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path: root/src/video_core/shader/decode (follow)
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* clang-formatNguyen Dac Nam2020-03-311-2/+1
* shader_decode: fix by suggestionNguyen Dac Nam2020-03-311-27/+22
* clang-formatnamkazy2020-03-301-3/+3
* shader_decode: ATOM/ATOMS: add function to avoid code repetitionnamkazy2020-03-301-70/+39
* shader_decode: implement ATOM operation for S32 and U32Nguyen Dac Nam2020-03-301-6/+39
* clang-formatnamkazy2020-03-301-3/+3
* shader_decode: implement ATOMS instr partial.Nguyen Dac Nam2020-03-301-10/+42
* xmad: fix clang build errormakigumo2020-03-231-4/+5
* Merge pull request #3505 from namkazt/patch-8bunnei2020-03-191-15/+48
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| * nit & remove some optional paramNguyen Dac Nam2020-03-131-10/+11
| * shader_decode: implement XMAD mode CSfuNguyen Dac Nam2020-03-131-9/+41
* | Merge pull request #3502 from namkazt/patch-3Rodrigo Locatti2020-03-161-21/+48
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| * | clang-formatNguyen Dac Nam2020-03-141-2/+1
| * | nitNguyen Dac Nam2020-03-141-1/+1
| * | clang-formatNguyen Dac Nam2020-03-131-4/+8
| * | Apply suggestions from code reviewNguyen Dac Nam2020-03-131-5/+5
| * | shader_decode: BFE add ref of reverse parallel method.Nguyen Dac Nam2020-03-131-0/+3
| * | shader_decode: implement BREV on BFENguyen Dac Nam2020-03-131-6/+25
| * | shader_decode: Reimplement BFE instructionsNguyen Dac Nam2020-03-131-25/+27
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* / video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-2/+3
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* shader: FMUL switch to using LUT (#3441)Nguyen Dac Nam2020-02-271-19/+14
* Merge pull request #3440 from namkazt/patch-6bunnei2020-02-261-36/+58
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| * nit: add const to where it need.Nguyen Dac Nam2020-02-211-14/+14
| * shader: implement LOP3 fast replace for old functionNguyen Dac Nam2020-02-211-36/+58
* | shader/texture: Fix illegal 3D texture assertReinUsesLisp2020-02-211-1/+1
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* Merge pull request #3415 from ReinUsesLisp/texture-codebunnei2020-02-201-43/+28
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| * shader/texture: Allow 2D shadow arrays and simplify codeReinUsesLisp2020-02-151-43/+28
* | shader_conversion: I2F : add Assert for case src_size is ShortNguyen Dac Nam2020-02-191-0/+3
* | fix warningNguyen Dac Nam2020-02-191-1/+1
* | clang-format fixNguyen Dac Nam2020-02-191-1/+1
* | shader_conversion: add conversion I2F for ShortNguyen Dac Nam2020-02-191-9/+6
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* Merge pull request #3379 from ReinUsesLisp/cbuf-offsetbunnei2020-02-142-3/+3
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| * shader/decode: Fix constant buffer offsetsReinUsesLisp2020-02-052-3/+3
* | Merge pull request #3369 from ReinUsesLisp/shfbunnei2020-02-081-11/+102
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| * shader/shift: Implement SHIFT_RIGHT_{IMM,R}ReinUsesLisp2020-02-021-26/+58
| * shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp2020-02-021-10/+69
* | Merge pull request #3357 from ReinUsesLisp/bfi-rcbunnei2020-02-041-2/+5
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| * | shader/bfi: Implement register-constant buffer variantReinUsesLisp2020-01-271-2/+5
* | | Merge pull request #3356 from ReinUsesLisp/fcmpbunnei2020-02-041-1/+10
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| * | | shader/arithmetic: Implement FCMPReinUsesLisp2020-01-271-1/+10
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* | | Merge pull request #3337 from ReinUsesLisp/vulkan-stagedbunnei2020-02-031-3/+6
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| * | | shader/other: Fix skips for SYNC and BRKReinUsesLisp2020-01-291-2/+2
| * | | shader/other: Stub S2R LaneIdReinUsesLisp2020-01-291-1/+4
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* | | shader: Remove curly braces initializers on shared pointersReinUsesLisp2020-02-022-3/+3
* | | Merge pull request #3282 from FernandoS27/indexed-samplersbunnei2020-02-021-37/+73
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| * | | Shader_IR: Address feedback.Fernando Sahmkow2020-01-251-1/+2
| * | | Shader_IR: Change name of TrackSampler function so it does not confuse with the type.Fernando Sahmkow2020-01-241-1/+1
| * | | Shader_IR: Propagate bindless index into the GL compiler.Fernando Sahmkow2020-01-241-16/+24
| * | | Shader_IR: deduce size of indexed samplersFernando Sahmkow2020-01-241-4/+5
| * | | Shader_IR: Setup Indexed Samplers on the IRFernando Sahmkow2020-01-241-20/+46
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* | | Merge pull request #3347 from ReinUsesLisp/local-membunnei2020-01-301-30/+55
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| * | shader/memory: Implement STL.S16 and STS.S16ReinUsesLisp2020-01-251-3/+10
| * | shader/memory: Implement unaligned LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-5/+3
| * | shader/memory: Move unaligned load/store to functionsReinUsesLisp2020-01-251-18/+27
| * | shader/memory: Implement LDL.S16 and LDS.S16ReinUsesLisp2020-01-251-12/+23
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* / shader/memory: Implement ATOM.ADDReinUsesLisp2020-01-261-1/+21
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* Merge pull request #3273 from FernandoS27/txd-arraybunnei2020-01-241-5/+12
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| * Shader_IR: Implement TXD Array.Fernando Sahmkow2020-01-041-5/+12
* | shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp2020-01-161-0/+19
* | Merge pull request #3287 from ReinUsesLisp/ldg-stg-16bunnei2020-01-141-33/+51
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| * | shader_ir/memory: Implement u16 and u8 for STG and LDGReinUsesLisp2020-01-091-33/+51
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* / shader_ir/texture: Simplify AOFFI codeReinUsesLisp2020-01-091-10/+6
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* Merge pull request #3239 from ReinUsesLisp/p2rbunnei2020-01-011-16/+44
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| * shader/p2r: Implement P2R PrReinUsesLisp2019-12-201-1/+15
| * shader/r2p: Refactor P2R to support P2RReinUsesLisp2019-12-201-16/+30
* | Merge pull request #3228 from ReinUsesLisp/ptpbunnei2019-12-271-33/+75
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| * | shader/texture: Implement TLD4.PTPReinUsesLisp2019-12-161-18/+56
| * | shader/texture: Enable arrayed TLD4ReinUsesLisp2019-12-161-1/+0
| * | shader/texture: Implement AOFFI for TLD4SReinUsesLisp2019-12-161-13/+18
| * | shader/texture: Remove unnecesary parenthesisReinUsesLisp2019-12-161-2/+2
* | | Merge pull request #3235 from ReinUsesLisp/ldg-u8bunnei2019-12-221-6/+32
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| * | shader/memory: Implement LDG.U8 and unaligned U8 loadsReinUsesLisp2019-12-181-6/+32
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* | Merge pull request #3234 from ReinUsesLisp/i2f-u8-selectorbunnei2019-12-201-2/+13
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| * | shader/conversion: Implement byte selector in I2FReinUsesLisp2019-12-181-2/+13
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* / shader/texture: Properly shrink unused entries in size mismatchesReinUsesLisp2019-12-181-4/+9
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* Shader_IR: Correct TLD4S Depth Compare.Fernando Sahmkow2019-12-121-5/+12
* Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow2019-12-121-9/+12
* Shader_Ir: default failed tracks on bindless samplers to null values.Fernando Sahmkow2019-12-121-22/+75
* shader: Implement MEMBAR.GLReinUsesLisp2019-12-101-0/+6
* shader_ir/other: Implement S2R InvocationIdReinUsesLisp2019-12-101-0/+2
* shader: Keep track of shaders using warp instructionsReinUsesLisp2019-12-101-0/+3
* shader_ir/memory: Implement patch storesReinUsesLisp2019-12-101-16/+18
* Merge pull request #3109 from FernandoS27/new-instrbunnei2019-12-072-7/+65
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| * Shader_IR: Address FeedbackFernando Sahmkow2019-11-182-10/+8
| * Shader_IR: Implement TXD instruction.Fernando Sahmkow2019-11-141-7/+49
| * Shader_IR: Implement FLO instruction.Fernando Sahmkow2019-11-141-0/+18
* | shader/texture: Handle TLDS texture type mismatchesReinUsesLisp2019-11-231-1/+10
* | shader/texture: Deduce texture buffers from lockerReinUsesLisp2019-11-231-61/+41
* | shader/other: Reduce DEPBAR log severityReinUsesLisp2019-11-201-1/+1
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* shader_ir/warp: Implement FSWZADDReinUsesLisp2019-11-081-0/+9
* gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsicsReinUsesLisp2019-11-081-33/+35
* shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp2019-11-076-15/+17
* shader/arithmetic: Reduce RRO stub severityReinUsesLisp2019-11-071-1/+2
* shader/texture: Remove NODEP warningsReinUsesLisp2019-11-071-35/+0
* Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti2019-11-062-54/+55
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| * shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-302-54/+55
* | Shader_IR: Fix regression on TLD4Fernando Sahmkow2019-10-311-4/+3
* | Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow2019-10-301-8/+24
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* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-261-20/+50
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| * Shader_IR: Address Feedback.Fernando Sahmkow2019-10-261-22/+16
| * Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-251-18/+54
* | Merge pull request #3013 from FernandoS27/tld4s-fixRodrigo Locatti2019-10-261-4/+4
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| * Shader_Ir: Fix TLD4S from using a component mask.Fernando Sahmkow2019-10-221-4/+4
* | video_core/shader: Resolve instances of variable shadowingLioncash2019-10-246-11/+12
* | shader_ir/memory: Ignore global memory when tracking failsReinUsesLisp2019-10-221-16/+23
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* shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp2019-10-071-0/+2
* shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp2019-10-071-1/+2
* Merge pull request #2869 from ReinUsesLisp/suldbunnei2019-09-241-60/+77
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| * gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp2019-09-211-37/+29
| * shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-211-24/+49
* | Merge pull request #2878 from FernandoS27/icmpRodrigo Locatti2019-09-211-0/+29
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| * Shader_IR: ICMP corrections and fixesFernando Sahmkow2019-09-211-6/+9
| * Shader_IR: Implement ICMP.Fernando Sahmkow2019-09-201-0/+26
* | Merge pull request #2855 from ReinUsesLisp/shflbunnei2019-09-201-0/+47
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| * shader_ir/warp: Implement SHFLReinUsesLisp2019-09-171-0/+47
* | Merge pull request #2784 from ReinUsesLisp/smembunnei2019-09-181-19/+29
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| * shader_ir: Implement LD_SReinUsesLisp2019-09-051-10/+13
| * shader_ir: Implement ST_SReinUsesLisp2019-09-051-9/+16
* | shader/image: Implement SUATOM and fix SUSTReinUsesLisp2019-09-111-21/+71
* | Merge pull request #2823 from ReinUsesLisp/shr-clampbunnei2019-09-101-6/+13
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| * | shader/shift: Implement SHR wrapped and clamped variantsReinUsesLisp2019-09-041-6/+13
* | | gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-061-21/+19
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* | half_set_predicate: Fix predicate assignmentsReinUsesLisp2019-09-041-10/+9
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* Merge pull request #2812 from ReinUsesLisp/f2i-selectorbunnei2019-09-041-6/+16
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| * shader_ir/conversion: Split int and float selector and implement F2F H1ReinUsesLisp2019-08-281-18/+16
| * shader_ir/conversion: Implement F2I F16 Ra.H1ReinUsesLisp2019-08-281-4/+16
* | Merge pull request #2811 from ReinUsesLisp/fsetp-fixbunnei2019-09-041-4/+5
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| * | float_set_predicate: Add missing negation bit for the second operandReinUsesLisp2019-08-281-4/+5
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* | video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-305-5/+0
* | Merge pull request #2758 from ReinUsesLisp/packed-tidbunnei2019-08-291-0/+7
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| * | shader/decode: Implement S2R TicReinUsesLisp2019-07-221-0/+7
* | | shader_ir: Implement VOTEReinUsesLisp2019-08-211-0/+55
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* | Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fixbunnei2019-08-211-1/+1
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| * | half_set_predicate: Fix HSETP2_C constant buffer offsetReinUsesLisp2019-08-041-1/+1
* | | Merge pull request #2753 from FernandoS27/float-convertbunnei2019-08-211-5/+25
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| * | | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow2019-07-201-5/+25
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* | | Merge pull request #2778 from ReinUsesLisp/nopbunnei2019-08-181-0/+6
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| * | | shader_ir: Implement NOPReinUsesLisp2019-08-041-0/+6
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* / | decode/half_set_predicate: Fix predicatesReinUsesLisp2019-07-261-3/+3
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* | Merge pull request #2743 from FernandoS27/surpress-assertbunnei2019-07-255-13/+20
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| * Shader_Ir: Change Debug Asserts for Log WarningsFernando Sahmkow2019-07-203-10/+17
| * Shader_Ir: correct clang formatFernando Sahmkow2019-07-181-2/+2
| * Shader_Ir: Downgrade precision and rounding asserts to debug asserts.Fernando Sahmkow2019-07-185-10/+10
* | shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp2019-07-201-17/+14
* | shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp2019-07-201-13/+29
* | Merge pull request #2738 from lioncash/shader-irbunnei2019-07-183-30/+30
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| * shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-173-30/+30
* | Merge pull request #2740 from lioncash/braFernando Sahmkow2019-07-171-1/+1
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| * shader/decode/other: Correct branch indirect argument within BRA handlingLioncash2019-07-161-1/+1
* | shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-153-23/+10
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* Merge pull request #2692 from ReinUsesLisp/tlds-f16Fernando Sahmkow2019-07-141-1/+7
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| * shader/texture: Add F16 support for TLDSReinUsesLisp2019-07-071-1/+7
* | shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-091-7/+23
* | shader_ir: Implement BRX & BRA.CCFernando Sahmkow2019-07-091-4/+38
* | Delete decode_integer_set.cppTobias2019-07-071-0/+0
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* decode/texture: Address feedbackReinUsesLisp2019-06-241-0/+1
* shader_ir: Fix image copy rebase issuesFernando Sahmkow2019-06-211-2/+7
* shader: Implement bindless imagesReinUsesLisp2019-06-211-2/+28
* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+89
* shader: Implement texture buffersReinUsesLisp2019-06-211-0/+44
* shader: Split SSY and PBK stackReinUsesLisp2019-06-071-10/+8
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-0626-8/+34
* Merge pull request #2446 from ReinUsesLisp/tidbunnei2019-05-291-14/+28
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| * shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp2019-05-201-14/+28
* | Merge pull request #2485 from ReinUsesLisp/generic-memorybunnei2019-05-251-27/+55
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| * | shader/memory: Implement ST (generic memory)ReinUsesLisp2019-05-211-21/+35
| * | shader/memory: Implement LD (generic memory)ReinUsesLisp2019-05-211-7/+21
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* | shader/decode/*: Add missing newline to files lacking themLioncash2019-05-2318-18/+18
* | shader/decode/*: Eliminate indirect inclusionsLioncash2019-05-236-1/+5
* | shader/decode/memory: Remove left in debug pragmaLioncash2019-05-221-2/+0
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* Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-192-10/+33
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| * shader_ir/other: Implement IPA.IDXReinUsesLisp2019-05-031-5/+8
| * shader_ir/memory: Assert on non-32 bits ALD.PHYSReinUsesLisp2019-05-031-0/+3
| * shader: Add physical attributes commentariesReinUsesLisp2019-05-031-1/+1
| * shader_ir/memory: Implement physical input attributesReinUsesLisp2019-05-031-3/+6
| * shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-032-6/+3
| * shader_ir/memory: Emit AL2P IRReinUsesLisp2019-05-031-0/+17
* | video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash2019-05-101-1/+0
* | shader/decode/texture: Remove unused variableLioncash2019-05-041-1/+0
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* Merge pull request #2435 from ReinUsesLisp/misc-vcbunnei2019-04-291-1/+1
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| * shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp2019-04-261-1/+1
* | Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-292-5/+7
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| * | video_core: Silent -Wswitch warningsReinUsesLisp2019-04-182-5/+7
* | | Merge pull request #2423 from FernandoS27/half-correctbunnei2019-04-292-15/+16
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| * | Corrections Half Float operations on const buffers and implement saturation.Fernando Sahmkow2019-04-212-15/+16
* | | Merge pull request #2407 from FernandoS27/f2fbunnei2019-04-201-16/+53
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| * | Do some corrections in conversion shader instructions.Fernando Sahmkow2019-04-161-16/+53
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* | Merge pull request #2409 from ReinUsesLisp/half-floatsbunnei2019-04-205-36/+32
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| * | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-165-29/+21
| * | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-4/+2
| * | shader_ir/decode: Reduce severity of unimplemented half-float FTZReinUsesLisp2019-04-163-3/+9
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* | Merge pull request #2348 from FernandoS27/guest-bindlessbunnei2019-04-181-19/+94
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| * | Adapt Bindless to work with AOFFIFernando Sahmkow2019-04-081-7/+18
| * | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-081-1/+2
| * | Fix TMMLFernando Sahmkow2019-04-081-5/+7
| * | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow2019-04-081-23/+24
| * | Implement TXQ_BFernando Sahmkow2019-04-081-2/+8
| * | Implement TMML_BFernando Sahmkow2019-04-081-5/+10
| * | Corrections to TEX_BFernando Sahmkow2019-04-081-4/+5
| * | Unify both sampler types.Fernando Sahmkow2019-04-081-10/+12
| * | Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow2019-04-081-6/+52
* | | Merge pull request #2315 from ReinUsesLisp/severity-decompilerbunnei2019-04-171-4/+5
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| * | | shader_ir/memory: Reduce severity of LD_L cache management and log itReinUsesLisp2019-04-031-2/+2
| * | | shader_ir/memory: Reduce severity of ST_L cache management and log itReinUsesLisp2019-04-031-2/+3
* | | | shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp2019-04-141-35/+74
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* | | Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow2019-04-081-9/+30
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* | shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
* | shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-301-24/+88
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* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-261-14/+23
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-262-493/+525
* Merge pull request #2118 from FernandoS27/ipa-improvebunnei2019-02-252-3/+14
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| * shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-142-3/+14
* | gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp2019-02-121-1/+1
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* Merge pull request #2108 from FernandoS27/fix-ccbunnei2019-02-121-2/+2
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| * Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
* | Merge pull request #2109 from FernandoS27/fix-f2ibunnei2019-02-121-3/+3
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| * | Corrected F2I None mode to RoundEven.Fernando Sahmkow2019-02-111-3/+3
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* | shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2019-02-071-8/+7
* | shader_ir: Clean texture management codeReinUsesLisp2019-02-071-96/+58
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* Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingbunnei2019-02-0725-34/+34
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| * shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-0325-33/+32
| * shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-0325-26/+27
* | Merge pull request #2081 from ReinUsesLisp/lmem-64bunnei2019-02-051-12/+43
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| * | shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp2019-02-031-3/+11
| * | shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp2019-02-031-7/+19
| * | shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp2019-02-031-4/+4
| * | shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp2019-02-031-6/+17
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* | Merge pull request #2082 from FernandoS27/txq-stlbunnei2019-02-051-6/+9
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| * Fix TXQ not using the component mask.Fernando Sahmkow2019-02-031-6/+9
* | shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-3013-21/+23
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* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-301-0/+49
* shader_ir: Fixup clang buildReinUsesLisp2019-01-161-4/+6
* shader_decode: Fixup XMADReinUsesLisp2019-01-151-1/+1
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-1525-25/+25
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-1513-73/+53
* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-145/+149
* shader_decode: Use proper primitive namesReinUsesLisp2019-01-152-8/+8
* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-155-46/+18
* shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-151-3/+2
* shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp2019-01-151-6/+11
* shader_decode: Implement TEXS.F16ReinUsesLisp2019-01-151-13/+25
* shader_decode: Fixup R2PReinUsesLisp2019-01-151-2/+3
* shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp2019-01-151-1/+1
* shader_decode: Fixup PSETReinUsesLisp2019-01-151-2/+3
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-2/+4
* video_core: Implement IR based geometry shadersReinUsesLisp2019-01-151-0/+25
* shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-151-0/+120
* shader_decode: Implement HSET2ReinUsesLisp2019-01-151-1/+43
* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-3/+5
* shader_decode: Implement R2PReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement CSETPReinUsesLisp2019-01-151-14/+37
* shader_decode: Implement PSETReinUsesLisp2019-01-151-1/+16
* shader_decode: Implement HFMA2ReinUsesLisp2019-01-151-1/+53
* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement TLDS (untested)ReinUsesLisp2019-01-151-8/+61
* shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp2019-01-151-52/+49
* shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp2019-01-151-50/+49
* shader_decode: Fixup FSETReinUsesLisp2019-01-151-2/+2
* shader_decode: Implement IADD32IReinUsesLisp2019-01-151-0/+11
* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-156-8/+12
* shader_decode: Implement FFMAReinUsesLisp2019-01-151-1/+36
* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-151-1/+1
* shader_decode: Fixup clang-formatReinUsesLisp2019-01-152-3/+2
* shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
* shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
* shader_decode: Implement LOP3ReinUsesLisp2019-01-151-0/+60
* shader_decode: Implement ST_LReinUsesLisp2019-01-151-0/+17
* shader_decode: Implement LD_LReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement HSETP2ReinUsesLisp2019-01-151-1/+37
* shader_decode: Implement HADD2 and HMUL2ReinUsesLisp2019-01-151-1/+48
* shader_decode: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement MOV_SYSReinUsesLisp2019-01-151-0/+27
* shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
* shader_decode: Implement F2F_CReinUsesLisp2019-01-151-2/+10
* shader_decode: Implement I2IReinUsesLisp2019-01-151-0/+26
* shader_decode: Implement BRA internal flagReinUsesLisp2019-01-151-4/+8
* shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement XMADReinUsesLisp2019-01-151-1/+85
* shader_decode: Implement PBK and BRKReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
* shader_decode: Implement ISETPReinUsesLisp2019-01-151-1/+30
* shader_decode: Implement BFIReinUsesLisp2019-01-151-1/+22
* shader_decode: Implement ISETReinUsesLisp2019-01-151-1/+27
* shader_decode: Implement LD_CReinUsesLisp2019-01-151-0/+31
* shader_decode: Implement SHLReinUsesLisp2019-01-151-0/+8
* shader_decode: Implement SHRReinUsesLisp2019-01-151-1/+26
* shader_decode: Implement LOP32IReinUsesLisp2019-01-151-1/+67
* shader_decode: Implement BFEReinUsesLisp2019-01-151-1/+25
* shader_decode: Implement FSETReinUsesLisp2019-01-151-1/+36
* shader_decode: Implement F2IReinUsesLisp2019-01-151-0/+37
* shader_decode: Implement I2FReinUsesLisp2019-01-151-0/+23
* shader_decode: Implement F2FReinUsesLisp2019-01-151-1/+37
* shader_decode: Stub DEPBARReinUsesLisp2019-01-151-0/+4
* shader_decode: Implement SSY and SYNCReinUsesLisp2019-01-151-0/+19
* shader_decode: Implement PSETPReinUsesLisp2019-01-151-1/+21
* shader_decode: Implement TMMLReinUsesLisp2019-01-151-3/+45
* shader_decode: Implement TEX and TXQReinUsesLisp2019-01-151-0/+219
* shader_decode: Implement TEXS (F32)ReinUsesLisp2019-01-151-0/+199
* shader_decode: Implement FSETPReinUsesLisp2019-01-151-1/+33
* shader_decode: Partially implement BRAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement IPAReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement EXITReinUsesLisp2019-01-151-1/+32
* shader_decode: Implement ST_AReinUsesLisp2019-01-151-0/+30
* shader_decode: Implement LD_AReinUsesLisp2019-01-151-1/+39
* shader_decode: Implement FADD32IReinUsesLisp2019-01-151-0/+12
* shader_decode: Implement FMUL32_IMMReinUsesLisp2019-01-151-0/+10
* shader_decode: Implement MOV32_IMMReinUsesLisp2019-01-151-1/+9
* shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp2019-01-151-0/+9
* shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp2019-01-151-0/+18
* shader_decode: Implement MUFUReinUsesLisp2019-01-151-0/+29
* shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp2019-01-151-0/+15
* shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp2019-01-151-0/+42
* shader_decode: Implement MOV_C and MOV_RReinUsesLisp2019-01-151-1/+23
* shader_ir: Initial implementationReinUsesLisp2019-01-1525-0/+576