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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_decompiler.cpp
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*
Merge pull request #489 from Subv/vertexid
bunnei
2018-05-30
1
-1
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+7
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Subv
2018-05-30
1
-1
/
+7
*
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gl_shader_decompiler: F2F_R instruction: Implement abs.
bunnei
2018-05-30
1
-1
/
+7
*
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gl_shader_decompiler: Partially implement F2F_R instruction.
bunnei
2018-05-30
1
-1
/
+6
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/
*
Merge pull request #472 from bunnei/greater-equal
bunnei
2018-05-27
1
-4
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+3
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gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
bunnei
2018-05-26
1
-4
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+3
*
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shader_bytecode: Implement other variants of FMNMX.
bunnei
2018-05-26
1
-1
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+3
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/
*
Shader: Implemented compound predicates in fset.
Subv
2018-05-25
1
-28
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+12
*
Shader: Implemented compound predicates in fsetp.
Subv
2018-05-25
1
-19
/
+55
*
Shaders: Implemented the FMNMX shader instruction.
Subv
2018-05-21
1
-6
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+21
*
Merge pull request #422 from bunnei/shader-mov
bunnei
2018-04-30
1
-0
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+6
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gl_shader_decompiler: Implement MOV_R.
bunnei
2018-04-29
1
-1
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+2
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*
gl_shader_decompiler: Implement MOV_C.
bunnei
2018-04-29
1
-0
/
+5
*
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Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.
Subv
2018-04-29
1
-0
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+7
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gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
bunnei
2018-04-29
1
-0
/
+26
*
gl_shader_decompiler: More cleanups, etc. with how we handle register types.
bunnei
2018-04-29
1
-44
/
+120
*
GLSLRegister: Simplify register declarations, etc.
bunnei
2018-04-29
1
-63
/
+31
*
gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
2018-04-29
1
-0
/
+5
*
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
bunnei
2018-04-27
1
-154
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+262
*
gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
2018-04-26
1
-5
/
+102
*
gl_shader_decompiler: Move color output to EXIT instruction.
bunnei
2018-04-26
1
-6
/
+12
*
Shaders: Implemented the FSET instruction.
Subv
2018-04-25
1
-0
/
+53
*
Shaders: Added decodings for the FSET instructions.
Subv
2018-04-25
1
-1
/
+1
*
gl_shader_decompiler: Skip RRO instruction.
bunnei
2018-04-21
1
-0
/
+4
*
gl_shader_decompiler: Cleanup error logging.
bunnei
2018-04-21
1
-14
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+6
*
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-21
1
-20
/
+29
*
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
Subv
2018-04-21
1
-1
/
+7
*
ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-21
1
-0
/
+35
*
ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-21
1
-0
/
+72
*
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
1
-0
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+2
*
ShaderGen: Ignore the 'sched' instruction when generating shaders.
Subv
2018-04-20
1
-0
/
+16
*
Merge pull request #356 from lioncash/shader
bunnei
2018-04-20
1
-12
/
+30
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glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
Lioncash
2018-04-20
1
-1
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+2
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*
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-20
1
-6
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+12
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*
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-20
1
-4
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+11
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*
glsl_shader_decompiler: Append indentation without constructing a separate std::string
Lioncash
2018-04-20
1
-1
/
+5
*
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ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
1
-6
/
+16
*
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ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
Subv
2018-04-19
1
-2
/
+9
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/
*
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
1
-1
/
+2
*
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
1
-24
/
+22
*
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
1
-7
/
+21
*
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
1
-1
/
+1
*
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
1
-12
/
+39
*
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
1
-15
/
+13
*
gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
1
-0
/
+11
*
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
1
-7
/
+29
*
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
1
-0
/
+5
*
gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
1
-2
/
+11
*
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
2018-04-15
1
-3
/
+2
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-8
/
+32
*
shaders: Address PR review feedback.
bunnei
2018-04-14
1
-6
/
+8
*
gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14
1
-15
/
+15
*
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-1
/
+1
*
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
1
-20
/
+57
*
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
1
-4
/
+7
*
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-14
1
-8
/
+307
*
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-14
1
-33
/
+134
*
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-27
1
-1
/
+1
*
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-20
1
-0
/
+58