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path: root/src/video_core/textures/decoders.cpp (follow)
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* GPU: Implemented the BC7U texture format.Subv2018-07-071-0/+3
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+2
* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+2
* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-0/+31
* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+4
* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-181-0/+3
* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-0/+3
* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-1/+5
* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-0/+3
* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-0/+4
* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-271-0/+3
* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-251-3/+2
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-0/+1
* GPU: Implement the A2BGR10 texture format.Subv2018-04-221-0/+3
* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-1/+9
* GPU: Implemented the B5G6R5 format.Subv2018-04-191-0/+4
* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-181-5/+4
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+11
* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-241-2/+82
* GPU: Preliminary work for texture decoding.Subv2018-03-241-0/+14