summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_disk_cache.h (follow)
Commit message (Expand)AuthorAgeFilesLines
* Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow2020-01-241-0/+1
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-37/+7
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-13/+13
* gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp2019-11-231-7/+9
* gl_shader_cache: Specialize shared memory sizeReinUsesLisp2019-11-231-7/+11
* gl_shader_cache: Specialize shader workgroupReinUsesLisp2019-11-231-13/+33
* shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-231-6/+2
* gl_shader_disk_cache: Store and load fast BRXReinUsesLisp2019-10-251-1/+11
* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-28/+4
* gl_shader_disk_cache: Properly ignore existing cacheReinUsesLisp2019-10-061-4/+1
* gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-27/+6
* gl_shader_disk_cache: Address feedbackReinUsesLisp2019-06-241-2/+3
* gl_shader_decompiler: Implement image binding settingsReinUsesLisp2019-06-211-15/+9
* gl_rasterizer: Track texture buffer usageReinUsesLisp2019-06-211-13/+40
* gl_shader_cache: Fix clang strict standard build issuesReinUsesLisp2019-05-211-1/+6
* gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGLLioncash2019-05-191-3/+2
* gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp fileLioncash2019-05-191-0/+1
* gl_shader_disk_cache: Make hash specializations noexceptLioncash2019-05-191-2/+2
* gl_shader_disk_cache: Special-case boolean handlingLioncash2019-05-191-1/+17
* gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache fileunknown2019-04-231-8/+45
* gl_shader_disk_cache: Remove per shader compressionunknown2019-04-231-1/+0
* gl_shader_disk_cache: Use unordered containersReinUsesLisp2019-02-071-37/+45
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-1/+12
* gl_shader_disk_cache: Guard reads and writes against failureReinUsesLisp2019-02-071-6/+24
* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-25/+29
* gl_shader_disk_cache: Pass return values returning instead of by parametersReinUsesLisp2019-02-071-7/+10
* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-7/+14
* gl_shader_disk_cache: Add transferable cache invalidationReinUsesLisp2019-02-071-0/+3
* gl_shader_disk_cache: Add precompiled loadReinUsesLisp2019-02-071-0/+6
* gl_shader_disk_cache: Add precompiled saveReinUsesLisp2019-02-071-0/+14
* gl_shader_disk_cache: Add transferable loadReinUsesLisp2019-02-071-0/+4
* gl_shader_disk_cache: Add transferable storesReinUsesLisp2019-02-071-0/+102
* gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpersReinUsesLisp2019-02-071-0/+24
* gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp2019-02-071-0/+41