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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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textures
/
decoders.cpp
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*
Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
1
-2
/
+49
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\
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*
Optimized Texture Swizzling
FernandoS27
2018-09-14
1
-2
/
+49
*
|
Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-16
1
-0
/
+2
|
/
*
Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
1
-0
/
+4
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-10
1
-81
/
+4
*
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-09
1
-0
/
+3
*
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-08-02
1
-0
/
+4
*
Implement R16_G16
Unknown
2018-07-26
1
-0
/
+3
*
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-25
1
-0
/
+3
*
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-0
/
+3
*
GPU: Implement texture format R32F.
Subv
2018-07-24
1
-0
/
+3
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+4
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-19
1
-1
/
+4
*
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
1
-0
/
+3
*
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-15
1
-0
/
+3
*
GPU: Implemented the BC7U texture format.
Subv
2018-07-07
1
-0
/
+3
*
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
1
-0
/
+2
*
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-03
1
-0
/
+2
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-0
/
+31
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-0
/
+4
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
1
-0
/
+3
*
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-0
/
+3
*
GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-1
/
+5
*
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-31
1
-0
/
+3
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-30
1
-0
/
+4
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
1
-0
/
+3
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2018-04-25
1
-3
/
+2
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-0
/
+1
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
1
-0
/
+3
*
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-1
/
+9
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
1
-0
/
+4
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
1
-5
/
+4
*
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
2018-03-24
1
-0
/
+11
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-2
/
+82
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+14