boilerplate code to make supporting configurable texture component types.
Subv
2018-04-18
1
-9
/
+23
*
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
1
-13
/
+6
*
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
1
-3
/
+3
*
GLCache: Take into account the texture's block height when caching and unswizzling.
Subv
2018-04-18
1
-42
/
+40
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
1
-1
/
+10
*
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-14
1
-1
/
+1
*
Fix clang format issues
James Rowe
2018-04-07
1
-1
/
+1
*
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
Subv
2018-04-07
1
-1
/
+15
*
GLCache: Implemented GetTextureSurface.
Subv
2018-04-07
1
-3
/
+28
*
GLCache: Support uploading compressed textures to the GPU.
Subv
2018-04-07
1
-5
/
+17
*
GL: Remove remaining references to 3DS-specific pixel formats
Subv
2018-04-07
1
-83
/
+22
*
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
2018-04-07
1
-12
/
+2
*
gl_rasterizer_cache.cpp: Update from citra to yuzu
N00byKing
2018-04-04
1
-1
/
+1
*
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-27
1
-7
/
+36
*
gl_rasterizer_cache: Fix an ASSERT_MSG.
bunnei
2018-03-27
1
-1
/
+1
*
gl_rasterizer_cache: MortonCopy Switch-style.
bunnei
2018-03-27
1
-72
/
+32
*
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
2018-03-27
1
-3
/
+94
*
gl_rasterizer_cache: Add missing include for vm_manager.
bunnei
2018-03-23
1
-0
/
+1
*
RasterizerCacheOpenGL: FlushAll should flush full memory region.
bunnei
2018-03-23
1
-1
/
+1
*
LoadGLBuffer: Use bytes_per_pixel, not bits.
bunnei
2018-03-23
1
-1
/
+2
*
gl_rasterizer_cache: LoadGLBuffer should do a morton copy.
bunnei
2018-03-23
1
-16
/
+5
*
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-23
1
-18
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+18
*
gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.
bunnei
2018-03-23
1
-5
/
+5
*
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
2018-03-20
1
-1
/
+0
*
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
2018-03-20
1
-0
/
+1362
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-799
/
+0
*
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
wwylele
2017-06-10
1
-4
/
+5
*
Move screen size constants from video_core to core
Yuri Kunde Schlesner
2017-05-28
1
-12
/
+8
*
Input: remove unused stuff & clean up
wwylele
2017-03-01
1
-0
/
+1
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-5
/
+8
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-2
/
+2
*
Pica/Texture: Simplify/cleanup texture tile addressing
Yuri Kunde Schlesner
2017-02-04
1
-2
/
+1
*
VideoCore: Move LookupTexture out of debug_utils.h
Yuri Kunde Schlesner
2017-02-04
1
-5
/
+6
*
video_core: gl_rasterizer_cache.cpp removed unused type alias
Kloen
2017-01-30
1
-1
/
+0
*
config: Add option for specifying screen resolution scale factor.
bunnei
2017-01-07
1
-3
/
+10
*
core: Move emu_window and key_map into core
MerryMage
2016-12-23
1
-1
/
+1
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-14
/
+7
*
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
2016-12-04
1
-5
/
+8
*
OpenGL: Ensure framebuffer binding is restored if completion check fails
Yuri Kunde Schlesner
2016-12-04
1
-10
/
+7
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-5
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+2
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-98
/
+187
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-2
/
+11
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-38
/
+661
*
Common: Remove Common::make_unique, use std::make_unique
MerryMage
2016-04-05
1
-2
/
+3
*
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-07
1
-4
/
+3
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-1
/
+1
*
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
1
-20
/
+5
*
OpenGL: Remove ugly and endian-unsafe color pointer casts
Yuri Kunde Schlesner
2015-09-03
1
-1
/
+1
*
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-28
1
-5
/
+13
*
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
2015-08-25
1
-0
/
+5
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
1
-0
/
+1
*
Rasterizer/GL: Set the border color when binding a texture.
Subv
2015-07-23
1
-2
/
+9
*
GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.
Subv
2015-07-21
1
-3
/
+2
*
Move video_core/math.h to common/vector_math.h
archshift
2015-05-30
1
-1
/
+1
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+77