Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #4865 from ameerj/async-threadcount | bunnei | 2020-11-01 | 1 | -8/+9 |
|\ | | | | | async_shaders: Increase Async worker thread count for >8 thread cpus | ||||
| * | async_shaders: Increase Async worker thread count for 8+ thread cpus | ameerj | 2020-10-29 | 1 | -8/+9 |
| | | | | | | | | Adds 1 async worker thread for every 2 available threads above 8 | ||||
* | | shader/arithmetic: Implement FCMP immediate + register variant | ReinUsesLisp | 2020-10-28 | 1 | -1/+2 |
|/ | | | | Trivially add the encoding for this. | ||||
* | shader/texture: Implement CUBE texture type for TMML and fix arrays | ReinUsesLisp | 2020-10-08 | 1 | -19/+22 |
| | | | | | | | | TMML takes an array argument that has no known meaning, this one appears as the first component in gpr8 followed by s, t and r. Skip this component when arrays are being used. Also implement CUBE texture types. - Used by Pikmin 3: Deluxe Demo. | ||||
* | Merge pull request #4703 from lioncash/desig7 | bunnei | 2020-09-27 | 2 | -26/+26 |
|\ | | | | | shader/registry: Make use of designated initializers where applicable | ||||
| * | shader/registry: Silence a -Wshadow warning | Lioncash | 2020-09-23 | 2 | -5/+5 |
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| * | shader/registry: Remove unnecessary namespace qualifiers | Lioncash | 2020-09-23 | 1 | -5/+3 |
| | | | | | | | | Using statements already make these unnecessary. | ||||
| * | shader/registry: Make use of designated initializers where applicable | Lioncash | 2020-09-23 | 1 | -17/+19 |
| | | | | | | | | Same behavior, less repetition. | ||||
* | | Merge pull request #4711 from lioncash/move5 | bunnei | 2020-09-25 | 1 | -16/+19 |
|\ \ | | | | | | | arithmetic_integer_immediate: Make use of std::move where applicable | ||||
| * | | arithmetic_integer_immediate: Make use of std::move where applicable | Lioncash | 2020-09-24 | 1 | -16/+19 |
| |/ | | | | | | | | | Same behavior, minus any redundant atomic reference count increments and decrements. | ||||
* | | Merge pull request #4674 from ReinUsesLisp/timeline-semaphores | bunnei | 2020-09-24 | 1 | -0/+11 |
|\ \ | | | | | | | renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore | ||||
| * | | renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore | ReinUsesLisp | 2020-09-19 | 1 | -0/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reworks how host<->device synchronization works on the Vulkan backend. Instead of "protecting" resources with a fence and signalling these as free when the fence is known to be signalled by the host GPU, use timeline semaphores. Vulkan timeline semaphores allow use to work on a subset of D3D12 fences. As far as we are concerned, timeline semaphores are a value set by the host or the device that can be waited by either of them. Taking advantange of this, we can have a monolithically increasing atomic value for each submission to the graphics queue. Instead of protecting resources with a fence, we simply store the current logical tick (the atomic value stored in CPU memory). When we want to know if a resource is free, it can be compared to the current GPU tick. This greatly simplifies resource management code and the free status of resources should have less false negatives. To workaround bugs in validation layers, when these are attached there's a thread waiting for timeline semaphores. | ||||
* | | | control_flow: emplace elements in place within TryQuery() | Lioncash | 2020-09-23 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | Places data structures where they'll eventually be moved to to avoid needing to even move them in the first place. | ||||
* | | | control_flow: Make use of std::move in InsertBranch() | Lioncash | 2020-09-23 | 1 | -7/+8 |
| |/ |/| | | | | | Avoids unnecessary atomic increments and decrements. | ||||
* | | General: Make use of std::nullopt where applicable | Lioncash | 2020-09-22 | 2 | -18/+11 |
| | | | | | | | | | | | | | | | | Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals. | ||||
* | | Merge pull request #4672 from lioncash/narrowing | Rodrigo Locatti | 2020-09-17 | 1 | -1/+1 |
|\ \ | | | | | | | decoder/texture: Eliminate narrowing conversion in GetTldCode() | ||||
| * | | decoder/texture: Eliminate narrowing conversion in GetTldCode() | Lioncash | 2020-09-17 | 1 | -1/+1 |
| |/ | | | | | | | The assignment was previously truncating a u64 value to a bool. | ||||
* / | decode/image: Eliminate switch fallthrough in DecodeImage() | Lioncash | 2020-09-17 | 1 | -0/+1 |
|/ | | | | | Fortunately this didn't result in any issues, given the block that code was falling through to would immediately break. | ||||
* | video_core: Enforce -Werror=switch | ReinUsesLisp | 2020-09-16 | 2 | -4/+13 |
| | | | | This forces us to fix all -Wswitch warnings in video_core. | ||||
* | video_core: Remove all Core::System references in renderer | ReinUsesLisp | 2020-09-06 | 2 | -9/+4 |
| | | | | | | | | | Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend. | ||||
* | Merge pull request #4575 from lioncash/async | bunnei | 2020-09-03 | 2 | -17/+15 |
|\ | | | | | async_shaders: Mark getters as const member functions | ||||
| * | async_shaders: Mark getters as const member functions | Lioncash | 2020-08-24 | 2 | -17/+15 |
| | | | | | | | | While we're at it, we can also mark them as nodiscard. | ||||
* | | Merge pull request #4524 from lioncash/memory-log | bunnei | 2020-08-27 | 1 | -1/+2 |
|\ \ | |/ |/| | shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message | ||||
| * | shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message | Lioncash | 2020-08-14 | 1 | -1/+2 |
| | | | | | | | | | | We need to provide a message for this variant of the macro, so we can simply log out the type being used. | ||||
* | | Merge pull request #4443 from ameerj/vk-async-shaders | David | 2020-08-17 | 2 | -30/+99 |
|\ \ | | | | | | | vulkan_renderer: Async shader/graphics pipeline compilation | ||||
| * | | Remove unneeded newlines, optional Registry in shader params | ameerj | 2020-08-16 | 2 | -8/+4 |
| | | | | | | | | | | | | Addressing feedback from Rodrigo | ||||
| * | | Morph: Update worker allocation comment | Ameer J | 2020-08-16 | 1 | -1/+1 |
| | | | | | | | | | Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> | ||||
| * | | move thread 1/4 count computation into allocate workers method | ameerj | 2020-08-16 | 2 | -3/+12 |
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| * | | Address feedback, add shader compile notifier, update setting text | ameerj | 2020-08-16 | 2 | -68/+65 |
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| * | | Vk Async Worker directly emplace in cache | ameerj | 2020-08-16 | 1 | -53/+25 |
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| * | | Address feedback. Bruteforce delete duplicates | ameerj | 2020-08-16 | 2 | -61/+78 |
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| * | | Vk Async pipeline compilation | ameerj | 2020-08-16 | 2 | -6/+84 |
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* / | async_shaders: Resolve -Wpessimizing-move warning | Lioncash | 2020-08-14 | 1 | -2/+2 |
|/ | | | | | Prevents pessimization of the move constructor (which thankfully didn't actually happen in practice here, given std::thread isn't copyable). | ||||
* | General: Tidy up clang-format warnings part 2 | Lioncash | 2020-08-13 | 2 | -17/+19 |
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* | Merge pull request #4391 from lioncash/nrvo | bunnei | 2020-07-24 | 4 | -22/+22 |
|\ | | | | | video_core: Allow copy elision to take place where applicable | ||||
| * | video_core: Allow copy elision to take place where applicable | Lioncash | 2020-07-21 | 4 | -22/+22 |
| | | | | | | | | | | Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them. | ||||
* | | Merge pull request #4361 from ReinUsesLisp/lane-id | Rodrigo Locatti | 2020-07-21 | 1 | -2/+1 |
|\ \ | | | | | | | decode/other: Implement S2R.LaneId | ||||
| * | | decode/other: Implement S2R.LaneId | ReinUsesLisp | 2020-07-16 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | | This maps to host's thread id. - Fixes graphical issues on Paper Mario. | ||||
* | | | Merge pull request #4324 from ReinUsesLisp/formats | bunnei | 2020-07-21 | 1 | -27/+27 |
|\ \ \ | |_|/ |/| | | video_core: Fix, add and rename pixel formats | ||||
| * | | video_core: Rearrange pixel format names | ReinUsesLisp | 2020-07-13 | 1 | -27/+27 |
| |/ | | | | | | | | | | | Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs. | ||||
* | | Fix style issues | David Marcec | 2020-07-18 | 1 | -4/+10 |
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* | | Remove duplicate config | David Marcec | 2020-07-17 | 1 | -0/+1 |
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* | | Use conditional var | David Marcec | 2020-07-17 | 2 | -9/+15 |
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* | | async shaders | David Marcec | 2020-07-17 | 2 | -0/+277 |
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* | Merge pull request #4147 from ReinUsesLisp/hset2-imm | bunnei | 2020-06-27 | 1 | -21/+67 |
|\ | | | | | shader/half_set: Implement HSET2_IMM | ||||
| * | shader/half_set: Implement HSET2_IMM | ReinUsesLisp | 2020-06-23 | 1 | -21/+67 |
| | | | | | | | | | | | | Add HSET2_IMM. Due to the complexity of the encoding avoid using BitField unions and read the relevant bits from the code itself. This is less error prone. | ||||
* | | Merge pull request #4083 from Morph1984/B10G11R11F | bunnei | 2020-06-24 | 1 | -9/+17 |
|\ \ | |/ |/| | decode/image: Implement B10G11R11F | ||||
| * | decode/image: Implement B10G11R11F | Morph | 2020-06-20 | 1 | -9/+17 |
| | | | | | | | | - Used by Kirby Star Allies | ||||
* | | memory_util: boost hashes are size_t | MerryMage | 2020-06-18 | 1 | -2/+2 |
|/ | | | | | * boost::hash_value returns a size_t * boost::hash_combine takes a size_t& argument | ||||
* | shader/texture: Join separate image and sampler pairs offline | ReinUsesLisp | 2020-06-05 | 7 | -69/+146 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | Games using D3D idioms can join images and samplers when a shader executes, instead of baking them into a combined sampler image. This is also possible on Vulkan. One approach to this solution would be to use separate samplers on Vulkan and leave this unimplemented on OpenGL, but we can't do this because there's no consistent way of determining which constant buffer holds a sampler and which one an image. We could in theory find the first bit and if it's in the TIC area, it's an image; but this falls apart when an image or sampler handle use an index of zero. The used approach is to track for a LOP.OR operation (this is done at an IR level, not at an ISA level), track again the constant buffers used as source and store this pair. Then, outside of shader execution, join the sample and image pair with a bitwise or operation. This approach won't work on games that truly use separate samplers in a meaningful way. For example, pooling textures in a 2D array and determining at runtime what sampler to use. This invalidates OpenGL's disk shader cache :) - Used mostly by D3D ports to Switch | ||||
* | shader/track: Move bindless tracking to a separate function | ReinUsesLisp | 2020-06-05 | 2 | -25/+39 |
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* | Merge pull request #4016 from ReinUsesLisp/invocation-info | LC | 2020-06-02 | 1 | -1/+1 |
|\ | | | | | shader/other: Fix hardcoded value in S2R INVOCATION_INFO | ||||
| * | shader/other: Fix hardcoded value in S2R INVOCATION_INFO | ReinUsesLisp | 2020-05-30 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive. | ||||
* | | shader/other: Implement MEMBAR.CTS | ReinUsesLisp | 2020-05-27 | 2 | -4/+15 |
|/ | | | | | This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it. | ||||
* | Merge pull request #3981 from ReinUsesLisp/bar | bunnei | 2020-05-26 | 2 | -0/+6 |
|\ | | | | | shader/other: Implement BAR.SYNC 0x0 | ||||
| * | shader/other: Implement BAR.SYNC 0x0 | ReinUsesLisp | 2020-05-22 | 2 | -0/+6 |
| | | | | | | | | | | Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here. | ||||
* | | Merge pull request #3980 from ReinUsesLisp/red-op | bunnei | 2020-05-26 | 1 | -2/+1 |
|\ \ | | | | | | | shader/memory: Implement non-addition operations in RED | ||||
| * | | shader/memory: Implement non-addition operations in RED | ReinUsesLisp | 2020-05-22 | 1 | -2/+1 |
| |/ | | | | | | | Trivially implement these instructions. They are used in Astral Chain. | ||||
* / | shader/other: Implement thread comparisons (NV_shader_thread_group) | ReinUsesLisp | 2020-05-22 | 2 | -0/+26 |
|/ | | | | | | | | | | | Hardware S2R special registers match gl_Thread*MaskNV. We can trivially implement these using Nvidia's extension on OpenGL or naively stubbing them with the ARB instructions to match. This might cause issues if the host device warp size doesn't match Nvidia's. That said, this is unlikely on proper shaders. Refer to the attached url for more documentation about these flags. https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt | ||||
* | shader_ir: Separate float-point comparisons in ordered and unordered | ReinUsesLisp | 2020-05-09 | 4 | -78/+66 |
| | | | | | This allows us to use native SPIR-V instructions without having to manually check for NAN. | ||||
* | Merge pull request #3693 from ReinUsesLisp/clean-samplers | bunnei | 2020-05-02 | 5 | -223/+168 |
|\ | | | | | shader/texture: Support multiple unknown sampler properties | ||||
| * | shader/texture: Support multiple unknown sampler properties | ReinUsesLisp | 2020-04-23 | 2 | -62/+87 |
| | | | | | | | | | | | | | | | | | | This allows deducing some properties from the texture instruction before asking the runtime. By doing this we can handle type mismatches in some instructions from the renderer instead of the shader decoder. Fixes texelFetch issues with games using 2D texture instructions on a 1D sampler. | ||||
| * | shader_ir: Turn classes into data structures | ReinUsesLisp | 2020-04-23 | 5 | -182/+102 |
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* | | Merge pull request #3799 from ReinUsesLisp/iadd-cc | bunnei | 2020-04-30 | 3 | -27/+58 |
|\ \ | | | | | | | shader: Implement P2R CC, IADD Rd.CC and IADD.X | ||||
| * | | shader/arithmetic_integer: Fix tracking issue in temporary | ReinUsesLisp | 2020-04-28 | 1 | -4/+0 |
| | | | | | | | | | | | | | | | This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented. It caused issues when tracking global buffers. | ||||
| * | | shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented | ReinUsesLisp | 2020-04-26 | 1 | -1/+6 |
| | | | | | | | | | | | | | | | IADD.X Rd.CC requires some extra logic that is not currently implemented. Abort when this is hit. | ||||
| * | | shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow | ReinUsesLisp | 2020-04-26 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | Signed integer addition overflow might be undefined behavior. It's free to change operations to UAdd and use unsigned integers to avoid potential bugs. | ||||
| * | | shader/arithmetic_integer: Implement IADD.X | ReinUsesLisp | 2020-04-26 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | IADD.X takes the carry flag and adds it to the result. This is generally used to emulate 64-bit operations with 32-bit registers. | ||||
| * | | shader/arithmetic_integer: Implement CC for IADD | ReinUsesLisp | 2020-04-26 | 2 | -3/+21 |
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| * | | decode/register_set_predicate: Implement CC | ReinUsesLisp | 2020-04-26 | 1 | -9/+14 |
| | | | | | | | | | | | | | | | | | | P2R CC takes the state of condition codes and puts them into a register. We already have this implemented for PR (predicates). This commit implements CC over that. | ||||
| * | | decode/register_set_predicate: Use move for shared pointers | ReinUsesLisp | 2020-04-26 | 1 | -16/+17 |
| | | | | | | | | | | | | Avoid atomic counters used by shared pointers. | ||||
* | | | Merge pull request #3788 from FernandoS27/revert | bunnei | 2020-04-30 | 1 | -14/+6 |
|\ \ \ | | | | | | | | | Revert: shader_decode: Fix LD, LDG when track constant buffer. | ||||
| * | | | Revert: shader_decode: Fix LD, LDG when track constant buffer. | Fernando Sahmkow | 2020-04-24 | 1 | -14/+6 |
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* | | | Merge pull request #3784 from ReinUsesLisp/shader-memory-util | bunnei | 2020-04-28 | 5 | -24/+127 |
|\ \ \ | |_|/ |/| | | shader/memory_util: Deduplicate code | ||||
| * | | shader/memory_util: Deduplicate code | ReinUsesLisp | 2020-04-26 | 5 | -24/+127 |
| |/ | | | | | | | | | | | | | | | Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader. | ||||
* | | Merge pull request #3734 from ReinUsesLisp/half-float-mods | bunnei | 2020-04-25 | 1 | -14/+37 |
|\ \ | | | | | | | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits | ||||
| * | | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits | ReinUsesLisp | 2020-04-23 | 1 | -14/+37 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The encoding for negation and absolute value was wrong. Extracting is now done manually. Similar instructions having different encodings is the rule, not the exception. To keep sanity and readability I preferred to extract the desired bit manually. This is implemented against nxas: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L68 That is itself tested against nvdisasm (Nvidia's official disassembler). | ||||
* | | | Merge pull request #3749 from ReinUsesLisp/lea-imm | bunnei | 2020-04-24 | 1 | -2/+2 |
|\ \ \ | |_|/ |/| | | shader/arithmetic_integer: Fix LEA_IMM encoding | ||||
| * | | shader/arithmetic_integer: Fix LEA_IMM encoding | ReinUsesLisp | 2020-04-21 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that using nxas as reference: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L122 | ||||
* | | | Merge pull request #3697 from lioncash/declarations | bunnei | 2020-04-23 | 1 | -2/+2 |
|\ \ \ | | | | | | | | | CMakeLists: Enable -Wmissing-declarations on Linux builds | ||||
| * | | | General: Resolve warnings related to missing declarations | Lioncash | 2020-04-17 | 1 | -2/+2 |
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* | | | Merge pull request #3698 from lioncash/warning | bunnei | 2020-04-21 | 2 | -12/+13 |
|\ \ \ | |_|/ |/| | | General: Resolve minor assorted warnings | ||||
| * | | decode/memory: Resolve unused variable warning | Lioncash | 2020-04-17 | 1 | -1/+1 |
| | | | | | | | | | | | | Only the first element of the returned pair is ever used. | ||||
| * | | decode/texture: Resolve unused variable warnings. | Lioncash | 2020-04-17 | 1 | -5/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | Some variables aren't used, so we can remove these. Unfortunately, diagnostics are still reported on structured bindings even when annotated with [[maybe_unused]], so we need to unpack the elements that we want to use manually. | ||||
| * | | decode/texture: Collapse loop down into std::generate | Lioncash | 2020-04-17 | 1 | -3/+1 |
| | | | | | | | | | | | | Same behavior, less code. | ||||
| * | | decode/texture: Eliminate trivial missing field initializer warnings | Lioncash | 2020-04-17 | 1 | -3/+4 |
| |/ | | | | | | | We can just specify the initializers. | ||||
* | | Merge pull request #3679 from lioncash/track | bunnei | 2020-04-19 | 1 | -5/+6 |
|\ \ | |/ |/| | track: Eliminate redundant copies | ||||
| * | track: Eliminate redundant copies | Lioncash | 2020-04-16 | 1 | -5/+6 |
| | | | | | | | | | | Two variables can be references, while two others can be std::moved. Makes for 4 less atomic reference count increments and decrements. | ||||
* | | Merge pull request #3673 from lioncash/extra | bunnei | 2020-04-17 | 3 | -10/+15 |
|\ \ | | | | | | | CMakeLists: Specify -Wextra on linux builds | ||||
| * | | CMakeLists: Specify -Wextra on linux builds | Lioncash | 2020-04-16 | 3 | -10/+15 |
| |/ | | | | | | | | | | | | | | | | | | | | | Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well. | ||||
* | | Merge pull request #3689 from lioncash/unused-var | Rodrigo Locatti | 2020-04-16 | 1 | -1/+0 |
|\ \ | | | | | | | decode/shift: Remove unused variable within Shift() | ||||
| * | | decode/shift: Remove unused variable within Shift() | Lioncash | 2020-04-16 | 1 | -1/+0 |
| |/ | | | | | | | | | Removes a redundant variable that is already satisfied by the IsFull() utility function. | ||||
* / | control_flow: Make use of std::move in TryInspectAddress() | Lioncash | 2020-04-16 | 1 | -3/+3 |
|/ | | | | Eliminates redundant atomic reference count increments and decrements. | ||||
* | Merge pull request #3612 from ReinUsesLisp/red | Fernando Sahmkow | 2020-04-15 | 2 | -43/+71 |
|\ | | | | | shader/memory: Implement RED.E.ADD and minor changes to ATOM | ||||
| * | shader/memory: Implement RED.E.ADD | ReinUsesLisp | 2020-04-06 | 2 | -1/+29 |
| | | | | | | | | | | | | | | | | Implements a reduction operation. It's an atomic operation that doesn't return a value. This commit introduces another primitive because some shading languages might have a primitive for reduction operations. | ||||
| * | shader/memory: Add "using std::move" | ReinUsesLisp | 2020-04-06 | 1 | -11/+13 |
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| * | shader/memory: Minor fixes in ATOM | ReinUsesLisp | 2020-04-06 | 1 | -32/+30 |
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* | | shader/arithmetic: Add FCMP_CR variant | ReinUsesLisp | 2020-04-15 | 1 | -1/+2 |
| | | | | | | | | Adds another variant of FCMP. | ||||
* | | Merge pull request #3619 from ReinUsesLisp/i2i | Mat M | 2020-04-13 | 1 | -13/+100 |
|\ \ | | | | | | | shader/conversion: Implement I2I sign extension, saturation and selection | ||||
| * | | shader/conversion: Implement I2I sign extension, saturation and selection | ReinUsesLisp | 2020-04-07 | 1 | -13/+100 |
| | | | | | | | | | | | | | | | | | | | | | | | | Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet. | ||||
* | | | Merge pull request #3633 from ReinUsesLisp/clean-texdec | Mat M | 2020-04-13 | 1 | -14/+0 |
|\ \ \ | | | | | | | | | shader/texture: Remove type mismatches management from shader decoder | ||||
| * | | | shader/texture: Remove type mismatches management from shader decoder | ReinUsesLisp | 2020-04-10 | 1 | -14/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit. | ||||
* | | | | Merge pull request #3578 from ReinUsesLisp/vmnmx | Fernando Sahmkow | 2020-04-12 | 2 | -0/+61 |
|\ \ \ \ | |/ / / |/| | | | shader/video: Partially implement VMNMX | ||||
| * | | | shader/video: Partially implement VMNMX | ReinUsesLisp | 2020-04-12 | 2 | -0/+61 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance). | ||||
* | | | | Merge pull request #3601 from ReinUsesLisp/some-shader-encodings | bunnei | 2020-04-09 | 2 | -3/+12 |
|\ \ \ \ | | | | | | | | | | | video_core/shader: Add some instruction and S2R encodings | ||||
| * | | | | shader/other: Add error message for some S2R registers | ReinUsesLisp | 2020-04-04 | 1 | -0/+6 |
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| * | | | | shader_bytecode: Rename MOV_SYS to S2R | ReinUsesLisp | 2020-04-04 | 1 | -3/+3 |
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| * | | | | shader_ir: Add error message for EXIT.FCSM_TR | ReinUsesLisp | 2020-04-04 | 1 | -0/+3 |
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* | | | | Merge pull request #3489 from namkazt/patch-2 | Rodrigo Locatti | 2020-04-07 | 2 | -11/+353 |
|\ \ \ \ | |_|_|/ |/| | | | shader: implement SULD.D bits32/64 | ||||
| * | | | address nit. | Nguyen Dac Nam | 2020-04-07 | 1 | -1/+1 |
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| * | | | Apply suggestions from code review | Nguyen Dac Nam | 2020-04-07 | 1 | -9/+9 |
| | | | | | | | | | | | | Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | ||||
| * | | | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | 2020-04-06 | 2 | -19/+15 |
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| * | | | shader_decode: SULD.D avoid duplicate code block. | namkazy | 2020-04-06 | 1 | -39/+2 |
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| * | | | shader_decode: SULD.D fix conversion error. | namkazy | 2020-04-06 | 1 | -3/+3 |
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| * | | | shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. | namkazy | 2020-04-06 | 3 | -42/+101 |
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| * | | | silent warning (conversion error) | namkazy | 2020-04-05 | 1 | -3/+2 |
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| * | | | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | 2020-04-05 | 1 | -5/+4 |
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| * | | | shader_decode: SULD.D fix decode SNORM component | namkazy | 2020-04-05 | 1 | -10/+9 |
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| * | | | clang-format | namkazy | 2020-04-05 | 1 | -2/+2 |
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| * | | | shader_decode: get sampler descriptor from registry. | namkazy | 2020-04-05 | 1 | -77/+93 |
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| * | | | tweaking. | namkazy | 2020-04-05 | 1 | -3/+3 |
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| * | | | cleanup unuse params | namkazy | 2020-04-05 | 1 | -8/+6 |
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| * | | | cleanup debug code. | namkazy | 2020-04-05 | 1 | -14/+3 |
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| * | | | reimplement get component type, uncomment mistaken code | namkazy | 2020-04-05 | 1 | -18/+93 |
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| * | | | remove disable optimize | namkazy | 2020-04-05 | 1 | -2/+0 |
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| * | | | [wip] reimplement SULD.D | namkazy | 2020-04-05 | 1 | -22/+229 |
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| * | | | add shader stage when init shader ir | namkazy | 2020-04-05 | 2 | -5/+7 |
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| * | | | clang-fix | Nguyen Dac Nam | 2020-04-05 | 1 | -1/+1 |
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| * | | | shader: image - import PredCondition | Nguyen Dac Nam | 2020-04-05 | 1 | -0/+1 |
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| * | | | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | 2020-04-05 | 1 | -4/+28 |
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| * | | | shader: SULD.D import StoreType | Nguyen Dac Nam | 2020-04-05 | 1 | -0/+1 |
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| * | | | shader: implement SULD.D bits32 | Nguyen Dac Nam | 2020-04-05 | 1 | -11/+27 |
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* | | | Merge pull request #3592 from ReinUsesLisp/ipa | Fernando Sahmkow | 2020-04-06 | 1 | -15/+21 |
|\ \ \ | |/ / |/| | | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ||||
| * | | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 2020-04-02 | 1 | -15/+21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | ||||
* | | | shader/memory: Silence no return value warning | ReinUsesLisp | 2020-04-02 | 1 | -0/+3 |
|/ / | | | | | | | Silences a warning about control paths not all returning a value. | ||||
* | | Merge pull request #3561 from ReinUsesLisp/f2f-conversion | Fernando Sahmkow | 2020-03-31 | 1 | -5/+10 |
|\ \ | | | | | | | shader/conversion: Fix F2F rounding operations with different sizes | ||||
| * | | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | 2020-03-26 | 1 | -5/+10 |
| |/ | | | | | | | | | | | | | | | | | Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | ||||
* | | Merge pull request #3577 from ReinUsesLisp/lea | Fernando Sahmkow | 2020-03-31 | 1 | -11/+4 |
|\ \ | | | | | | | shader/lea: Fix LEA implementation | ||||
| * | | shader/lea: Simplify generated LEA code | ReinUsesLisp | 2020-03-28 | 1 | -3/+2 |
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| * | | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | 2020-03-27 | 1 | -2/+2 |
| | | | | | | | | | | | | They were swapped. | ||||
| * | | shader/lea: Remove const and use move when possible | ReinUsesLisp | 2020-03-27 | 1 | -11/+5 |
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* | | clang-format | Nguyen Dac Nam | 2020-03-31 | 1 | -2/+1 |
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* | | shader_decode: fix by suggestion | Nguyen Dac Nam | 2020-03-31 | 1 | -27/+22 |
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* | | clang-format | namkazy | 2020-03-30 | 1 | -3/+3 |
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* | | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | 2020-03-30 | 2 | -70/+53 |
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* | | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | 2020-03-30 | 1 | -6/+39 |
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* | | clang-format | namkazy | 2020-03-30 | 1 | -3/+3 |
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* | | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | 2020-03-30 | 1 | -10/+42 |
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* | | shader: node - update correct comment | Nguyen Dac Nam | 2020-03-30 | 1 | -15/+15 |
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* | | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | 2020-03-30 | 1 | -1/+15 |
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* | Merge pull request #3544 from makigumo/myfork/patch-2 | bunnei | 2020-03-26 | 1 | -4/+5 |
|\ | | | | | xmad: fix clang build error | ||||
| * | xmad: fix clang build error | makigumo | 2020-03-23 | 1 | -4/+5 |
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* | | Merge pull request #3520 from ReinUsesLisp/legacy-varyings | bunnei | 2020-03-26 | 2 | -35/+58 |
|\ \ | |/ |/| | gl_shader_decompiler: Implement legacy varyings | ||||
| * | shader/shader_ir: Track usage in input attribute and of legacy varyings | ReinUsesLisp | 2020-03-16 | 2 | -34/+58 |
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| * | shader/shader_ir: Fix clip distance usage stores | ReinUsesLisp | 2020-03-16 | 1 | -2/+1 |
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| * | shader/shader_ir: Change declare output attribute to a switch | ReinUsesLisp | 2020-03-16 | 1 | -9/+9 |
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* | | Merge pull request #3505 from namkazt/patch-8 | bunnei | 2020-03-19 | 1 | -15/+48 |
|\ \ | | | | | | | shader_decode: implement XMAD mode CSfu | ||||
| * | | nit & remove some optional param | Nguyen Dac Nam | 2020-03-13 | 1 | -10/+11 |
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| * | | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | 2020-03-13 | 1 | -9/+41 |
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* | | | Merge pull request #3502 from namkazt/patch-3 | Rodrigo Locatti | 2020-03-16 | 2 | -21/+50 |
|\ \ \ | |_|/ |/| | | shader_decode: Reimplement BFE instructions | ||||
| * | | clang-format | Nguyen Dac Nam | 2020-03-14 | 1 | -2/+1 |
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| * | | nit | Nguyen Dac Nam | 2020-03-14 | 1 | -1/+1 |
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| * | | clang-format | Nguyen Dac Nam | 2020-03-13 | 1 | -4/+8 |
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| * | | Apply suggestions from code review | Nguyen Dac Nam | 2020-03-13 | 1 | -5/+5 |
| | | | | | | | | | Co-Authored-By: Mat M. <mathew1800@gmail.com> | ||||
| * | | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | 2020-03-13 | 1 | -0/+3 |
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| * | | shader_decode: implement BREV on BFE | Nguyen Dac Nam | 2020-03-13 | 1 | -6/+25 |
| | | | | | | | | | Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | ||||
| * | | node_helper: add IBitfieldExtract case | Nguyen Dac Nam | 2020-03-13 | 1 | -0/+2 |
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| * | | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | 2020-03-13 | 1 | -25/+27 |
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* | | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | 2020-03-13 | 2 | -0/+2 |
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* | | shader/transform_feedback: Add host API friendly TFB builder | ReinUsesLisp | 2020-03-13 | 2 | -0/+136 |
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* | | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | 2020-03-09 | 2 | -3/+12 |
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* | | shader/registry: Address feedback | ReinUsesLisp | 2020-03-09 | 2 | -12/+17 |
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* | | shader/registry: Cache tessellation state | ReinUsesLisp | 2020-03-09 | 2 | -2/+9 |
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* | | shader/registry: Store graphics and compute metadata | ReinUsesLisp | 2020-03-09 | 3 | -36/+81 |
| | | | | | | | | | | Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size). | ||||
* | | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 2020-03-09 | 9 | -50/+54 |
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* | | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 2020-03-09 | 4 | -28/+17 |
|/ | | | | | Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | ||||
* | Merge pull request #3451 from ReinUsesLisp/indexed-textures | bunnei | 2020-03-05 | 1 | -1/+1 |
|\ | | | | | vk_shader_decompiler: Implement indexed textures | ||||
| * | shader: Simplify indexed sampler usages | ReinUsesLisp | 2020-02-24 | 1 | -1/+1 |
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* | | nit: move comment to right place. | Nguyen Dac Nam | 2020-02-29 | 1 | -2/+2 |
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* | | shader_decode: Fix LD, LDG when track constant buffer | Nguyen Dac Nam | 2020-02-28 | 1 | -4/+12 |
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* | | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | 2020-02-27 | 1 | -19/+14 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> | ||||
* | | Merge pull request #3440 from namkazt/patch-6 | bunnei | 2020-02-26 | 1 | -36/+58 |
|\ \ | |/ |/| | shader: implement LOP3 fast replace for old function | ||||
| * | nit: add const to where it need. | Nguyen Dac Nam | 2020-02-21 | 1 | -14/+14 |
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| * | shader: implement LOP3 fast replace for old function | Nguyen Dac Nam | 2020-02-21 | 1 | -36/+58 |
| | | | | | | ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/ | ||||
* | | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | 2020-02-21 | 1 | -1/+1 |
|/ | | | | | Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. | ||||
* | Merge pull request #3415 from ReinUsesLisp/texture-code | bunnei | 2020-02-20 | 1 | -43/+28 |
|\ | | | | | shader/texture: Allow 2D shadow arrays and simplify code | ||||
| * | shader/texture: Allow 2D shadow arrays and simplify code | ReinUsesLisp | 2020-02-15 | 1 | -43/+28 |
| | | | | | | | | | | | | | | Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes. | ||||
* | | shader_conversion: I2F : add Assert for case src_size is Short | Nguyen Dac Nam | 2020-02-19 | 1 | -0/+3 |
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* | | fix warning | Nguyen Dac Nam | 2020-02-19 | 1 | -1/+1 |
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* | | clang-format fix | Nguyen Dac Nam | 2020-02-19 | 1 | -1/+1 |
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* | | shader_conversion: add conversion I2F for Short | Nguyen Dac Nam | 2020-02-19 | 1 | -9/+6 |
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* | Merge pull request #3379 from ReinUsesLisp/cbuf-offset | bunnei | 2020-02-14 | 2 | -3/+3 |
|\ | | | | | shader/decode: Fix constant buffer offsets | ||||
| * | shader/decode: Fix constant buffer offsets | ReinUsesLisp | 2020-02-05 | 2 | -3/+3 |
| | | | | | | | | | | | | Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs. | ||||
* | | Merge pull request #3369 from ReinUsesLisp/shf | bunnei | 2020-02-08 | 1 | -11/+102 |
|\ \ | |/ |/| | shader/shift: Implement SHF | ||||
| * | shader/shift: Implement SHIFT_RIGHT_{IMM,R} | ReinUsesLisp | 2020-02-02 | 1 | -26/+58 |
| | | | | | | | | Shifts a pair of registers to the right and returns the low register. | ||||
| * | shader/shift: Implement SHF_LEFT_{IMM,R} | ReinUsesLisp | 2020-02-02 | 1 | -10/+69 |
| | | | | | | | | Shifts a pair of registers to the left and returns the high register. | ||||
* | | Merge pull request #3357 from ReinUsesLisp/bfi-rc | bunnei | 2020-02-04 | 1 | -2/+5 |
|\ \ | | | | | | | shader/bfi: Implement register-constant buffer variant | ||||
| * | | shader/bfi: Implement register-constant buffer variant | ReinUsesLisp | 2020-01-27 | 1 | -2/+5 |
| | | | | | | | | | | | | | | | It's the same as the variant that was implemented, but it takes the operands from another source. | ||||
* | | | Merge pull request #3356 from ReinUsesLisp/fcmp | bunnei | 2020-02-04 | 1 | -1/+10 |
|\ \ \ | | | | | | | | | shader/arithmetic: Implement FCMP | ||||
| * | | | shader/arithmetic: Implement FCMP | ReinUsesLisp | 2020-01-27 | 1 | -1/+10 |
| |/ / | | | | | | | | | | | | | Compares the third operand with zero, then selects between the first and second. | ||||
* | | | Merge pull request #3337 from ReinUsesLisp/vulkan-staged | bunnei | 2020-02-03 | 1 | -3/+6 |
|\ \ \ | | | | | | | | | yuzu: Implement Vulkan frontend | ||||
| * | | | shader/other: Fix skips for SYNC and BRK | ReinUsesLisp | 2020-01-29 | 1 | -2/+2 |
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| * | | | shader/other: Stub S2R LaneId | ReinUsesLisp | 2020-01-29 | 1 | -1/+4 |
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* | | | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | 2020-02-02 | 5 | -12/+12 |
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* | | | Merge pull request #3282 from FernandoS27/indexed-samplers | bunnei | 2020-02-02 | 9 | -43/+397 |
|\ \ \ | | | | | | | | | Partially implement Indexed samplers in general and specific code in GLSL | ||||
| * | | | Shader_IR: Address feedback. | Fernando Sahmkow | 2020-01-25 | 7 | -31/+33 |
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| * | | | Shader_IR: Change name of TrackSampler function so it does not confuse with the type. | Fernando Sahmkow | 2020-01-24 | 3 | -7/+10 |
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| * | | | Shader_IR: Corrections, styling and extras. | Fernando Sahmkow | 2020-01-24 | 1 | -2/+4 |
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| * | | | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | 2020-01-24 | 4 | -23/+53 |
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| * | | | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | 2020-01-24 | 3 | -1/+34 |
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| * | | | Shader_IR: deduce size of indexed samplers | Fernando Sahmkow | 2020-01-24 | 4 | -8/+60 |
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| * | | | Shader_IR: Setup Indexed Samplers on the IR | Fernando Sahmkow | 2020-01-24 | 1 | -20/+46 |
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| * | | | Shader_IR: Implement initial code for tracking indexed samplers. | Fernando Sahmkow | 2020-01-24 | 4 | -0/+139 |
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| * | | | Shader_IR: Address Feedback | Fernando Sahmkow | 2020-01-24 | 2 | -25/+25 |
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| * | | | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | 2020-01-24 | 1 | -1/+1 |
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| * | | | Shader_IR: Address Feedback | Fernando Sahmkow | 2020-01-24 | 2 | -17/+24 |
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| * | | | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | 2020-01-24 | 2 | -0/+29 |
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| * | | | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 2020-01-24 | 4 | -0/+31 |
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* | | | Merge pull request #3347 from ReinUsesLisp/local-mem | bunnei | 2020-01-30 | 1 | -30/+55 |
|\ \ \ | |_|/ |/| | | shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 | ||||
| * | | shader/memory: Implement STL.S16 and STS.S16 | ReinUsesLisp | 2020-01-25 | 1 | -3/+10 |
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| * | | shader/memory: Implement unaligned LDL.S16 and LDS.S16 | ReinUsesLisp | 2020-01-25 | 1 | -5/+3 |
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| * | | shader/memory: Move unaligned load/store to functions | ReinUsesLisp | 2020-01-25 | 1 | -18/+27 |
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| * | | shader/memory: Implement LDL.S16 and LDS.S16 | ReinUsesLisp | 2020-01-25 | 1 | -12/+23 |
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* / | shader/memory: Implement ATOM.ADD | ReinUsesLisp | 2020-01-26 | 2 | -2/+22 |
|/ | | | | | | | | | | | | | ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition. | ||||
* | Merge pull request #3273 from FernandoS27/txd-array | bunnei | 2020-01-24 | 1 | -5/+12 |
|\ | | | | | Shader_IR: Implement TXD Array. | ||||
| * | Shader_IR: Implement TXD Array. | Fernando Sahmkow | 2020-01-04 | 1 | -5/+12 |
| | | | | | | | | | | This commit extends the compilation of TXD to support array samplers on TXD. | ||||
* | | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | 2020-01-16 | 2 | -0/+21 |
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* | | control_flow: Silence -Wreorder warning for CFGRebuildState | Lioncash | 2020-01-14 | 1 | -1/+1 |
| | | | | | | | | | | Organizes the initializer list in the same order that the variables would actually be initialized in. | ||||
* | | Merge pull request #3287 from ReinUsesLisp/ldg-stg-16 | bunnei | 2020-01-14 | 2 | -34/+52 |
|\ \ | | | | | | | shader_ir/memory: Implement u16 and u8 for STG and LDG | ||||
| * | | shader_ir/memory: Implement u16 and u8 for STG and LDG | ReinUsesLisp | 2020-01-09 | 2 | -34/+52 |
| | | | | | | | | | | | | | | | | | | | | | Using the same technique we used for u8 on LDG, implement u16. In the case of STG, load memory and insert the value we want to set into it with bitfieldInsert. Then set that value. | ||||
* | | | shader_ir/texture: Simplify AOFFI code | ReinUsesLisp | 2020-01-09 | 1 | -10/+6 |
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* | | Merge pull request #3258 from FernandoS27/shader-amend | bunnei | 2020-01-04 | 3 | -2/+38 |
|\ \ | |/ |/| | Shader_IR: add the ability to amend code in the shader ir. | ||||
| * | Shader_IR: Address Feedback | Fernando Sahmkow | 2020-01-04 | 3 | -11/+11 |
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| * | Shader_IR: add the ability to amend code in the shader ir. | Fernando Sahmkow | 2019-12-30 | 3 | -3/+39 |
| | | | | | | | | | | | | | | This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers. | ||||
* | | Merge pull request #3239 from ReinUsesLisp/p2r | bunnei | 2020-01-01 | 1 | -16/+44 |
|\ \ | |/ |/| | shader/p2r: Implement P2R Pr | ||||
| * | shader/p2r: Implement P2R Pr | ReinUsesLisp | 2019-12-20 | 1 | -1/+15 |
| | | | | | | | | | | P2R dumps predicate or condition codes state to a register. This is useful for unit testing. | ||||
| * | shader/r2p: Refactor P2R to support P2R | ReinUsesLisp | 2019-12-20 | 1 | -16/+30 |
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* | | Merge pull request #3228 from ReinUsesLisp/ptp | bunnei | 2019-12-27 | 3 | -34/+80 |
|\ \ | | | | | | | shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S | ||||
| * | | shader/texture: Implement TLD4.PTP | ReinUsesLisp | 2019-12-16 | 3 | -19/+61 |
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| * | | shader/texture: Enable arrayed TLD4 | ReinUsesLisp | 2019-12-16 | 1 | -1/+0 |
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| * | | shader/texture: Implement AOFFI for TLD4S | ReinUsesLisp | 2019-12-16 | 1 | -13/+18 |
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| * | | shader/texture: Remove unnecesary parenthesis | ReinUsesLisp | 2019-12-16 | 1 | -2/+2 |
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* | | | Merge pull request #3235 from ReinUsesLisp/ldg-u8 | bunnei | 2019-12-22 | 1 | -6/+32 |
|\ \ \ | |_|/ |/| | | shader/memory: Implement LDG.U8 and unaligned U8 loads | ||||
| * | | shader/memory: Implement LDG.U8 and unaligned U8 loads | ReinUsesLisp | 2019-12-18 | 1 | -6/+32 |
| |/ | | | | | | | | | | | | | | | | | | | | | | | LDG can load single bytes instead of full integers or packs of integers. These have the advantage of loading bytes that are not aligned to 4 bytes. To emulate these this commit gets the byte being referenced (by doing "address & 3" and then using that to extract the byte from the loaded integer: result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8) | ||||
* | | Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector | bunnei | 2019-12-20 | 1 | -2/+13 |
|\ \ | | | | | | | shader/conversion: Implement byte selector in I2F | ||||
| * | | shader/conversion: Implement byte selector in I2F | ReinUsesLisp | 2019-12-18 | 1 | -2/+13 |
| |/ | | | | | | | | | | | | | I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float. | ||||
* / | shader/texture: Properly shrink unused entries in size mismatches | ReinUsesLisp | 2019-12-18 | 1 | -4/+9 |
|/ | | | | | | | When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector. | ||||
* | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | 2019-12-12 | 1 | -5/+12 |
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* | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | 2019-12-12 | 2 | -10/+13 |
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* | Shader_Ir: default failed tracks on bindless samplers to null values. | Fernando Sahmkow | 2019-12-12 | 2 | -24/+77 |
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* | shader: Implement MEMBAR.GL | ReinUsesLisp | 2019-12-10 | 2 | -0/+8 |
| | | | | Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | ||||
* | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | 2019-12-10 | 2 | -0/+3 |
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* | shader: Keep track of shaders using warp instructions | ReinUsesLisp | 2019-12-10 | 2 | -0/+8 |
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* | shader_ir/memory: Implement patch stores | ReinUsesLisp | 2019-12-10 | 3 | -19/+36 |
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* | Merge pull request #3109 from FernandoS27/new-instr | bunnei | 2019-12-07 | 3 | -7/+69 |
|\ | | | | | Implement FLO & TXD Instructions on GPU Shaders | ||||
| * | Shader_IR: Address Feedback | Fernando Sahmkow | 2019-11-18 | 2 | -10/+8 |
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| * | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | 2019-11-14 | 2 | -7/+51 |
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| * | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | 2019-11-14 | 2 | -0/+20 |
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* | | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() | Lioncash | 2019-11-27 | 1 | -2/+3 |
| | | | | | | | | Tidies it up a little bit visually. | ||||
* | | video_core/const_buffer_locker: Remove unused includes | Lioncash | 2019-11-27 | 2 | -2/+2 |
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* | | video_core/const_buffer_locker: Remove #pragma once from cpp file | Lioncash | 2019-11-27 | 1 | -2/+0 |
| | | | | | | | | Silences a compiler warning. | ||||
* | | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 2019-11-23 | 2 | -1/+3 |
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* | | shader/texture: Handle TLDS texture type mismatches | ReinUsesLisp | 2019-11-23 | 1 | -1/+10 |
| | | | | | | | | | | | | | | | | | | | | Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets used by instructions of 1D textures. To handle the discrepancy this commit uses the the texture type from the binding and modifies the emitted code IR to build a valid backend expression. E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples a 2D texture in the coordinate ivec2(X, 0). | ||||
* | | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 2019-11-23 | 3 | -69/+60 |
| | | | | | | | | | | Instead of specializing shaders to separate texture buffers from 1D textures, use the locker to deduce them while they are being decoded. | ||||
* | | shader/other: Reduce DEPBAR log severity | ReinUsesLisp | 2019-11-20 | 1 | -1/+1 |
|/ | | | | | | While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise. | ||||
* | Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles | Fernando Sahmkow | 2019-11-14 | 2 | -43/+48 |
|\ | | | | | shader: Implement FSWZADD and reimplement SHFL | ||||
| * | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | 2019-11-08 | 2 | -0/+10 |
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| * | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | 2019-11-08 | 2 | -42/+37 |
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* | | Merge pull request #3084 from ReinUsesLisp/cast-warnings | Rodrigo Locatti | 2019-11-13 | 2 | -5/+5 |
|\ \ | |/ |/| | video_core: Treat implicit conversions as errors | ||||
| * | video_core: Silence implicit conversion warnings | ReinUsesLisp | 2019-11-08 | 2 | -5/+5 |
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* | | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx | bunnei | 2019-11-07 | 1 | -103/+111 |
|\ \ | | | | | | | shader/control_flow: Abstract repeated code chunks in BRX tracking | ||||
| * | | shader/control_flow: Specify constness on caller lambdas | Rodrigo Locatti | 2019-11-07 | 1 | -11/+12 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> | ||||
| * | | shader/control_flow: Use callable template instead of std::function | ReinUsesLisp | 2019-11-07 | 1 | -6/+5 |
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| * | | shader/control_flow: Abstract repeated code chunks in BRX tracking | ReinUsesLisp | 2019-11-07 | 1 | -93/+101 |
| | | | | | | | | | | | | Remove copied and pasted for cycles into a common templated function. | ||||
| * | | shader/control_flow: Silence Intellisense cast warnings | ReinUsesLisp | 2019-11-07 | 1 | -1/+1 |
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| * | | shader/control_flow: Remove brace initializer in std containers | ReinUsesLisp | 2019-11-07 | 1 | -9/+9 |
| |/ | | | | | | | These containers have a default constructor. | ||||
* | | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | 2019-11-07 | 6 | -15/+17 |
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* | | shader/arithmetic: Reduce RRO stub severity | ReinUsesLisp | 2019-11-07 | 1 | -1/+2 |
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* | | shader/texture: Remove NODEP warnings | ReinUsesLisp | 2019-11-07 | 1 | -35/+0 |
|/ | | | | | These warnings don't offer meaningful information while decoding shaders. Remove them. | ||||
* | Merge pull request #3039 from ReinUsesLisp/cleanup-samplers | Rodrigo Locatti | 2019-11-06 | 4 | -122/+100 |
|\ | | | | | shader/node: Unpack bindless texture encoding | ||||
| * | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 2019-10-30 | 4 | -122/+100 |
| | | | | | | | | | | | | | | | | | | Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | ||||
* | | Shader_IR: Fix regression on TLD4 | Fernando Sahmkow | 2019-10-31 | 2 | -5/+4 |
| | | | | | | | | | | | | Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that. | ||||
* | | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | 2019-10-30 | 2 | -10/+26 |
|/ | | | | | | This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | ||||
* | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased | Rodrigo Locatti | 2019-10-26 | 10 | -171/+638 |
|\ | | | | | Implement Fast BRX, fix TXQ and addapt the Shader Cache for it | ||||
| * | Shader_IR: Address Feedback. | Fernando Sahmkow | 2019-10-26 | 7 | -52/+59 |
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| * | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | 2019-10-25 | 2 | -12/+19 |
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| * | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 2019-10-25 | 1 | -2/+2 |
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| * | const_buffer_locker: Minor style changes | ReinUsesLisp | 2019-10-25 | 2 | -152/+76 |
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| * | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | 2019-10-25 | 7 | -32/+29 |
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| * | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 2019-10-25 | 1 | -1/+1 |
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| * | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | 2019-10-25 | 2 | -2/+2 |
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| * | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 2019-10-25 | 4 | -42/+212 |
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| * | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 2019-10-25 | 5 | -130/+246 |
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| * | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | 2019-10-25 | 5 | -12/+22 |
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| * | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 2019-10-25 | 3 | -0/+123 |
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| * | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | 2019-10-25 | 1 | -0/+113 |
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* | | Merge pull request #3027 from lioncash/lookup | Rodrigo Locatti | 2019-10-26 | 1 | -53/+67 |
|\ \ | | | | | | | shader_ir: Use std::array with std::pair instead of std::unordered_map | ||||
| * | | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | 2019-10-24 | 1 | -53/+67 |
| | | | | | | | | | | | | | | | | | | | | | | | | Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | ||||
* | | | Merge pull request #3013 from FernandoS27/tld4s-fix | Rodrigo Locatti | 2019-10-26 | 2 | -5/+5 |
|\ \ \ | |_|/ |/| | | Shader_Ir: Fix TLD4S from using a component mask. | ||||
| * | | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | 2019-10-22 | 2 | -5/+5 |
| | | | | | | | | | | | | | | | | | | TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | ||||
* | | | video_core/shader: Resolve instances of variable shadowing | Lioncash | 2019-10-24 | 6 | -11/+12 |
| |/ |/| | | | | | Silences a few -Wshadow warnings. | ||||
* | | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | 2019-10-22 | 2 | -18/+26 |
|/ | | | | | | | | | | | Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | ||||
* | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions | Lioncash | 2019-10-18 | 2 | -5/+5 |
| | | | | | These can also trivially be made const member functions, with the addition of a few consts. | ||||
* | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | 2019-10-18 | 2 | -3/+3 |
| | | | | | Given all visiting functions never modify the nodes, we can trivially make this a const member function. | ||||
* | video_core/shader/ast: Make ExprPrinter members private | Lioncash | 2019-10-18 | 1 | -1/+2 |
| | | | | | This member already has an accessor, so there's no need for it to be public. | ||||
* | video_core/shader/ast: Make Indent() return a string_view | Lioncash | 2019-10-18 | 1 | -14/+24 |
| | | | | | | | | The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | ||||
* | video_core/shader/ast: Make Indent() private | Lioncash | 2019-10-18 | 1 | -9/+9 |
| | | | | It's never used outside of this class, so we can narrow its scope down. | ||||
* | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | 2019-10-18 | 1 | -13/+13 |
| | | | | | This can be confusing, given "ident" is generally used as a shorthand for "identifier". | ||||
* | video_core/shader/ast: Make use of fmt where applicable | Lioncash | 2019-10-18 | 1 | -14/+14 |
| | | | | | Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | ||||
* | Merge pull request #2980 from lioncash/warn | bunnei | 2019-10-17 | 2 | -4/+4 |
|\ | | | | | maxwell_3d: Silence truncation warnings | ||||
| * | control_flow: Silence truncation warnings | Lioncash | 2019-10-16 | 2 | -4/+4 |
| | | | | | | | | | | | | This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it. | ||||
* | | shader/node: std::move Meta instance within OperationNode constructor | Lioncash | 2019-10-16 | 1 | -1/+1 |
|/ | | | | Allows usages of the constructor to avoid an unnecessary copy. | ||||
* | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | 2019-10-07 | 1 | -0/+2 |
| | | | | | HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable. | ||||
* | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | 2019-10-07 | 1 | -1/+2 |
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* | video_core/control_flow: Eliminate variable shadowing warnings | Lioncash | 2019-10-05 | 1 | -6/+6 |
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* | video_core/control_flow: Eliminate pessimizing moves | Lioncash | 2019-10-05 | 1 | -5/+8 |
| | | | | These can inhibit the ability of a compiler to perform RVO. | ||||
* | video_core/ast: Unindent most of IsFullyDecompiled() by one level | Lioncash | 2019-10-05 | 1 | -12/+12 |
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* | video_core/ast: Make ShowCurrentState() take a string_view instead of std::string | Lioncash | 2019-10-05 | 2 | -2/+2 |
| | | | | Allows the function to be non-allocating in terms of the output string. | ||||
* | video_core/ast: Eliminate variable shadowing warnings | Lioncash | 2019-10-05 | 1 | -3/+3 |
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* | video_core/ast: Replace std::string with a constexpr std::string_view | Lioncash | 2019-10-05 | 1 | -3/+1 |
| | | | | Same behavior, but without the need to heap allocate | ||||
* | video_core/ast: Default the move constructor and assignment operator | Lioncash | 2019-10-05 | 2 | -26/+2 |
| | | | | | This is behaviorally equivalent and also fixes a bug where some members weren't being moved over. | ||||
* | video_core/{ast, expr}: Organize forward declaration | Lioncash | 2019-10-05 | 2 | -10/+10 |
| | | | | Keeps them alphabetically sorted for readability. | ||||
* | video_core/expr: Supply operator!= along with operator== | Lioncash | 2019-10-05 | 2 | -1/+32 |
| | | | | Provides logical symmetry to the interface. | ||||
* | video_core/{ast, expr}: Use std::move where applicable | Lioncash | 2019-10-05 | 4 | -45/+47 |
| | | | | Avoids unnecessary atomic reference count increments and decrements. | ||||
* | video_core/ast: Supply const accessors for data where applicable | Lioncash | 2019-10-05 | 2 | -37/+41 |
| | | | | | Provides const equivalents of data accessors for use within const contexts. | ||||
* | Shader_ir: Address feedback | Fernando Sahmkow | 2019-10-05 | 4 | -50/+14 |
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* | Shader_Ir: Address Feedback and clang format. | Fernando Sahmkow | 2019-10-05 | 3 | -43/+50 |
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* | Shader_IR: clean up AST handling and add documentation. | Fernando Sahmkow | 2019-10-05 | 1 | -2/+6 |
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* | Shader_IR: Correct OutwardMoves for Ifs | Fernando Sahmkow | 2019-10-05 | 1 | -22/+11 |
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* | Shader_IR: corrections and clang-format | Fernando Sahmkow | 2019-10-05 | 2 | -70/+64 |
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* | Shader_IR: allow else derivation to be optional. | Fernando Sahmkow | 2019-10-05 | 6 | -8/+14 |
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* | vk_shader_compiler: Implement the decompiler in SPIR-V | Fernando Sahmkow | 2019-10-05 | 2 | -1/+25 |
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* | Shader_IR: mark labels as unused for partial decompile. | Fernando Sahmkow | 2019-10-05 | 2 | -3/+9 |
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* | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 2019-10-05 | 10 | -74/+307 |
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* | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | 2019-10-05 | 10 | -34/+116 |
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* | shader_ir: Declare Manager and pass it to appropiate programs. | Fernando Sahmkow | 2019-10-05 | 7 | -104/+214 |
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* | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | 2019-10-05 | 5 | -58/+305 |
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* | shader_ir: Add basic goto elimination | Fernando Sahmkow | 2019-10-05 | 2 | -38/+484 |
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* | shader_ir: Initial Decompile Setup | Fernando Sahmkow | 2019-10-05 | 5 | -5/+507 |
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* | Merge pull request #2869 from ReinUsesLisp/suld | bunnei | 2019-09-24 | 3 | -91/+101 |
|\ | | | | | shader/image: Implement SULD and fix SUATOM | ||||
| * | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | 2019-09-21 | 3 | -69/+52 |
| | | | | | | | | | | | | In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | ||||
| * | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | 2019-09-21 | 2 | -25/+52 |
| | | | | | | | | | | * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | ||||
* | | Merge pull request #2870 from FernandoS27/multi-draw | David | 2019-09-22 | 2 | -0/+22 |
|\ \ | | | | | | | Implement a MME Draw commands Inliner and correct host instance drawing | ||||
| * | | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 2019-09-19 | 2 | -0/+22 |
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* | | | Merge pull request #2878 from FernandoS27/icmp | Rodrigo Locatti | 2019-09-21 | 1 | -0/+29 |
|\ \ \ | |_|/ |/| | | shader_ir: Implement ICMP | ||||
| * | | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | 2019-09-21 | 1 | -6/+9 |
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| * | | Shader_IR: Implement ICMP. | Fernando Sahmkow | 2019-09-20 | 1 | -0/+26 |
| |/ | |||||
* | | Merge pull request #2855 from ReinUsesLisp/shfl | bunnei | 2019-09-20 | 2 | -0/+57 |
|\ \ | |/ |/| | shader_ir/warp: Implement SHFL for Nvidia devices | ||||
| * | shader_ir/warp: Implement SHFL | ReinUsesLisp | 2019-09-17 | 2 | -0/+57 |
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* | | Merge pull request #2784 from ReinUsesLisp/smem | bunnei | 2019-09-18 | 4 | -21/+58 |
|\ \ | |/ |/| | shader_ir: Implement shared memory | ||||
| * | shader_ir: Implement LD_S | ReinUsesLisp | 2019-09-05 | 1 | -10/+13 |
| | | | | | | | | Loads from shared memory. | ||||
| * | shader_ir: Implement ST_S | ReinUsesLisp | 2019-09-05 | 4 | -11/+45 |
| | | | | | | | | | | This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL. | ||||
* | | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 2019-09-11 | 3 | -37/+122 |
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* | | Merge pull request #2823 from ReinUsesLisp/shr-clamp | bunnei | 2019-09-10 | 1 | -6/+13 |
|\ \ | | | | | | | shader/shift: Implement SHR wrapped and clamped variants | ||||
| * | | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | 2019-09-04 | 1 | -6/+13 |
| | | | | | | | | | | | | | | | | | | Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. | ||||
* | | | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 2019-09-06 | 3 | -42/+54 |
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* | | | kepler_compute: Implement texture queries | ReinUsesLisp | 2019-09-06 | 1 | -0/+4 |
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* | | half_set_predicate: Fix predicate assignments | ReinUsesLisp | 2019-09-04 | 1 | -10/+9 |
|/ | |||||
* | Merge pull request #2812 from ReinUsesLisp/f2i-selector | bunnei | 2019-09-04 | 1 | -6/+16 |
|\ | | | | | shader_ir/conversion: Implement F2I and F2F F16 selector | ||||
| * | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | 2019-08-28 | 1 | -18/+16 |
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| * | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | 2019-08-28 | 1 | -4/+16 |
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* | | Merge pull request #2811 from ReinUsesLisp/fsetp-fix | bunnei | 2019-09-04 | 1 | -4/+5 |
|\ \ | | | | | | | float_set_predicate: Add missing negation bit for the second operand | ||||
| * | | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | 2019-08-28 | 1 | -4/+5 |
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* | | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 2019-08-30 | 5 | -5/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | ||||
* | | Merge pull request #2758 from ReinUsesLisp/packed-tid | bunnei | 2019-08-29 | 3 | -0/+15 |
|\ \ | | | | | | | shader/decode: Implement S2R Tic | ||||
| * | | shader/decode: Implement S2R Tic | ReinUsesLisp | 2019-07-22 | 3 | -0/+15 |
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* | | | shader_ir: Implement VOTE | ReinUsesLisp | 2019-08-21 | 4 | -0/+62 |
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | ||||
* | | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix | bunnei | 2019-08-21 | 1 | -1/+1 |
|\ \ | | | | | | | half_set_predicate: Fix HSETP2_C constant buffer offset | ||||
| * | | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | 2019-08-04 | 1 | -1/+1 |
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* | | | Merge pull request #2753 from FernandoS27/float-convert | bunnei | 2019-08-21 | 2 | -16/+39 |
|\ \ \ | | | | | | | | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | ||||
| * | | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 2019-07-20 | 2 | -16/+39 |
| | |/ | |/| | | | | | | | | | | This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. | ||||
* | | | Merge pull request #2778 from ReinUsesLisp/nop | bunnei | 2019-08-18 | 1 | -0/+6 |
|\ \ \ | | | | | | | | | shader_ir: Implement NOP | ||||
| * | | | shader_ir: Implement NOP | ReinUsesLisp | 2019-08-04 | 1 | -0/+6 |
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* / | | decode/half_set_predicate: Fix predicates | ReinUsesLisp | 2019-07-26 | 1 | -3/+3 |
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* | | Merge pull request #2739 from lioncash/cflow | bunnei | 2019-07-25 | 3 | -30/+51 |
|\ \ | | | | | | | video_core/control_flow: Minor changes/warning cleanup | ||||
| * | | video_core/control_flow: Provide operator!= for types with operator== | Lioncash | 2019-07-19 | 1 | -4/+21 |
| | | | | | | | | | | | | Provides operational symmetry for the respective structures. | ||||
| * | | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | 2019-07-19 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | The return value is a u32, not an s32, so this would result in an implicit signedness conversion. | ||||
| * | | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | 2019-07-19 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit. | ||||
| * | | video_core/control_flow: Use std::move where applicable | Lioncash | 2019-07-19 | 1 | -10/+15 |
| | | | | | | | | | | | | Results in less work being done where avoidable. | ||||
| * | | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | 2019-07-19 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Same thing, but potentially allows a standard library implementation to pick a more efficient codepath. | ||||
| * | | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | 2019-07-19 | 1 | -2/+2 |
| | | | | | | | | | | | | It's what it's there for. | ||||
| * | | video_core: Resolve -Wreorder warnings | Lioncash | 2019-07-19 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | Ensures that the constructor members are always initialized in the order that they're declared in. | ||||
| * | | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | 2019-07-19 | 2 | -5/+4 |
| | | | | | | | | | | | | | | | | | | Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface. | ||||
| * | | video_core/control_flow: Place all internally linked types/functions within an anonymous namespace | Lioncash | 2019-07-19 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | Previously, quite a few functions were being linked with external linkage. | ||||
| * | | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | 2019-07-19 | 1 | -2/+2 |
| | | | | | | | | | | | | Makes it explicit that the conversions here are intentional. | ||||
* | | | Merge pull request #2737 from FernandoS27/track-fix | bunnei | 2019-07-25 | 1 | -2/+2 |
|\ \ \ | | | | | | | | | Shader_Ir: Correct tracking to track from right to left | ||||
| * | | | Shader_Ir: Correct tracking to track from right to left | Fernando Sahmkow | 2019-07-16 | 1 | -2/+2 |
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* | | | | Merge pull request #2743 from FernandoS27/surpress-assert | bunnei | 2019-07-25 | 5 | -13/+20 |
|\ \ \ \ | |_|_|/ |/| | | | Downgrade and suppress a series of GPU asserts and debug messages. | ||||
| * | | | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | 2019-07-20 | 3 | -10/+17 |
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| * | | | Shader_Ir: correct clang format | Fernando Sahmkow | 2019-07-18 | 1 | -2/+2 |
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| * | | | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | 2019-07-18 | 5 | -10/+10 |
| | | | | | | | | | | | | | | | | | | | | | | | | This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | ||||
* | | | | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | 2019-07-20 | 2 | -19/+15 |
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* | | | | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | 2019-07-20 | 1 | -13/+29 |
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* | | | Merge pull request #2738 from lioncash/shader-ir | bunnei | 2019-07-18 | 8 | -99/+103 |
|\ \ \ | |/ / |/| | | shader-ir: Minor cleanup-related changes | ||||
| * | | shader_ir: std::move Node instance where applicable | Lioncash | 2019-07-17 | 4 | -60/+67 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations. | ||||
| * | | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | 2019-07-17 | 5 | -36/+36 |
| | | | | | | | | | | | | | | | | | | This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | ||||
| * | | shader_ir: Remove unused includes | Lioncash | 2019-07-17 | 1 | -3/+0 |
| |/ | | | | | | | Removes unnecessary header dependencies. | ||||
* | | Merge pull request #2740 from lioncash/bra | Fernando Sahmkow | 2019-07-17 | 1 | -1/+1 |
|\ \ | |/ |/| | shader/decode/other: Correct branch indirect argument within BRA handling | ||||
| * | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | 2019-07-16 | 1 | -1/+1 |
| | | | | | | | | | | This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c | ||||
* | | Merge pull request #2565 from ReinUsesLisp/track-indirect | Fernando Sahmkow | 2019-07-16 | 6 | -35/+36 |
|\ \ | |/ |/| | shader/track: Track indirect buffers | ||||
| * | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | 2019-07-15 | 6 | -35/+36 |
| | | | | | | | | | | | | While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. | ||||
* | | Merge pull request #2695 from ReinUsesLisp/layer-viewport | Fernando Sahmkow | 2019-07-15 | 2 | -0/+31 |
|\ \ | |/ |/| | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ||||
| * | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ReinUsesLisp | 2019-07-08 | 2 | -0/+31 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging. | ||||
* | | Merge pull request #2692 from ReinUsesLisp/tlds-f16 | Fernando Sahmkow | 2019-07-14 | 1 | -1/+7 |
|\ \ | | | | | | | shader/texture: Add F16 support for TLDS | ||||
| * | | shader/texture: Add F16 support for TLDS | ReinUsesLisp | 2019-07-07 | 1 | -1/+7 |
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* | | | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | 2019-07-09 | 2 | -2/+9 |
| | | | | | | | | | | | | Also shows Nvidia's address space on comments. | ||||
* | | | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | 2019-07-09 | 1 | -1/+1 |
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* | | | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | 2019-07-09 | 1 | -17/+17 |
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* | | | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | 2019-07-09 | 1 | -0/+2 |
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* | | | control_flow: Address feedback. | Fernando Sahmkow | 2019-07-09 | 1 | -89/+37 |
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* | | | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | 2019-07-09 | 2 | -13/+30 |
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* | | | shader_ir: Correct max sizing | Fernando Sahmkow | 2019-07-09 | 2 | -2/+2 |
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* | | | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | 2019-07-09 | 3 | -28/+17 |
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* | | | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | 2019-07-09 | 3 | -52/+54 |
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* | | | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | 2019-07-09 | 6 | -54/+79 |
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* | | | shader_ir: Decompile Flow Stack | Fernando Sahmkow | 2019-07-09 | 4 | -11/+206 |
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* | | | shader_ir: propagate shader size to the IR | Fernando Sahmkow | 2019-07-09 | 3 | -6/+7 |
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* | | | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 2019-07-09 | 3 | -4/+42 |
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* | | | shader_ir: Remove the old scanner. | Fernando Sahmkow | 2019-07-09 | 2 | -77/+0 |
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* | | | shader_ir: Implement a new shader scanner | Fernando Sahmkow | 2019-07-09 | 3 | -16/+471 |
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* | | Delete decode_integer_set.cpp | Tobias | 2019-07-07 | 1 | -0/+0 |
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* | decode/texture: Address feedback | ReinUsesLisp | 2019-06-24 | 1 | -0/+1 |
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* | texture_cache: Style and Corrections | Fernando Sahmkow | 2019-06-21 | 1 | -1/+2 |
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* | shader_ir: Fix image copy rebase issues | Fernando Sahmkow | 2019-06-21 | 1 | -2/+7 |
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* | shader: Implement bindless images | ReinUsesLisp | 2019-06-21 | 3 | -2/+40 |
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* | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 2019-06-21 | 4 | -1/+140 |
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* | shader: Implement texture buffers | ReinUsesLisp | 2019-06-21 | 2 | -0/+46 |
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* | shader: Split SSY and PBK stack | ReinUsesLisp | 2019-06-07 | 2 | -11/+14 |
| | | | | | | | | | | | Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT; | ||||
* | shader/node: Minor changes | ReinUsesLisp | 2019-06-07 | 1 | -50/+54 |
| | | | | | | | Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries. | ||||
* | shader: Move Node declarations out of the shader IR header | ReinUsesLisp | 2019-06-07 | 3 | -493/+517 |
| | | | | | | Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h | ||||
* | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 2019-06-06 | 32 | -192/+238 |
| | | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | ||||
* | Merge pull request #2446 from ReinUsesLisp/tid | bunnei | 2019-05-29 | 2 | -15/+35 |
|\ | | | | | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ||||
| * | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | 2019-05-20 | 2 | -15/+35 |
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* | | Merge pull request #2485 from ReinUsesLisp/generic-memory | bunnei | 2019-05-25 | 2 | -31/+57 |
|\ \ | | | | | | | shader/memory: Implement generic memory stores and loads (ST and LD) | ||||
| * | | shader/memory: Implement ST (generic memory) | ReinUsesLisp | 2019-05-21 | 1 | -21/+35 |
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| * | | shader/memory: Implement LD (generic memory) | ReinUsesLisp | 2019-05-21 | 2 | -11/+23 |
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* | | shader/shader_ir: Make Comment() take a std::string by value | Lioncash | 2019-05-23 | 2 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable). | ||||
* | | shader/decode/*: Add missing newline to files lacking them | Lioncash | 2019-05-23 | 18 | -18/+18 |
| | | | | | | | | Keeps the shader code file endings consistent. | ||||
* | | shader/decode/*: Eliminate indirect inclusions | Lioncash | 2019-05-23 | 6 | -1/+5 |
| | | | | | | | | | | | | | | Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors. | ||||
* | | shader/decode/memory: Remove left in debug pragma | Lioncash | 2019-05-22 | 1 | -2/+0 |
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* | Merge pull request #2441 from ReinUsesLisp/al2p | bunnei | 2019-05-19 | 4 | -34/+67 |
|\ | | | | | shader: Implement AL2P and ALD.PHYS | ||||
| * | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | 2019-05-03 | 1 | -5/+8 |
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| * | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | 2019-05-03 | 1 | -0/+3 |
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| * | shader: Add physical attributes commentaries | ReinUsesLisp | 2019-05-03 | 3 | -4/+6 |
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| * | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | 2019-05-03 | 1 | -1/+1 |
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| * | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | 2019-05-03 | 3 | -6/+28 |
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| * | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 2019-05-03 | 4 | -29/+10 |
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| * | shader_ir/memory: Emit AL2P IR | ReinUsesLisp | 2019-05-03 | 2 | -0/+22 |
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* | | shader/shader_ir: Remove unnecessary inline specifiers | Lioncash | 2019-05-19 | 1 | -2/+2 |
| | | | | | | | | | | constexpr internally links by default, so the inline specifier is unnecessary. | ||||
* | | shader/shader_ir: Simplify constructors for OperationNode | Lioncash | 2019-05-19 | 1 | -15/+6 |
| | | | | | | | | | | | | | | | | | | | | Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector. | ||||
* | | shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable | Lioncash | 2019-05-19 | 1 | -2/+0 |
| | | | | | | | | | | These overloads don't actually make use of the parameter pack, so they can be turned into regular non-template function overloads. | ||||
* | | shader/shader_ir: Mark tracking functions as const member functions | Lioncash | 2019-05-19 | 2 | -8/+11 |
| | | | | | | | | | | These don't actually modify instance state, so they can be marked as const member functions | ||||
* | | shader/shader_ir: Place implementations of constructor and destructor in cpp file | Lioncash | 2019-05-19 | 2 | -5/+9 |
| | | | | | | | | | | | | Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used. | ||||
* | | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | 2019-05-10 | 1 | -1/+0 |
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* | | shader/decode/texture: Remove unused variable | Lioncash | 2019-05-04 | 1 | -1/+0 |
|/ | | | | This isn't used anywhere, so we can get rid of it. | ||||
* | Merge pull request #2435 from ReinUsesLisp/misc-vc | bunnei | 2019-04-29 | 2 | -3/+4 |
|\ | | | | | shader_ir: Miscellaneous fixes | ||||
| * | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | 2019-04-26 | 1 | -2/+2 |
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| * | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | 2019-04-26 | 1 | -2/+3 |
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| * | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | 2019-04-26 | 1 | -1/+1 |
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* | | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | 2019-04-29 | 4 | -9/+16 |
|\ \ | | | | | | | video_core: Silent -Wswitch warnings | ||||
| * | | video_core: Silent -Wswitch warnings | ReinUsesLisp | 2019-04-18 | 4 | -9/+16 |
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* | | | Merge pull request #2423 from FernandoS27/half-correct | bunnei | 2019-04-29 | 2 | -15/+16 |
|\ \ \ | |_|/ |/| | | Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 | ||||
| * | | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | 2019-04-21 | 2 | -15/+16 |
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* | | | Merge pull request #2407 from FernandoS27/f2f | bunnei | 2019-04-20 | 1 | -16/+53 |
|\ \ \ | |/ / |/| | | Do some corrections in conversion shader instructions. | ||||
| * | | Do some corrections in conversion shader instructions. | Fernando Sahmkow | 2019-04-16 | 1 | -16/+53 |
| |/ | | | | | | | | | | | Corrects encodings for I2F, F2F, I2I and F2I Implements Immediate variants of all four conversion types. Add assertions to unimplemented stuffs. | ||||
* | | Merge pull request #2409 from ReinUsesLisp/half-floats | bunnei | 2019-04-20 | 7 | -81/+85 |
|\ \ | | | | | | | shader_ir/decode: Miscellaneous fixes to half-float decompilation | ||||
| * | | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 2019-04-16 | 7 | -52/+42 |
| | | | | | | | | | | | | | | | | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | ||||
| * | | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 2019-04-16 | 3 | -4/+14 |
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| * | | shader_ir/decode: Reduce severity of unimplemented half-float FTZ | ReinUsesLisp | 2019-04-16 | 3 | -3/+9 |
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| * | | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | 2019-04-16 | 2 | -18/+17 |
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| * | | shader_ir: Avoid using static on heap-allocated objects | ReinUsesLisp | 2019-04-16 | 1 | -5/+4 |
| |/ | | | | | | | | | Using static here might be faster at runtime, but it adds a heap allocation called before main. | ||||
* | | Merge pull request #2348 from FernandoS27/guest-bindless | bunnei | 2019-04-18 | 2 | -24/+129 |
|\ \ | | | | | | | Implement Bindless Textures on Shader Decompiler and GL backend | ||||
| * | | Adapt Bindless to work with AOFFI | Fernando Sahmkow | 2019-04-08 | 1 | -7/+18 |
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| * | | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 2019-04-08 | 2 | -3/+4 |
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| * | | Fix TMML | Fernando Sahmkow | 2019-04-08 | 1 | -5/+7 |
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| * | | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters | Fernando Sahmkow | 2019-04-08 | 2 | -34/+33 |
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| * | | Implement TXQ_B | Fernando Sahmkow | 2019-04-08 | 1 | -2/+8 |
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| * | | Implement TMML_B | Fernando Sahmkow | 2019-04-08 | 1 | -5/+10 |
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| * | | Corrections to TEX_B | Fernando Sahmkow | 2019-04-08 | 1 | -4/+5 |
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| * | | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 2019-04-08 | 1 | -4/+3 |
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| * | | Unify both sampler types. | Fernando Sahmkow | 2019-04-08 | 2 | -18/+40 |
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| * | | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 2019-04-08 | 2 | -15/+74 |
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* | | | Merge pull request #2315 from ReinUsesLisp/severity-decompiler | bunnei | 2019-04-17 | 1 | -4/+5 |
|\ \ \ | | | | | | | | | shader_ir/decode: Reduce the severity of common assertions | ||||
| * | | | shader_ir/memory: Reduce severity of LD_L cache management and log it | ReinUsesLisp | 2019-04-03 | 1 | -2/+2 |
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| * | | | shader_ir/memory: Reduce severity of ST_L cache management and log it | ReinUsesLisp | 2019-04-03 | 1 | -2/+3 |
| | | | | |||||
* | | | | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 2019-04-14 | 2 | -38/+87 |
| |_|/ |/| | | |||||
* | | | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | 2019-04-08 | 1 | -9/+30 |
| |/ |/| | |||||
* | | shader_ir/decode: Silent implicit sign conversion warning | Mat M | 2019-03-31 | 1 | -2/+2 |
| | | | | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | | shader_ir/decode: Implement AOFFI for TEX and TLD4 | ReinUsesLisp | 2019-03-30 | 2 | -27/+94 |
| | | |||||
* | | shader_ir: Implement immediate register tracking | ReinUsesLisp | 2019-03-30 | 2 | -1/+19 |
|/ | |||||
* | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 2019-02-26 | 2 | -15/+26 |
| | |||||
* | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 2019-02-26 | 4 | -493/+527 |
| | |||||
* | shader/track: Resolve variable shadowing warnings | Lioncash | 2019-02-25 | 1 | -5/+5 |
| | |||||
* | Merge pull request #2118 from FernandoS27/ipa-improve | bunnei | 2019-02-25 | 2 | -3/+14 |
|\ | | | | | shader_decompiler: Improve Accuracy of Attribute Interpolation. | ||||
| * | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2019-02-14 | 2 | -3/+14 |
| | | |||||
* | | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 2019-02-12 | 1 | -1/+1 |
|/ | |||||
* | Merge pull request #2108 from FernandoS27/fix-cc | bunnei | 2019-02-12 | 1 | -2/+2 |
|\ | | | | | Fix incorrect value for CC bit in IADD | ||||
| * | Fix incorrect value for CC bit in IADD | Fernando Sahmkow | 2019-02-11 | 1 | -2/+2 |
| | | |||||
* | | Merge pull request #2109 from FernandoS27/fix-f2i | bunnei | 2019-02-12 | 1 | -3/+3 |
|\ \ | | | | | | | Corrected F2I None mode to RoundEven. | ||||
| * | | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 2019-02-11 | 1 | -3/+3 |
| |/ | |||||
* | | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 2019-02-07 | 2 | -14/+13 |
| | | | | | | | | | | | | This was originally included because texture operations returned a vec4. These operations now return a single float and the F4 prefix doesn't mean anything. | ||||
* | | shader_ir: Clean texture management code | ReinUsesLisp | 2019-02-07 | 2 | -101/+63 |
|/ | | | | | | | | | Previous code relied on GLSL parameter order (something that's always ill-formed on an IR design). This approach passes spatial coordiantes through operation nodes and array and depth compare values in the the texture metadata. It still contains an "extra" vector containing generic nodes for bias and component index (for example) which is still a bit ill-formed but it should be better than the previous approach. | ||||
* | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking | bunnei | 2019-02-07 | 29 | -124/+138 |
|\ | | | | | shader/track: Add a more permissive global memory tracking | ||||
| * | shader/track: Search inside of conditional nodes | ReinUsesLisp | 2019-02-03 | 1 | -0/+11 |
| | | | | | | | | | | | | Some games search conditionally use global memory instructions. This allows the heuristic to search inside conditional nodes for the source constant buffer. | ||||
| * | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 29 | -119/+117 |
| | | | | | | | | It's not always used as a basic block. Rename it for consistency. | ||||
| * | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 27 | -57/+62 |
| | | | | | | | | | | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 2019-02-07 | 1 | -0/+9 |
| | | |||||
* | | Merge pull request #2081 from ReinUsesLisp/lmem-64 | bunnei | 2019-02-05 | 1 | -12/+43 |
|\ \ | | | | | | | shader_ir/memory: Add LD_L 64 bits loads | ||||
| * | | shader_ir/memory: Add ST_L 64 and 128 bits stores | ReinUsesLisp | 2019-02-03 | 1 | -3/+11 |
| | | | |||||
| * | | shader_ir/memory: Add LD_L 128 bits loads | ReinUsesLisp | 2019-02-03 | 1 | -7/+19 |
| | | | |||||
| * | | shader_bytecode: Rename BytesN enums to BitsN | ReinUsesLisp | 2019-02-03 | 1 | -4/+4 |
| | | | |||||
| * | | shader_ir/memory: Add LD_L 64 bits loads | ReinUsesLisp | 2019-02-03 | 1 | -6/+17 |
| |/ | |||||
* | | Merge pull request #2082 from FernandoS27/txq-stl | bunnei | 2019-02-05 | 1 | -6/+9 |
|\ \ | |/ |/| | Fix TXQ not using the component mask. | ||||
| * | Fix TXQ not using the component mask. | Fernando Sahmkow | 2019-02-03 | 1 | -6/+9 |
| | | |||||
* | | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 14 | -22/+24 |
|/ | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 2019-01-30 | 3 | -4/+159 |
| | |||||
* | shader/shader_ir: Amend three comment typos | Lioncash | 2019-01-28 | 1 | -3/+3 |
| | | | | | Given we're in the area, these are three trivial typos that can be corrected. | ||||
* | shader/shader_ir: Amend constructor initializer ordering for AbufNode | Lioncash | 2019-01-28 | 1 | -2/+2 |
| | | | | | Orders the class members in the same order that they would actually be initialized in. Gets rid of two compiler warnings. | ||||
* | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | 2019-01-28 | 1 | -1/+1 |
| | | | | | | std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return. | ||||
* | shader_ir: Fixup clang build | ReinUsesLisp | 2019-01-16 | 1 | -4/+6 |
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* | shader_decode: Fixup XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 27 | -82/+83 |
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* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 15 | -75/+79 |
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* | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 2019-01-15 | 3 | -175/+187 |
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* | shader_decode: Use proper primitive names | ReinUsesLisp | 2019-01-15 | 3 | -15/+13 |
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* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 7 | -48/+30 |
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* | shader_ir: Remove Ipa primitive | ReinUsesLisp | 2019-01-15 | 2 | -5/+2 |
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* | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 2019-01-15 | 2 | -1631/+0 |
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* | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 2019-01-15 | 3 | -12/+16 |
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* | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 2019-01-15 | 3 | -15/+57 |
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* | shader_decode: Fixup R2P | ReinUsesLisp | 2019-01-15 | 1 | -2/+3 |
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* | glsl_decompiler: Fixup TLDS | ReinUsesLisp | 2019-01-15 | 1 | -1/+0 |
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* | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | 2019-01-15 | 1 | -10/+16 |
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* | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | glsl_decompiler: Fixup permissive member function declarations | ReinUsesLisp | 2019-01-15 | 1 | -133/+133 |
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* | shader_decode: Fixup PSET | ReinUsesLisp | 2019-01-15 | 1 | -2/+3 |
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* | shader_decode: Fixup clang-format | ReinUsesLisp | 2019-01-15 | 2 | -2/+4 |
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* | video_core: Implement IR based geometry shaders | ReinUsesLisp | 2019-01-15 | 3 | -2/+96 |
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* | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 2019-01-15 | 3 | -0/+125 |
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* | shader_decode: Implement HSET2 | ReinUsesLisp | 2019-01-15 | 3 | -1/+50 |
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* | shader_decode: Rework HSETP2 | ReinUsesLisp | 2019-01-15 | 4 | -47/+57 |
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* | shader_decode: Implement R2P | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement CSETP | ReinUsesLisp | 2019-01-15 | 1 | -14/+37 |
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* | shader_decode: Implement PSET | ReinUsesLisp | 2019-01-15 | 1 | -1/+16 |
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* | shader_decode: Implement HFMA2 | ReinUsesLisp | 2019-01-15 | 3 | -5/+59 |
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* | glsl_decompiler: Remove HNegate inlining | ReinUsesLisp | 2019-01-15 | 1 | -10/+0 |
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* | shader_decode: Implement POPC | ReinUsesLisp | 2019-01-15 | 4 | -1/+22 |
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* | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 2019-01-15 | 3 | -10/+92 |
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* | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 2019-01-15 | 2 | -52/+52 |
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* | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 2019-01-15 | 3 | -60/+72 |
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* | shader_decode: Fixup FSET | ReinUsesLisp | 2019-01-15 | 1 | -2/+2 |
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* | shader_decode: Implement IADD32I | ReinUsesLisp | 2019-01-15 | 1 | -0/+11 |
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* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 8 | -8/+19 |
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* | shader_decode: Implement FFMA | ReinUsesLisp | 2019-01-15 | 1 | -1/+36 |
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* | video_core: Address feedback | ReinUsesLisp | 2019-01-15 | 4 | -13/+16 |
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* | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 2019-01-15 | 3 | -2/+2 |
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* | shader_ir: Move comment node string | Mat M | 2019-01-15 | 1 | -2/+2 |
| | | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader_ir: Address feedback to avoid UB in bit casting | ReinUsesLisp | 2019-01-15 | 1 | -2/+4 |
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* | shader_decode: Fixup clang-format | ReinUsesLisp | 2019-01-15 | 2 | -3/+2 |
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* | shader_decode: Implement LEA | ReinUsesLisp | 2019-01-15 | 1 | -0/+55 |
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* | shader_decode: Implement IADD3 | ReinUsesLisp | 2019-01-15 | 1 | -0/+61 |
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* | shader_decode: Implement LOP3 | ReinUsesLisp | 2019-01-15 | 2 | -0/+62 |
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* | shader_decode: Implement ST_L | ReinUsesLisp | 2019-01-15 | 1 | -0/+17 |
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* | shader_decode: Implement LD_L | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement HSETP2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
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* | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 2019-01-15 | 1 | -1/+48 |
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* | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement MOV_SYS | ReinUsesLisp | 2019-01-15 | 1 | -0/+27 |
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* | shader_decode: Implement IMNMX | ReinUsesLisp | 2019-01-15 | 1 | -0/+16 |
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* | shader_decode: Implement F2F_C | ReinUsesLisp | 2019-01-15 | 1 | -2/+10 |
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* | shader_decode: Implement I2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+26 |
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* | shader_decode: Implement BRA internal flag | ReinUsesLisp | 2019-01-15 | 1 | -4/+8 |
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* | shader_decode: Implement ISCADD | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement XMAD | ReinUsesLisp | 2019-01-15 | 1 | -1/+85 |
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* | shader_decode: Implement PBK and BRK | ReinUsesLisp | 2019-01-15 | 1 | -1/+22 |
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* | shader_decode: Implement LOP | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement SEL | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Implement IADD | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_decode: Implement ISETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+30 |
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* | shader_decode: Implement BFI | ReinUsesLisp | 2019-01-15 | 1 | -1/+22 |
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* | shader_decode: Implement ISET | ReinUsesLisp | 2019-01-15 | 1 | -1/+27 |
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* | shader_decode: Implement LD_C | ReinUsesLisp | 2019-01-15 | 1 | -0/+31 |
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* | shader_decode: Implement SHL | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Implement SHR | ReinUsesLisp | 2019-01-15 | 1 | -1/+26 |
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* | shader_decode: Implement LOP32I | ReinUsesLisp | 2019-01-15 | 2 | -1/+72 |
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* | shader_decode: Implement BFE | ReinUsesLisp | 2019-01-15 | 1 | -1/+25 |
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* | shader_decode: Implement FSET | ReinUsesLisp | 2019-01-15 | 1 | -1/+36 |
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* | shader_decode: Implement F2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+37 |
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* | shader_decode: Implement I2F | ReinUsesLisp | 2019-01-15 | 1 | -0/+23 |
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* | shader_decode: Implement F2F | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
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* | shader_decode: Stub DEPBAR | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 2019-01-15 | 1 | -0/+19 |
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* | shader_decode: Implement PSETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+21 |
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* | shader_decode: Implement TMML | ReinUsesLisp | 2019-01-15 | 1 | -3/+45 |
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* | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2019-01-15 | 2 | -0/+223 |
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* | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2019-01-15 | 2 | -0/+217 |
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* | shader_decode: Implement FSETP | ReinUsesLisp | 2019-01-15 | 1 | -1/+33 |
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* | shader_decode: Partially implement BRA | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement IPA | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement EXIT | ReinUsesLisp | 2019-01-15 | 1 | -1/+32 |
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* | shader_decode: Implement ST_A | ReinUsesLisp | 2019-01-15 | 1 | -0/+30 |
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* | shader_decode: Implement LD_A | ReinUsesLisp | 2019-01-15 | 1 | -1/+39 |
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* | shader_decode: Implement FADD32I | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+10 |
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* | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 2019-01-15 | 1 | -1/+9 |
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* | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+9 |
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* | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+18 |
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* | shader_decode: Implement MUFU | ReinUsesLisp | 2019-01-15 | 1 | -0/+29 |
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* | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+15 |
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* | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 2019-01-15 | 1 | -0/+42 |
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* | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 2019-01-15 | 1 | -1/+23 |
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* | glsl_decompiler: Implementation | ReinUsesLisp | 2019-01-15 | 2 | -0/+1481 |
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* | shader_ir: Add condition code helper | ReinUsesLisp | 2019-01-15 | 2 | -0/+13 |
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* | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2019-01-15 | 2 | -0/+15 |
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* | shader_ir: Add comparison helpers | ReinUsesLisp | 2019-01-15 | 2 | -0/+106 |
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* | shader_ir: Add half float helpers | ReinUsesLisp | 2019-01-15 | 2 | -0/+44 |
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* | shader_ir: Add integer helpers | ReinUsesLisp | 2019-01-15 | 2 | -0/+40 |
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* | shader_ir: Add float helpers | ReinUsesLisp | 2019-01-15 | 2 | -0/+24 |
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* | shader_ir: Add setters | ReinUsesLisp | 2019-01-15 | 2 | -0/+24 |
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* | shader_ir: Add local memory getters | ReinUsesLisp | 2019-01-15 | 2 | -0/+7 |
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* | shader_ir: Add internal flag getters | ReinUsesLisp | 2019-01-15 | 2 | -0/+10 |
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* | shader_ir: Add attribute getters | ReinUsesLisp | 2019-01-15 | 2 | -0/+26 |
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* | shader_ir: Add constant buffer getters | ReinUsesLisp | 2019-01-15 | 2 | -0/+25 |
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* | shader_ir: Add register getter | ReinUsesLisp | 2019-01-15 | 2 | -0/+9 |
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* | shader_ir: Add immediate node constructors | ReinUsesLisp | 2019-01-15 | 2 | -1/+34 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 28 | -0/+1542 |
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* | Remove references to PICA and rasterizers in video_core | James Rowe | 2018-01-13 | 9 | -2453/+0 |
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* | Improved performance of FromAttributeBuffer | Huw Pascoe | 2017-09-17 | 1 | -1/+2 |
| | | | | | | | Ternary operator is optimized by the compiler whereas std::min() is meant to return a value. I've noticed a 5%-10% emulation speed increase. | ||||
* | pica/shader/jit: implement SETEMIT and EMIT | wwylele | 2017-08-19 | 2 | -2/+49 |
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* | correct constness | wwylele | 2017-08-19 | 2 | -2/+4 |
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* | pica/shader/interpreter: implement SETEMIT and EMIT | wwylele | 2017-08-19 | 1 | -0/+16 |
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* | pica/shader: extend UnitState for GS | wwylele | 2017-08-19 | 2 | -0/+84 |
| | | | | | Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access. This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits | ||||
* | pica/shader_interpreter: fix off-by-one in LOOP | wwylele | 2017-07-27 | 1 | -1/+1 |
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* | Stop using reserved operator names (and/or/xor) with Xbyak | Yuri Kunde Schlesner | 2017-06-17 | 1 | -13/+13 |
| | | | | Also has the Dynarmic upgrade with the same change | ||||
* | Pica: Set program code / swizzle data limit to 4096 | Jannik Vogel | 2017-05-11 | 5 | -13/+16 |
| | | | | | | | | | | | | | One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]). | ||||
* | Doxygen: Amend minor issues (#2593) | Mat M | 2017-02-27 | 2 | -2/+4 |
| | | | | | | | | | Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues. | ||||
* | video_core/shader: Document sanitized MUL operation | Yuri Kunde Schlesner | 2017-02-12 | 1 | -0/+8 |
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* | Merge pull request #2550 from yuriks/pica-refactor2 | Yuri Kunde Schlesner | 2017-02-12 | 2 | -2/+4 |
|\ | | | | | Small VideoCore cleanups | ||||
| * | VideoCore: Split regs.h inclusions | Yuri Kunde Schlesner | 2017-02-09 | 2 | -2/+4 |
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* | | video_core: Fix benign out-of-bounds indexing of array (#2553) | Yuri Kunde Schlesner | 2017-02-11 | 1 | -2/+1 |
|/ | | | | | | The resulting pointer wasn't written to unless the index was verified as valid, but that's still UB and triggered debug checks in MSVC. Reported by garrettboast on IRC | ||||
* | VideoCore: Move Regs to its own file | Yuri Kunde Schlesner | 2017-02-04 | 2 | -2/+2 |
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* | VideoCore: Split shader regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 4 | -6/+6 |
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* | VideoCore: Split rasterizer regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 2 | -13/+13 |
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* | Merge pull request #2476 from yuriks/shader-refactor3 | Yuri Kunde Schlesner | 2017-02-04 | 4 | -78/+58 |
|\ | | | | | Oh No! More shader changes! | ||||
| * | VideoCore: Extract swrast-specific data from OutputVertex | Yuri Kunde Schlesner | 2017-01-30 | 2 | -37/+14 |
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| * | VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer | Yuri Kunde Schlesner | 2017-01-30 | 1 | -9/+14 |
| | | | | | | | | | | | | This also fixes a long-standing but neverthless harmless memory corruption bug, whech the padding of the OutputVertex struct would get corrupted by unused attributes. | ||||
| * | VideoCore: Split shader output writing from semantic loading | Yuri Kunde Schlesner | 2017-01-30 | 2 | -18/+16 |
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| * | VideoCore: Consistently use shader configuration to load attributes | Yuri Kunde Schlesner | 2017-01-30 | 4 | -12/+12 |
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| * | VideoCore: Rename some types to more accurate names | Yuri Kunde Schlesner | 2017-01-30 | 4 | -6/+6 |
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* | | ShaderJIT: add 16 dummy bytes at the bottom of the stack | wwylele | 2017-02-03 | 1 | -2/+5 |
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* | | Common/x64: remove legacy emitter and abi (#2504) | Weiyi Wang | 2017-01-31 | 1 | -1/+0 |
| | | | | | | These are not used any more since we moved shader JIT to xbyak. | ||||
* | | shader_jit_x64_compiler: esi and edi should be persistent (#2500) | Merry | 2017-01-31 | 1 | -0/+2 |
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* | VideoCore/Shader: Move entry_point to SetupBatch | Yuri Kunde Schlesner | 2017-01-26 | 5 | -22/+23 |
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* | VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup | Yuri Kunde Schlesner | 2017-01-26 | 5 | -40/+36 |
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* | Shader: Remove OutputRegisters struct | Yuri Kunde Schlesner | 2017-01-26 | 3 | -19/+13 |
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* | Shader: Initialize conditional_code in interpreter | Yuri Kunde Schlesner | 2017-01-26 | 2 | -3/+3 |
| | | | | | | | This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them. | ||||
* | Shader: Don't read ShaderSetup from global state | Yuri Kunde Schlesner | 2017-01-26 | 1 | -3/+3 |
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* | shader_jit_x64: Don't read program from global state | Yuri Kunde Schlesner | 2017-01-26 | 3 | -22/+22 |
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* | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 2017-01-26 | 4 | -19/+10 |
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* | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | 2017-01-26 | 6 | -96/+150 |
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* | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | 2017-01-26 | 3 | -2/+2 |
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* | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 2017-01-26 | 3 | -16/+46 |
| | | | | | Currently there's only a single dummy implementation, which will be split in a following commit. | ||||
* | VideoCore/Shader: Add constness to methods | Yuri Kunde Schlesner | 2017-01-26 | 2 | -4/+4 |
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* | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 2017-01-26 | 2 | -9/+11 |
| | | | | | This removes all implicit dependency of ShaderState on global PICA state. | ||||
* | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 2017-01-26 | 2 | -11/+8 |
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* | VideoCore/Shader: Extract input vertex loading code into function | Yuri Kunde Schlesner | 2017-01-26 | 2 | -20/+22 |
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* | video_core: fix shader.cpp signed / unsigned warning | Kloen | 2017-01-23 | 1 | -2/+2 |
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* | Fix some warnings (#2399) | Jonathan Hao | 2017-01-04 | 1 | -2/+0 |
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* | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | 2016-12-16 | 7 | -101/+97 |
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* | Remove unnecessary cast | Yuri Kunde Schlesner | 2016-12-16 | 1 | -3/+1 |
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* | VideoCore/Shader: Extract evaluate_condition lambda to function scope | Yuri Kunde Schlesner | 2016-12-16 | 1 | -26/+24 |
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* | VideoCore/Shader: Extract call lambda up a scope and remove unused param | Yuri Kunde Schlesner | 2016-12-16 | 1 | -21/+17 |
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* | VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset | Yuri Kunde Schlesner | 2016-12-16 | 2 | -18/+11 |
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* | VideoCore/Shader: Move DebugData to a separate file | Yuri Kunde Schlesner | 2016-12-16 | 3 | -172/+188 |
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* | shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing | Yuri Kunde Schlesner | 2016-12-15 | 1 | -1/+1 |
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* | VideoCore: Eliminate an unnecessary copy in the drawcall loop | Yuri Kunde Schlesner | 2016-12-15 | 2 | -2/+2 |
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* | shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts | Yuri Kunde Schlesner | 2016-12-15 | 1 | -16/+16 |
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* | VideoCore: Convert x64 shader JIT to use Xbyak for assembly | Yuri Kunde Schlesner | 2016-12-15 | 2 | -223/+225 |
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* | shader_jit: Fix non-SSE4.1 path where FLR would not truncate | Jannik Vogel | 2016-12-04 | 1 | -1/+1 |
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* | shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted | Jannik Vogel | 2016-12-02 | 1 | -6/+9 |
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* | VideoCore: Shader interpreter cleanups | Yuri Kunde Schlesner | 2016-09-30 | 1 | -32/+42 |
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* | VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo | Yuri Kunde Schlesner | 2016-09-30 | 1 | -3/+1 |
| | | | | | | As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor. | ||||
* | Remove special rules for Windows.h and library includes | Yuri Kunde Schlesner | 2016-09-21 | 1 | -1/+1 |
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* | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 2016-09-21 | 3 | -3/+3 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 5 | -22/+3 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 4 | -9/+6 |
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* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 6 | -311/+335 |
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* | VideoCore: Fix dangling lambda context in shader interpreter | Yuri Kunde Schlesner | 2016-09-16 | 1 | -1/+1 |
| | | | | | | The static meant that after the first execution, these lambda context would be pointing to a random location on the stack. Fixes a random crash when using the interpreter. | ||||
* | Retrieve shader result from new OutputRegisters-type | Jannik Vogel | 2016-05-16 | 3 | -56/+68 |
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* | Use new shader-jit signature for interpreter | Jannik Vogel | 2016-05-13 | 3 | -8/+8 |
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* | Refactor access to state in shader-jit | Jannik Vogel | 2016-05-13 | 4 | -24/+42 |
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* | Move program_counter and call_stack from UnitState to interpreter | Jannik Vogel | 2016-05-12 | 3 | -45/+42 |
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* | Move default_attributes into Pica state | Jannik Vogel | 2016-05-12 | 1 | -2/+0 |
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* | Merge pull request #1690 from JayFoxRox/tex-type-3 | bunnei | 2016-05-12 | 1 | -1/+2 |
|\ | | | | | Pica: Implement texture type 3 (Projection2D) | ||||
| * | Pica: Add tc0.w to OutputVertex | Jannik Vogel | 2016-05-11 | 1 | -1/+2 |
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* | | Turn ShaderSetup into struct | Jannik Vogel | 2016-05-11 | 2 | -52/+53 |
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* | Pica: Replace logic in shader.cpp with loop | Jannik Vogel | 2016-05-03 | 1 | -34/+4 |
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* | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 6 | -14/+43 |
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* | Merge pull request #1730 from hrydgard/vertex-loader | bunnei | 2016-04-29 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove late accesses to attribute_config * Refactor: Extract VertexLoader from command_processor.cpp. Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. * Move "&" to their proper place, add missing includes and make some properly relative. * Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). * Optimize the vertex loader, nearly doubling its speed. * Debugger fix * Move and rename the MemoryAccesses class to MemoryAccessTracker. | ||||
| * | Refactor: Extract VertexLoader from command_processor.cpp. | Henrik Rydgard | 2016-04-28 | 1 | -1/+1 |
| | | | | | | | | Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. | ||||
* | | Common: Remove section measurement from profiler (#1731) | Yuri Kunde Schlesner | 2016-04-29 | 1 | -3/+0 |
| | | | | | | | | This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI. | ||||
* | | shader: Shader size is long uint, not uint. | Sam Spilsbury | 2016-04-24 | 1 | -1/+1 |
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* | | shader: Handle non-CALL opcodes with a break | Sam Spilsbury | 2016-04-24 | 1 | -0/+2 |
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* | | shader: Format string must be provided inline and not as a variable | Sam Spilsbury | 2016-04-24 | 1 | -1/+1 |
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* | shader_jit_x64: Rename RuntimeAssert to Compile_Assert. | bunnei | 2016-04-14 | 2 | -5/+5 |
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* | shader_jit_x64.cpp: Rename JitCompiler to JitShader. | bunnei | 2016-04-14 | 3 | -92/+92 |
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* | shader_jit_x64: Free memory that's no longer needed after compilation. | bunnei | 2016-04-14 | 1 | -0/+6 |
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* | shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. | bunnei | 2016-04-14 | 2 | -5/+8 |
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* | shader_jit_x64: Use CALL/RET instead of JMP for subroutines. | bunnei | 2016-04-14 | 1 | -17/+7 |
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* | shader_jit_x64: Separate initialization and code generation for readability. | bunnei | 2016-04-14 | 1 | -9/+8 |
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* | shader_jit_x64: Get rid of unnecessary last_program_counter variable. | bunnei | 2016-04-14 | 2 | -6/+2 |
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* | shader_jit_x64: Execute certain asserts at runtime. | bunnei | 2016-04-14 | 2 | -5/+19 |
| | | | | - This is because we compile the full shader code space, and therefore its common to compile malformed instructions. | ||||
* | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | 2016-04-14 | 2 | -3/+2 |
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* | shader_jit_x64: Specify shader main offset at runtime. | bunnei | 2016-04-14 | 3 | -10/+6 |
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* | shader_jit_x64: Allocate each program independently and persist for emu session. | bunnei | 2016-04-14 | 3 | -38/+28 |
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* | shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. | bunnei | 2016-04-14 | 2 | -35/+119 |
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* | shader_jit_x64: Fix strict memory aliasing issues. | bunnei | 2016-04-14 | 1 | -1/+3 |
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* | Merge pull request #1643 from MerryMage/make_unique | Mathew Maidment | 2016-04-06 | 1 | -1/+0 |
|\ | | | | | Common: Remove Common::make_unique, use std::make_unique | ||||
| * | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 2016-04-05 | 1 | -1/+0 |
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* | | Merge pull request #1508 from JayFoxRox/vs-output-map | bunnei | 2016-03-22 | 1 | -4/+14 |
|\ \ | |/ |/| | Respect vs output map | ||||
| * | Respect vs output map | Jannik Vogel | 2016-03-14 | 1 | -4/+14 |
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* | | Merge pull request #1538 from lioncash/dot | bunnei | 2016-03-20 | 1 | -5/+3 |
|\ \ | | | | | | | shader_interpreter: use std::inner_product for the dot product | ||||
| * | | shader_interpreter: use std::inner_product for the dot product | Lioncash | 2016-03-17 | 1 | -5/+3 |
| | | | | | | | | | | | | Same thing, less code. | ||||
* | | | video_core: Don't cast away const | Lioncash | 2016-03-17 | 1 | -1/+1 |
|/ / | |||||
* | | Merge pull request #1503 from bunnei/clear-jit-cache | bunnei | 2016-03-16 | 3 | -7/+27 |
|\ \ | | | | | | | Clear JIT cache | ||||
| * | | shader_jit_x64: Clear cache after code space fills up. | bunnei | 2016-03-12 | 3 | -2/+19 |
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| * | | shader_jit_x64: Make assert outputs more useful & cleanup formatting. | bunnei | 2016-03-12 | 1 | -4/+7 |
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| * | | shader: Update log message to use proper log class. | bunnei | 2016-03-12 | 1 | -1/+1 |
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* / | PICA: Fix MAD/MADI encoding | Jannik Vogel | 2016-03-15 | 2 | -29/+33 |
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* | Common: Get rid of alignment macros | Lioncash | 2016-03-09 | 1 | -4/+4 |
| | | | | | The gl rasterizer already uses alignas, so we may as well move everything over. | ||||
* | Add immediate mode vertex submission | Dwayne Slater | 2016-03-03 | 4 | -2/+22 |
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* | pica: Implement decoding of basic fragment lighting components. | bunnei | 2016-02-05 | 2 | -5/+9 |
| | | | | | | | - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | ||||
* | Merge pull request #1367 from yuriks/jit-jmp | bunnei | 2016-01-27 | 2 | -6/+6 |
|\ | | | | | Shader JIT: Fix off-by-one error when compiling JMPs | ||||
| * | Shader JIT: Fix off-by-one error when compiling JMPs | Yuri Kunde Schlesner | 2016-01-24 | 2 | -6/+6 |
| | | | | | | | | | | | | | | There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future. | ||||
* | | Shader: Implement "invert condition" feature of IFU instruction | Yuri Kunde Schlesner | 2016-01-25 | 2 | -2/+5 |
|/ | | | | | | If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true. | ||||
* | video_core: Reorganize headers | Lioncash | 2015-09-11 | 3 | -6/+4 |
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* | video_core: Remove unnecessary includes from headers | Lioncash | 2015-09-11 | 1 | -2/+0 |
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* | video_core: Remove unused variables | Lioncash | 2015-09-10 | 2 | -2/+0 |
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* | Shader JIT: Use SCALE constant from emitter | aroulin | 2015-09-07 | 1 | -4/+4 |
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* | Shader: Fix size_t to int casts of register offsets | aroulin | 2015-09-07 | 2 | -15/+21 |
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* | Merge pull request #1088 from aroulin/x64-emitter-abi-call | bunnei | 2015-09-02 | 2 | -28/+18 |
|\ | | | | | x64: Proper stack alignment in shader JIT function calls | ||||
| * | x64: Proper stack alignment in shader JIT function calls | aroulin | 2015-09-01 | 2 | -28/+18 |
| | | | | | | | | | | Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files | ||||
* | | video_core: Fix format specifiers warnings | aroulin | 2015-09-02 | 1 | -1/+2 |
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* | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | 2015-08-31 | 1 | -3/+3 |
| | | | | | SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT | ||||
* | Merge pull request #1065 from yuriks/shader-fp | Yuri Kunde Schlesner | 2015-08-28 | 3 | -56/+87 |
|\ | | | | | Shader FP compliance fixes | ||||
| * | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | 2015-08-24 | 1 | -4/+4 |
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| * | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 2015-08-24 | 2 | -39/+45 |
| | | | | | | | | | | | | | | | | The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items) | ||||
| * | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | 2015-08-24 | 2 | -2/+10 |
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| * | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | 2015-08-24 | 1 | -3/+5 |
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| * | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | 2015-08-24 | 1 | -8/+23 |
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* | | Shader JIT: Fix float to integer rounding in MOVA | aroulin | 2015-08-27 | 1 | -2/+2 |
| | | | | | | | | MOVA converts new address register values from floats to integers using truncation | ||||
* | | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | 2015-08-27 | 1 | -0/+2 |
| | | | | | | | | | | shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built. | ||||
* | | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 2015-08-25 | 1 | -0/+3 |
| | | | | | | | | | | This brings goodies such as a configurable user interface and multi-threaded timeline view. | ||||
* | | shader_jit: Replace two MDisp usages with MatR | Lioncash | 2015-08-24 | 1 | -2/+2 |
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* | Merge pull request #1062 from aroulin/shader-rcp-rsq | bunnei | 2015-08-23 | 2 | -10/+10 |
|\ | | | | | Shader: RCP and RSQ computes only the 1st component | ||||
| * | Shader: Use std::sqrt for float instead of sqrt | aroulin | 2015-08-23 | 1 | -1/+1 |
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| * | Shader: RCP and RSQ computes only the 1st component | aroulin | 2015-08-23 | 2 | -10/+10 |
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* | | Shader: implement DPH/DPHI in JIT | aroulin | 2015-08-22 | 2 | -2/+36 |
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* | | Shader: implement DPH/DPHI in interpreter | aroulin | 2015-08-22 | 1 | -1/+8 |
|/ | | | | | Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew. | ||||
* | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2015-08-19 | 2 | -15/+36 |
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* | Shader: implement SGE, SGEI in interpreter | aroulin | 2015-08-19 | 1 | -0/+14 |
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* | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2015-08-19 | 2 | -0/+33 |
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* | Shader: implement EX2 and LG2 in JIT | aroulin | 2015-08-17 | 2 | -2/+22 |
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* | Shader: implement EX2 and LG2 in interpreter | aroulin | 2015-08-16 | 1 | -0/+36 |
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* | Build fix for Debug configurations. | Tony Wasserka | 2015-08-16 | 1 | -1/+1 |
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* | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 2015-08-16 | 5 | -37/+322 |
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* | citra-qt: Improve shader debugger. | Tony Wasserka | 2015-08-16 | 1 | -6/+0 |
| | | | | Now supports dumping the current shader and recognizes a larger number of output semantics. | ||||
* | Shader: Use a POD struct for registers. | bunnei | 2015-08-16 | 5 | -40/+43 |
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* | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | 2015-08-16 | 1 | -6/+5 |
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* | Common: Cleanup CPU capability detection code. | bunnei | 2015-08-16 | 1 | -5/+5 |
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* | Common: Move cpu_detect to x64 directory. | bunnei | 2015-08-16 | 1 | -2/+1 |
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* | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 2015-08-16 | 5 | -144/+22 |
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* | JIT: Support negative address offsets. | bunnei | 2015-08-16 | 1 | -26/+25 |
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* | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 2015-08-16 | 6 | -2/+924 |
| | | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | ||||
* | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | 2015-08-15 | 1 | -1/+1 |
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* | Shader: Define a common interface for running vertex shader programs. | bunnei | 2015-08-15 | 4 | -184/+278 |
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* | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2015-08-15 | 2 | -0/+701 |