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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_state.h
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Author
Age
Files
Lines
*
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-26
1
-28
/
+0
*
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-06-07
1
-0
/
+6
*
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
Subv
2018-04-15
1
-1
/
+1
*
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-15
1
-0
/
+6
*
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-07
1
-1
/
+1
*
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-27
1
-1
/
+1
*
gl_state: Sync latest version with Citra.
bunnei
2018-03-20
1
-8
/
+25
*
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-08-21
1
-0
/
+3
*
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-07-01
1
-5
/
+5
*
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
1
-1
/
+1
*
gl_rasterizer: manage texture ids in one place
wwylele
2017-06-21
1
-0
/
+23
*
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-06-21
1
-2
/
+2
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+20
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-3
/
+0
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-20
/
+20
*
OpenGL: Implement fog
Jannik Vogel
2016-06-07
1
-0
/
+4
*
OpenGL: Support blend equation
Jannik Vogel
2016-05-12
1
-0
/
+2
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+0
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-11
/
+16
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-0
/
+4
*
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-12-05
1
-0
/
+1
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-0
/
+1
*
Initial implementation of fragment shader generation with caching.
Subv
2015-10-22
1
-0
/
+1
*
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
2015-09-03
1
-0
/
+2
*
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2015-08-30
1
-1
/
+1
*
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
1
-0
/
+3
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
1
-0
/
+6
*
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-06
1
-1
/
+0
*
Implemented glColorMask
tfarley
2015-06-09
1
-0
/
+7
*
Pica: Implement LogicOp function.
bunnei
2015-05-31
1
-0
/
+2
*
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-29
1
-1
/
+1
*
gl_state: Remove unnecessary const specifier on Apply
Lioncash
2015-05-23
1
-1
/
+1
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+70