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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
shader
/
decode
/
texture.cpp
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Author
Age
Files
Lines
*
shader/texture: Support multiple unknown sampler properties
ReinUsesLisp
2020-04-23
1
-51
/
+74
*
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
1
-49
/
+50
*
decode/texture: Resolve unused variable warnings.
Lioncash
2020-04-17
1
-5
/
+7
*
decode/texture: Collapse loop down into std::generate
Lioncash
2020-04-17
1
-3
/
+1
*
decode/texture: Eliminate trivial missing field initializer warnings
Lioncash
2020-04-17
1
-3
/
+4
*
shader/texture: Remove type mismatches management from shader decoder
ReinUsesLisp
2020-04-10
1
-14
/
+0
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-2
/
+3
*
shader/texture: Fix illegal 3D texture assert
ReinUsesLisp
2020-02-21
1
-1
/
+1
*
shader/texture: Allow 2D shadow arrays and simplify code
ReinUsesLisp
2020-02-15
1
-43
/
+28
*
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-02
1
-2
/
+2
*
Shader_IR: Address feedback.
Fernando Sahmkow
2020-01-25
1
-1
/
+2
*
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
Fernando Sahmkow
2020-01-24
1
-1
/
+1
*
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
2020-01-24
1
-16
/
+24
*
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
2020-01-24
1
-4
/
+5
*
Shader_IR: Setup Indexed Samplers on the IR
Fernando Sahmkow
2020-01-24
1
-20
/
+46
*
Merge pull request #3273 from FernandoS27/txd-array
bunnei
2020-01-24
1
-5
/
+12
|
\
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*
Shader_IR: Implement TXD Array.
Fernando Sahmkow
2020-01-04
1
-5
/
+12
*
|
shader_ir/texture: Simplify AOFFI code
ReinUsesLisp
2020-01-09
1
-10
/
+6
|
/
*
Merge pull request #3228 from ReinUsesLisp/ptp
bunnei
2019-12-27
1
-33
/
+75
|
\
|
*
shader/texture: Implement TLD4.PTP
ReinUsesLisp
2019-12-16
1
-18
/
+56
|
*
shader/texture: Enable arrayed TLD4
ReinUsesLisp
2019-12-16
1
-1
/
+0
|
*
shader/texture: Implement AOFFI for TLD4S
ReinUsesLisp
2019-12-16
1
-13
/
+18
|
*
shader/texture: Remove unnecesary parenthesis
ReinUsesLisp
2019-12-16
1
-2
/
+2
*
|
shader/texture: Properly shrink unused entries in size mismatches
ReinUsesLisp
2019-12-18
1
-4
/
+9
|
/
*
Shader_IR: Correct TLD4S Depth Compare.
Fernando Sahmkow
2019-12-12
1
-5
/
+12
*
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
2019-12-12
1
-9
/
+12
*
Shader_Ir: default failed tracks on bindless samplers to null values.
Fernando Sahmkow
2019-12-12
1
-22
/
+75
*
Merge pull request #3109 from FernandoS27/new-instr
bunnei
2019-12-07
1
-7
/
+46
|
\
|
*
Shader_IR: Address Feedback
Fernando Sahmkow
2019-11-18
1
-5
/
+2
|
*
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
2019-11-14
1
-7
/
+49
*
|
shader/texture: Handle TLDS texture type mismatches
ReinUsesLisp
2019-11-23
1
-1
/
+10
*
|
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-23
1
-61
/
+41
|
/
*
shader/texture: Remove NODEP warnings
ReinUsesLisp
2019-11-07
1
-35
/
+0
*
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-06
1
-28
/
+31
|
\
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*
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-30
1
-28
/
+31
*
|
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
2019-10-31
1
-4
/
+3
*
|
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-30
1
-8
/
+24
|
/
*
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Rodrigo Locatti
2019-10-26
1
-20
/
+50
|
\
|
*
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-26
1
-22
/
+16
|
*
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
2019-10-25
1
-18
/
+54
*
|
Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
2019-10-22
1
-4
/
+4
|
/
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-13
/
+13
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-6
/
+2
*
shader/texture: Add F16 support for TLDS
ReinUsesLisp
2019-07-07
1
-1
/
+7
*
decode/texture: Address feedback
ReinUsesLisp
2019-06-24
1
-0
/
+1
*
shader: Implement texture buffers
ReinUsesLisp
2019-06-21
1
-0
/
+44
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-4
/
+5
*
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
2019-05-10
1
-1
/
+0
*
shader/decode/texture: Remove unused variable
Lioncash
2019-05-04
1
-1
/
+0
*
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
2019-04-26
1
-1
/
+1
*
Adapt Bindless to work with AOFFI
Fernando Sahmkow
2019-04-08
1
-7
/
+18
*
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-1
/
+2
*
Fix TMML
Fernando Sahmkow
2019-04-08
1
-5
/
+7
*
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-23
/
+24
*
Implement TXQ_B
Fernando Sahmkow
2019-04-08
1
-2
/
+8
*
Implement TMML_B
Fernando Sahmkow
2019-04-08
1
-5
/
+10
*
Corrections to TEX_B
Fernando Sahmkow
2019-04-08
1
-4
/
+5
*
Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-10
/
+12
*
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-6
/
+52
*
shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-31
1
-2
/
+2
*
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-24
/
+88
*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-14
/
+23
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-0
/
+525