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path: root/src/video_core/renderer_opengl/gl_state.h (follow)
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* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-3/+0
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-20/+20
* OpenGL: Implement fogJannik Vogel2016-06-071-0/+4
* OpenGL: Support blend equationJannik Vogel2016-05-121-0/+2
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-1/+0
* HWRasterizer: Texture forwardingtfarley2016-04-211-11/+16
* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-0/+4
* OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner2015-12-051-0/+1
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-0/+1
* Initial implementation of fragment shader generation with caching.Subv2015-10-221-0/+1
* OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner2015-09-031-0/+2
* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-1/+1
* GLRasterizer: Implemented stencil testing in the hw renderer.Subv2015-08-201-0/+3
* OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner2015-08-061-0/+6
* OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner2015-08-061-1/+0
* Implemented glColorMasktfarley2015-06-091-0/+7
* Pica: Implement LogicOp function.bunnei2015-05-311-0/+2
* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
* gl_state: Remove unnecessary const specifier on ApplyLioncash2015-05-231-1/+1
* OpenGL renderertfarley2015-05-231-0/+70