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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_shader_decompiler.cpp
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Author
Age
Files
Lines
*
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-20
1
-1
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+1
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Merge pull request #574 from Subv/shader_abs_neg
bunnei
2018-06-19
1
-7
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+14
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GPU: Perform negation after absolute value in the float shader instructions.
Subv
2018-06-19
1
-7
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+14
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GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Subv
2018-06-19
1
-12
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+15
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gl_shader_decompiler: Implement LOP instructions.
bunnei
2018-06-17
1
-6
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+28
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gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
bunnei
2018-06-17
1
-54
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+40
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gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
bunnei
2018-06-16
1
-13
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+41
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
bunnei
2018-06-16
1
-6
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+12
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Merge pull request #558 from Subv/iadd32i
bunnei
2018-06-12
1
-0
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+21
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GPU: Implemented the iadd32i shader instruction.
Subv
2018-06-12
1
-0
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+21
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gl_shader_decompiler: Implement saturate for float instructions.
bunnei
2018-06-12
1
-37
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+31
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GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
Subv
2018-06-10
1
-1
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+1
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GPU: Implement the iset family of shader instructions.
Subv
2018-06-09
1
-2
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+37
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Merge pull request #550 from Subv/ssy
bunnei
2018-06-09
1
-0
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+5
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GPU: Stub the SSY shader instruction.
Subv
2018-06-09
1
-0
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+5
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Merge pull request #551 from bunnei/shr
bunnei
2018-06-09
1
-0
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+13
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gl_shader_decompiler: Implement SHR instruction.
bunnei
2018-06-09
1
-0
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+13
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gl_shader_decompiler: Implement IADD instruction.
bunnei
2018-06-09
1
-6
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+26
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gl_shader_decompiler: Add missing asserts for saturate_a instructions.
bunnei
2018-06-09
1
-7
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+17
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gl_shader_decompiler: Implement BFE_IMM instruction.
bunnei
2018-06-07
1
-4
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+29
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gl_shader_decompiler: F2F: Implement rounding modes.
bunnei
2018-06-07
1
-7
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+23
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Merge pull request #537 from bunnei/misc-shader
bunnei
2018-06-07
1
-8
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+4
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gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
bunnei
2018-06-07
1
-8
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+4
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gl_shader_decompiler: Implement ISETP_IMM instruction.
bunnei
2018-06-07
1
-8
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+9
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Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-07
1
-7
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+38
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GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-7
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+38
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gl_shader_decompiler: Implement LD_C instruction.
bunnei
2018-06-07
1
-0
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+27
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gl_shader_gen: Add uniform handling for indirect const buffer access.
bunnei
2018-06-07
1
-0
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+15
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gl_shader_decompiler: Refactor uniform handling to allow different decodings.
bunnei
2018-06-06
1
-20
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+19
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gl_shader_decompiler: Fix un/signed mismatch with SHL.
bunnei
2018-06-06
1
-1
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+1
*
Merge pull request #516 from Subv/f2i_r
bunnei
2018-06-06
1
-3
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+44
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GPU: Implemented the F2I_R shader instruction.
Subv
2018-06-05
1
-3
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+44
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Merge pull request #520 from bunnei/shader-shl
bunnei
2018-06-05
1
-2
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+31
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gl_shader_decompiler: Fix typo with ISCADD instruction.
bunnei
2018-06-05
1
-1
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+1
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*
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gl_shader_decompiler: Implement SHL instruction.
bunnei
2018-06-05
1
-1
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+30
*
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Merge pull request #518 from Subv/incomplete_shaders
bunnei
2018-06-05
1
-5
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+16
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GPU: Implement predicated exit instructions in the shader programs.
Subv
2018-06-05
1
-4
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+6
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GPU: Take into account predicated exits when performing shader control flow analysis.
Subv
2018-06-05
1
-1
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+10
*
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gl_shader_decompiler: Implement PredCondition::NotEqual.
bunnei
2018-06-05
1
-3
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+3
*
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GPU: Implement the ISCADD shader instructions.
Subv
2018-06-05
1
-0
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+24
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Merge pull request #514 from Subv/lop32i
bunnei
2018-06-05
1
-0
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+43
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GPU: Implemented the LOP32I instruction.
Subv
2018-06-04
1
-0
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+43
*
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Merge pull request #510 from Subv/isetp
bunnei
2018-06-05
1
-6
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+53
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GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
Subv
2018-06-04
1
-9
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+18
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GPU: Implemented the ISETP_R and ISETP_C shader instructions.
Subv
2018-06-04
1
-0
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+38
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Merge pull request #512 from Subv/fset
bunnei
2018-06-05
1
-3
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+18
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GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
Subv
2018-06-04
1
-1
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+6
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GPU: Corrected the I2F_R implementation.
Subv
2018-06-04
1
-2
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+12
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GPU: Partially implemented the shader BRA instruction.
Subv
2018-06-04
1
-1
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+30
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gl_shader_decompiler: Implement TEXS component mask.
bunnei
2018-06-03
1
-7
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+10
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Merge pull request #494 from bunnei/shader-tex
bunnei
2018-06-03
1
-2
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+43
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gl_shader_decompiler: Implement TEX instruction.
bunnei
2018-06-01
1
-1
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+26
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gl_shader_decompiler: Support multi-destination for TEXS.
bunnei
2018-06-01
1
-2
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+18
*
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gl_shader_decompiler: Implement RRO as a register move.
bunnei
2018-06-03
1
-6
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+11
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Merge pull request #489 from Subv/vertexid
bunnei
2018-05-30
1
-1
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+7
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Subv
2018-05-30
1
-1
/
+7
*
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gl_shader_decompiler: F2F_R instruction: Implement abs.
bunnei
2018-05-30
1
-1
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+7
*
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gl_shader_decompiler: Partially implement F2F_R instruction.
bunnei
2018-05-30
1
-1
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+6
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Merge pull request #472 from bunnei/greater-equal
bunnei
2018-05-27
1
-4
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+3
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gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
bunnei
2018-05-26
1
-4
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+3
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shader_bytecode: Implement other variants of FMNMX.
bunnei
2018-05-26
1
-1
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+3
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Shader: Implemented compound predicates in fset.
Subv
2018-05-25
1
-28
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+12
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Shader: Implemented compound predicates in fsetp.
Subv
2018-05-25
1
-19
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+55
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Shaders: Implemented the FMNMX shader instruction.
Subv
2018-05-21
1
-6
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+21
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Merge pull request #422 from bunnei/shader-mov
bunnei
2018-04-30
1
-0
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+6
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gl_shader_decompiler: Implement MOV_R.
bunnei
2018-04-29
1
-1
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+2
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gl_shader_decompiler: Implement MOV_C.
bunnei
2018-04-29
1
-0
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+5
*
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Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.
Subv
2018-04-29
1
-0
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+7
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gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
bunnei
2018-04-29
1
-0
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+26
*
gl_shader_decompiler: More cleanups, etc. with how we handle register types.
bunnei
2018-04-29
1
-44
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+120
*
GLSLRegister: Simplify register declarations, etc.
bunnei
2018-04-29
1
-63
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+31
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gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
2018-04-29
1
-0
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+5
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gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
bunnei
2018-04-27
1
-154
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+262
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gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
2018-04-26
1
-5
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+102
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gl_shader_decompiler: Move color output to EXIT instruction.
bunnei
2018-04-26
1
-6
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+12
*
Shaders: Implemented the FSET instruction.
Subv
2018-04-25
1
-0
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+53
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Shaders: Added decodings for the FSET instructions.
Subv
2018-04-25
1
-1
/
+1
*
gl_shader_decompiler: Skip RRO instruction.
bunnei
2018-04-21
1
-0
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+4
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gl_shader_decompiler: Cleanup error logging.
bunnei
2018-04-21
1
-14
/
+6
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shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-21
1
-20
/
+29
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ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
Subv
2018-04-21
1
-1
/
+7
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ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-21
1
-0
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+35
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ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-21
1
-0
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+72
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ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
1
-0
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+2
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ShaderGen: Ignore the 'sched' instruction when generating shaders.
Subv
2018-04-20
1
-0
/
+16
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Merge pull request #356 from lioncash/shader
bunnei
2018-04-20
1
-12
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+30
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glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
Lioncash
2018-04-20
1
-1
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+2
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glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-20
1
-6
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+12
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glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-20
1
-4
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+11
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glsl_shader_decompiler: Append indentation without constructing a separate std::string
Lioncash
2018-04-20
1
-1
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+5
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ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
1
-6
/
+16
*
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ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
Subv
2018-04-19
1
-2
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+9
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gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
1
-1
/
+2
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gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
1
-24
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+22
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gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
1
-7
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+21
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gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
1
-1
/
+1
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gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
1
-12
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+39
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gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
1
-15
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+13
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gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
1
-0
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+11
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gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
1
-7
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+29
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gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
1
-0
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+5
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gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
1
-2
/
+11
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GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
2018-04-15
1
-3
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+2
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shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-8
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+32
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shaders: Address PR review feedback.
bunnei
2018-04-14
1
-6
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+8
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gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14
1
-15
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+15
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shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-1
/
+1
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gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
1
-20
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+57
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gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
1
-4
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+7
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gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-14
1
-8
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+307
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gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-14
1
-33
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+134
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renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-27
1
-1
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+1
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renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-20
1
-0
/
+58