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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include "common/common_types.h"
#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); }
~OGLTexture() { Release(); }
OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0) return;
glGenTextures(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0) return;
glDeleteTextures(1, &handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLShader : private NonCopyable {
public:
OGLShader() = default;
OGLShader(OGLShader&& o) { std::swap(handle, o.handle); }
~OGLShader() { Release(); }
OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
void Create(const char* vert_shader, const char* frag_shader) {
if (handle != 0) return;
handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0) return;
glDeleteProgram(handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLBuffer : private NonCopyable {
public:
OGLBuffer() = default;
OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); }
~OGLBuffer() { Release(); }
OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0) return;
glGenBuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0) return;
glDeleteBuffers(1, &handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); }
~OGLVertexArray() { Release(); }
OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0) return;
glGenVertexArrays(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0) return;
glDeleteVertexArrays(1, &handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;
OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); }
~OGLFramebuffer() { Release(); }
OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; }
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0) return;
glGenFramebuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0) return;
glDeleteFramebuffers(1, &handle);
handle = 0;
}
GLuint handle = 0;
};
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