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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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utils.cpp
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2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-42
/
+0
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
1
-62
/
+0
2020-02-28
gl_state_tracker: Track state of index buffers
ReinUsesLisp
1
-3
/
+4
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
1
-5
/
+3
2020-01-15
renderer_opengl/utils: Remove unused header inclusions
Lioncash
1
-3
/
+0
2020-01-15
renderer_opengl/utils: Forward declare private structs
Lioncash
1
-0
/
+14
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-22
/
+10
2019-07-06
gl_rasterizer: Fix vertex and index data invalidations
ReinUsesLisp
1
-0
/
+31
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
1
-5
/
+12
2019-06-21
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
1
-78
/
+0
2019-06-21
Implement Texture Cache V2
Fernando Sahmkow
1
-14
/
+9
2019-06-21
texture_cache: Remove execution context copies from the texture cache
ReinUsesLisp
1
-0
/
+2
2019-06-21
gl_texture_cache: Implement fermi copies
ReinUsesLisp
1
-0
/
+83
2019-05-25
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Lioncash
1
-8
/
+8
2019-04-06
renderer_opengl/utils: Skip empty binds
ReinUsesLisp
1
-0
/
+3
2019-04-06
gl_rasterizer: Use ARB_multi_bind to update UBOs across stages
ReinUsesLisp
1
-0
/
+25
2018-10-29
video_core: Move OpenGL specific utils to its renderer
ReinUsesLisp
1
-0
/
+38