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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
video_core.cpp
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Author
Age
Files
Lines
*
video_core: NVDEC Implementation
ameerj
2020-10-27
1
-2
/
+3
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-4
/
+7
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-11
/
+21
*
configuration: implement per-game configurations (#4098)
lat9nq
2020-07-10
1
-4
/
+4
*
Address review and fix broken yuzu-tester build
James Rowe
2020-03-26
1
-2
/
+2
*
Frontend/GPU: Refactor context management
James Rowe
2020-03-25
1
-9
/
+19
*
yuzu: Implement Vulkan frontend
ReinUsesLisp
2020-01-29
1
-1
/
+14
*
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-11-08
1
-1
/
+1
*
video_core/gpu: Create threads separately from initialization
Lioncash
2019-04-12
1
-0
/
+10
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-2
/
+3
*
video_core: Silent implicit conversion warning
ReinUsesLisp
2019-01-26
1
-3
/
+4
*
yuzu, video_core: Screenshot functionality
zhupengfei
2018-12-18
1
-0
/
+8
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-1
/
+1
*
core: Namespace EmuWindow
Lioncash
2018-08-12
1
-1
/
+1
*
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-11
1
-2
/
+0
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-23
/
+2
*
video_core: Make global EmuWindow instance part of the base renderer class
Lioncash
2018-08-02
1
-5
/
+2
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-3
/
+3
*
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-25
1
-3
/
+3
*
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-27
1
-1
/
+1
*
Format: Run the new clang format on everything
James Rowe
2018-01-21
1
-1
/
+1
*
Remove gpu debugger and get yuzu qt to compile
James Rowe
2018-01-13
1
-3
/
+0
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-5
/
+0
*
config: Add option for specifying screen resolution scale factor.
bunnei
2017-01-07
1
-1
/
+0
*
Implement Frame rate limiter (#2223)
emmauss
2016-12-06
1
-0
/
+1
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-3
/
+3
*
config: Add a setting for graphics V-Sync.
bunnei
2016-08-30
1
-0
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-4
/
+0
*
Config: Add scaled resolution option
tfarley
2016-04-21
1
-0
/
+1
*
Common: Remove Common::make_unique, use std::make_unique
MerryMage
2016-04-05
1
-2
/
+1
*
Improve error report from Init() functions
LittleWhite
2016-03-08
1
-4
/
+8
*
video_core: Make the renderer global a unique_ptr
Lioncash
2015-12-30
1
-4
/
+7
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-6
/
+5
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-0
/
+1
*
Pica: Create 'State' structure and move state memory there.
bunnei
2015-05-23
1
-3
/
+10
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+3
*
Common: Remove common.h
Yuri Kunde Schlesner
2015-05-07
1
-1
/
+1
*
Set framebuffer layout from EmuWindow.
bunnei
2015-03-07
1
-3
/
+0
*
Asserts: break/crash program, fit to style guide; log.h->assert.h
archshift
2015-02-11
1
-1
/
+0
*
License change
purpasmart96
2014-12-21
1
-1
/
+1
*
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
2014-12-13
1
-2
/
+2
*
Change NULLs to nullptrs.
Rohit Nirmal
2014-12-03
1
-2
/
+2
*
Dead code removal: video_core.cpp, load_symbol_map.cpp
archshift
2014-09-07
1
-7
/
+0
*
Replace GLEW with a glLoadGen loader.
Yuri Kunde Schlesner
2014-09-01
1
-5
/
+0
*
Fix the threading for GL Context in Qt5.
Sacha
2014-08-24
1
-1
/
+0
*
Use glewExperimental on Linux in order to fix GLFW-mode
archshift
2014-08-12
1
-3
/
+2
*
Preprocessor: #if's out OSX-specific GL changes on other platforms
archshift
2014-06-12
1
-0
/
+3
*
Improved clarity and whitespace
archshift
2014-05-20
1
-0
/
+1
*
Fixed indents
archshift
2014-05-01
1
-2
/
+2
*
OpenGL 3+ on OSX with GLFW
archshift
2014-05-01
1
-0
/
+2
*
cleaned up some logging messages
bunnei
2014-04-11
1
-1
/
+2
*
fixed project includes to use new directory structure
bunnei
2014-04-09
1
-7
/
+7
*
got rid of 'src' folders in each sub-project
bunnei
2014-04-09
1
-0
/
+49