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path: root/src/video_core/shader/shader_ir.cpp (follow)
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* shader/decode: Implement S2R TicReinUsesLisp2019-07-221-0/+5
* shader_ir: std::move Node instance where applicableLioncash2019-07-171-51/+56
* shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-171-2/+2
* Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow2019-07-161-1/+10
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| * shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-151-1/+10
* | Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-151-0/+16
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| * gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-081-0/+16
* | shader_ir: propagate shader size to the IRFernando Sahmkow2019-07-091-2/+2
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* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-92/+10
* shader/shader_ir: Make Comment() take a std::string by valueLioncash2019-05-231-2/+2
* Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-191-6/+7
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| * shader: Add physical attributes commentariesReinUsesLisp2019-05-031-1/+1
| * shader_ir/memory: Implement physical input attributesReinUsesLisp2019-05-031-0/+5
| * shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-031-7/+3
* | shader/shader_ir: Place implementations of constructor and destructor in cpp fileLioncash2019-05-191-0/+7
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* Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-291-3/+6
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| * video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-3/+6
* | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-161-7/+11
* | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-0/+9
* | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-161-12/+5
* | shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp2019-04-161-5/+4
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* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-7/+7
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-0/+19
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-0/+8
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-0/+5
* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-11/+11
* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+2
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-0/+2
* shader_ir: Add condition code helperReinUsesLisp2019-01-151-0/+10
* shader_ir: Add predicate combiner helperReinUsesLisp2019-01-151-0/+12
* shader_ir: Add comparison helpersReinUsesLisp2019-01-151-0/+97
* shader_ir: Add half float helpersReinUsesLisp2019-01-151-0/+37
* shader_ir: Add integer helpersReinUsesLisp2019-01-151-0/+35
* shader_ir: Add float helpersReinUsesLisp2019-01-151-0/+19
* shader_ir: Add settersReinUsesLisp2019-01-151-0/+16
* shader_ir: Add local memory gettersReinUsesLisp2019-01-151-0/+4
* shader_ir: Add internal flag gettersReinUsesLisp2019-01-151-0/+8
* shader_ir: Add attribute gettersReinUsesLisp2019-01-151-0/+21
* shader_ir: Add constant buffer gettersReinUsesLisp2019-01-151-0/+21
* shader_ir: Add register getterReinUsesLisp2019-01-151-0/+7
* shader_ir: Add immediate node constructorsReinUsesLisp2019-01-151-0/+16
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+105