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path: root/src/video_core/shader/decode/arithmetic_integer.cpp (follow)
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* shader/arithmetic_integer: Fix tracking issue in temporaryReinUsesLisp2020-04-281-4/+0
* shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplementedReinUsesLisp2020-04-261-1/+6
* shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflowReinUsesLisp2020-04-261-2/+2
* shader/arithmetic_integer: Implement IADD.XReinUsesLisp2020-04-261-0/+6
* shader/arithmetic_integer: Implement CC for IADDReinUsesLisp2020-04-261-3/+19
* shader/arithmetic_integer: Fix LEA_IMM encodingReinUsesLisp2020-04-211-2/+2
* shader/lea: Simplify generated LEA codeReinUsesLisp2020-03-281-3/+2
* shader/lea: Fix op_a and op_b usagesReinUsesLisp2020-03-271-2/+2
* shader/lea: Remove const and use move when possibleReinUsesLisp2020-03-271-11/+5
* nit: add const to where it need.Nguyen Dac Nam2020-02-211-14/+14
* shader: implement LOP3 fast replace for old functionNguyen Dac Nam2020-02-211-36/+58
* shader/decode: Fix constant buffer offsetsReinUsesLisp2020-02-051-2/+2
* shader: Remove curly braces initializers on shared pointersReinUsesLisp2020-02-021-1/+1
* Shader_IR: Address FeedbackFernando Sahmkow2019-11-181-5/+6
* Shader_IR: Implement FLO instruction.Fernando Sahmkow2019-11-141-0/+18
* video_core/shader: Resolve instances of variable shadowingLioncash2019-10-241-3/+3
* Shader_IR: ICMP corrections and fixesFernando Sahmkow2019-09-211-6/+9
* Shader_IR: Implement ICMP.Fernando Sahmkow2019-09-201-0/+26
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-0/+1
* Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-2/+2
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
* shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-1/+1
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-17/+14
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-3/+2
* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
* shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
* shader_decode: Implement LOP3ReinUsesLisp2019-01-151-0/+60
* shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
* shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24