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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
renderer_opengl
/
gl_shader_disk_cache.h
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Author
Age
Files
Lines
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-8
/
+8
*
common/fileutil: Convert namespace to Common::FS
Lioncash
2020-08-16
1
-5
/
+5
*
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-05
1
-0
/
+1
*
shader/registry: Store graphics and compute metadata
ReinUsesLisp
2020-03-09
1
-1
/
+3
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-1
/
+1
*
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
1
-128
/
+21
*
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2020-01-24
1
-0
/
+1
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-37
/
+7
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-13
/
+13
*
gl_shader_cache: Specialize local memory size for compute shaders
ReinUsesLisp
2019-11-23
1
-7
/
+9
*
gl_shader_cache: Specialize shared memory size
ReinUsesLisp
2019-11-23
1
-7
/
+11
*
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-23
1
-13
/
+33
*
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-23
1
-6
/
+2
*
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
1
-1
/
+11
*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-28
/
+4
*
gl_shader_disk_cache: Properly ignore existing cache
ReinUsesLisp
2019-10-06
1
-4
/
+1
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-27
/
+6
*
gl_shader_disk_cache: Address feedback
ReinUsesLisp
2019-06-24
1
-2
/
+3
*
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
2019-06-21
1
-15
/
+9
*
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-21
1
-13
/
+40
*
gl_shader_cache: Fix clang strict standard build issues
ReinUsesLisp
2019-05-21
1
-1
/
+6
*
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Lioncash
2019-05-19
1
-3
/
+2
*
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
Lioncash
2019-05-19
1
-0
/
+1
*
gl_shader_disk_cache: Make hash specializations noexcept
Lioncash
2019-05-19
1
-2
/
+2
*
gl_shader_disk_cache: Special-case boolean handling
Lioncash
2019-05-19
1
-1
/
+17
*
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
unknown
2019-04-23
1
-8
/
+45
*
gl_shader_disk_cache: Remove per shader compression
unknown
2019-04-23
1
-1
/
+0
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-37
/
+45
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-1
/
+12
*
gl_shader_disk_cache: Guard reads and writes against failure
ReinUsesLisp
2019-02-07
1
-6
/
+24
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-25
/
+29
*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-7
/
+10
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-7
/
+14
*
gl_shader_disk_cache: Add transferable cache invalidation
ReinUsesLisp
2019-02-07
1
-0
/
+3
*
gl_shader_disk_cache: Add precompiled load
ReinUsesLisp
2019-02-07
1
-0
/
+6
*
gl_shader_disk_cache: Add precompiled save
ReinUsesLisp
2019-02-07
1
-0
/
+14
*
gl_shader_disk_cache: Add transferable load
ReinUsesLisp
2019-02-07
1
-0
/
+4
*
gl_shader_disk_cache: Add transferable stores
ReinUsesLisp
2019-02-07
1
-0
/
+102
*
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
ReinUsesLisp
2019-02-07
1
-0
/
+24
*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-0
/
+41