Commit message (Collapse) | Author | Age | Files | Lines | |
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* | processVehicleOneShots | Roman Masanin | 2020-10-25 | 1 | -1/+1 |
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* | skiding | Roman Masanin | 2020-10-25 | 1 | -3/+4 |
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* | mark reflections done | Roman Masanin | 2020-10-24 | 1 | -3/+3 |
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* | fix merging errors | Roman Masanin | 2020-10-24 | 1 | -2/+2 |
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* | jumbo | Roman Masanin | 2020-10-24 | 1 | -7/+7 |
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* | fires | Roman Masanin | 2020-10-24 | 1 | -1/+1 |
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* | model heli | Roman Masanin | 2020-10-24 | 1 | -2/+2 |
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* | merge Upstream | Roman Masanin | 2020-10-24 | 1 | -15/+11 |
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| * | Fix argument type | Sergeanur | 2020-10-22 | 1 | -1/+1 |
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| * | Police Radio + fixes | Sergeanur | 2020-10-22 | 1 | -2/+3 |
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| * | SampleManager | eray orçunus | 2020-10-12 | 1 | -13/+8 |
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* | | peds | Roman Masanin | 2020-10-18 | 1 | -3/+5 |
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* | | model cars and other audio stuff | Roman Masanin | 2020-10-17 | 1 | -4/+4 |
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* | | road noise | Roman Masanin | 2020-10-17 | 1 | -3/+3 |
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* | | siren and horn | Roman Masanin | 2020-10-16 | 1 | -4/+4 |
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* | | sirenes and more marks for audio. also fix cAudioMrg size | Roman Masanin | 2020-10-12 | 1 | -11/+12 |
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* | | mark some audio stuff and fix frameCounter | Roman Masanin | 2020-10-12 | 1 | -31/+30 |
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* | some audio and part of CExplosion | Roman Masanin | 2020-10-05 | 1 | -43/+43 |
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* | revert some changes and little fix | Roman Masanin | 2020-10-02 | 1 | -1/+1 |
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* | letter 'c' is done | Roman Masanin | 2020-10-02 | 1 | -11/+10 |
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* | merged from upstream | Roman Masanin | 2020-10-02 | 1 | -36/+32 |
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| * | Mark audio code which is the same in re3 as done | Filip Gawin | 2020-09-30 | 1 | -38/+34 |
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* | | rewieved some audio functions | Roman Masanin | 2020-10-02 | 1 | -6/+6 |
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* | | half done processActiveQueues | Roman Masanin | 2020-10-01 | 1 | -0/+1 |
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* | Fix arg types | Sergeanur | 2020-09-30 | 1 | -2/+2 |
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* | correction of defects and another two audio functions | Roman Masanin | 2020-09-27 | 1 | -3/+3 |
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* | processEngineDamage | Roman Masanin | 2020-09-27 | 1 | -1/+1 |
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* | mark completed functions in audioManager.h | Roman Masanin | 2020-09-26 | 1 | -25/+25 |
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* | complete cleanup heli and flatTyre | Roman Masanin | 2020-09-26 | 1 | -1/+0 |
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* | flat tyre and minimal refractoring | Roman Masanin | 2020-09-25 | 1 | -0/+1 |
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* | processCarHeli half done | Roman Masanin | 2020-09-25 | 1 | -0/+1 |
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* | rewisited: | Roman Masanin | 2020-09-22 | 1 | -0/+2 |
| | | | | | | | | | ProcessReverseGear ProcessWeather ProcessScriptObject ProcessExtraSounds ProcessEntity and so, more info in my repo | ||||
* | fix enum edditing effects for oal target and small improvements | Roman Masanin | 2020-09-21 | 1 | -1/+1 |
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* | cleanup processVehicleEngine and some fixes | Roman Masanin | 2020-09-21 | 1 | -3/+1 |
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* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 2020-09-21 | 1 | -0/+2 |
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* | just more cleanup... | Roman Masanin | 2020-09-18 | 1 | -0/+1 |
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* | cleanup processVehicle | Roman Masanin | 2020-09-18 | 1 | -1/+1 |
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* | revisit processVehicle | Roman Masanin | 2020-09-15 | 1 | -1/+1 |
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* | finish work on ProcessPlayerVehicleEngine and cleanup | Roman Masanin | 2020-09-14 | 1 | -2/+1 |
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* | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami | Roman Masanin | 2020-09-13 | 1 | -3/+9 |
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| * | Add missing file | Sergeanur | 2020-09-10 | 1 | -1/+1 |
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| * | player mood enum | Sergeanur | 2020-09-09 | 1 | -2/+2 |
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| * | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 2020-09-09 | 1 | -1/+7 |
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* | | vehicle audio(first part) and temp fix for openAL | Roman Masanin | 2020-09-13 | 1 | -0/+2 |
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* | Merge branch 'master' into miami | Sergeanur | 2020-07-16 | 1 | -1/+1 |
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| * | Audio fixes | Sergeanur | 2020-07-16 | 1 | -1/+1 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-06-30 | 1 | -1/+1 |
|\| | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioManager.h | ||||
| * | Audio fixes | Sergeanur | 2020-06-30 | 1 | -1/+1 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-29 | 1 | -2/+2 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp | ||||
| * | menu fixes | Fire-Head | 2020-06-29 | 1 | -2/+2 |
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| * | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 1 | -10/+20 |
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| | * | IsMissionAudioSamplePlaying (from VC) | Sergeanur | 2020-06-08 | 1 | -2/+2 |
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| * | | mips overdose | Fire-Head | 2020-06-27 | 1 | -2/+2 |
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* | | | miamification of some audio structs | Sergeanur | 2020-06-08 | 1 | -2/+16 |
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* | | | Mission audio slots | Sergeanur | 2020-06-08 | 1 | -17/+25 |
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* | | | Merge branch 'master' into miami | Sergeanur | 2020-06-06 | 1 | -1/+1 |
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h | ||||
| * | | ps2 audio banks | Sergeanur | 2020-06-06 | 1 | -1/+1 |
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| * | | fixes, mostly from miami | eray orçunus | 2020-06-04 | 1 | -1/+1 |
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* | | | Peds, eSound and PedState enum, fixes | eray orçunus | 2020-06-03 | 1 | -1/+1 |
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* | | | Very basic compatibility with original sfx.raw/sdt | Sergeanur | 2020-05-26 | 1 | -11/+5 |
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* | | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-05-26 | 1 | -1/+1 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/core/SurfaceTable.cpp # src/core/SurfaceTable.h # src/core/World.cpp # src/core/main.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/Ped.cpp # src/render/Timecycle.cpp # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/Heli.cpp # src/vehicles/Vehicle.cpp # src/weapons/Weapon.cpp # src/weapons/WeaponInfo.h | ||||
| * | | More audio cleanup | Sergeanur | 2020-05-23 | 1 | -1/+1 |
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* | | | Fix compilation errors | Sergeanur | 2020-05-16 | 1 | -77/+1 |
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* | | Move sound processors to AudioLogic.cpp, plus small fixes | Sergeanur | 2020-05-16 | 1 | -5/+17 |
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* | | Remove unused audio enum | Sergeanur | 2020-05-16 | 1 | -2/+0 |
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* | Merge pull request #509 from Fire-Head/master | erorcun | 2020-05-11 | 1 | -1/+3 |
|\ | | | | | OpenAL update | ||||
| * | oal upd | Fire-Head | 2020-05-04 | 1 | -1/+3 |
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* | | Fixed typos and made all assert functions optional | bigbossbro08 | 2020-05-10 | 1 | -11/+6 |
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* | | defined out asserts. | bigbossbro08 | 2020-05-10 | 1 | -0/+4 |
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* | | Fix GetDistanceSquared | Sergeanur | 2020-05-07 | 1 | -1/+3 |
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* | | Fixed arguments for sound collisions | Sergeanur | 2020-05-07 | 1 | -3/+3 |
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* | | A bit more audio cleanup | Sergeanur | 2020-05-02 | 1 | -1/+2 |
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* | | SetPosition, part 1 | Sergeanur | 2020-05-02 | 1 | -1/+1 |
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* | | Changing prefixes for some audio fields | Sergeanur | 2020-04-28 | 1 | -149/+18 |
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* | Audio structs moved to their AudioManager.h | Sergeanur | 2020-04-27 | 1 | -3/+22 |
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* | ps2 particles, sampman oal started | Fire-Head | 2020-04-23 | 1 | -1/+1 |
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* | Remove padding fields | Sergeanur | 2020-04-18 | 1 | -37/+0 |
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* | Merge pull request #440 from Fire-Head/master | Nikolay Korolev | 2020-04-15 | 1 | -1/+1 |
|\ | | | | | CWeapon done, fixes | ||||
| * | CWeapon done, ps2 cheats fix | Fire-Head | 2020-04-15 | 1 | -1/+1 |
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* | | Added missing audio ctors | Sergeanur | 2020-04-14 | 1 | -8/+17 |
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* | | Finish audio code | Filip Gawin | 2020-04-13 | 1 | -176/+176 |
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* | | Cleanup audio code | Filip Gawin | 2020-04-12 | 1 | -6/+6 |
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* | normalized line endings to LF | aap | 2020-04-09 | 1 | -1/+1 |
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* | Cleanup audiocode and fix for ComputeDopplerEffectedFrequency | Filip Gawin | 2020-04-07 | 1 | -23/+23 |
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* | ProcessVehicleEngine and ProcessActiveQueues | Filip Gawin | 2020-03-28 | 1 | -2/+2 |
| | | | | Also some smaller fixes, thx erorcun for help. | ||||
* | fix include | Filip Gawin | 2020-03-22 | 1 | -1/+1 |
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* | Fixes for review | Filip Gawin | 2020-03-22 | 1 | -31/+15 |
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* | Cleanup audio code + fixes for review | Filip Gawin | 2020-03-22 | 1 | -9/+21 |
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* | Implement ProcessGarages + small cleanup | Filip Gawin | 2020-03-22 | 1 | -3/+3 |
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* | Implement SetupJumboEngineSound | Filip Gawin | 2020-03-22 | 1 | -11/+11 |
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* | Implement ProcessFires | Filip Gawin | 2020-03-22 | 1 | -2/+2 |
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* | Implement ProcessCesna | Filip Gawin | 2020-03-22 | 1 | -1/+1 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -0/+1 |
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* | Audio, use of enums and true/false | Sergeanur | 2020-02-02 | 1 | -3/+3 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -99/+11 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | Two audio structs renamed to their original names | Sergeanur | 2020-01-13 | 1 | -8/+8 |
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* | Audio fixes for erorcun review | Filip Gawin | 2019-12-01 | 1 | -5/+5 |
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* | Implement ProcessVehicleSirenOrAlarm | Filip Gawin | 2019-12-01 | 1 | -1/+1 |
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* | RE cAudioManager::UpdateReflections | Filip Gawin | 2019-11-05 | 1 | -1/+1 |
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* | Implement PreloadMissionAudio + small fixes | Filip Gawin | 2019-10-27 | 1 | -2/+2 |
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* | Audio fixes | Sergeanur | 2019-10-27 | 1 | -3/+3 |
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* | Audio9 (fixes) | Filip Gawin | 2019-10-27 | 1 | -1/+1 |
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* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode | Sergeanur | 2019-10-26 | 1 | -2/+129 |
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* | Audio fixes from Serg | Filip Gawin | 2019-10-26 | 1 | -9/+15 |
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* | Cleanup audio | Filip Gawin | 2019-10-26 | 1 | -11/+8 |
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* | Cleanup police radio | Filip Gawin | 2019-10-26 | 1 | -10/+7 |
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* | More audio windows | Filip Gawin | 2019-10-26 | 1 | -8/+7 |
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* | More audio (to hook and test) | Filip Gawin | 2019-10-26 | 1 | -12/+11 |
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* | More work | Filip Gawin | 2019-10-26 | 1 | -20/+22 |
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* | audio7 | Filip Gawin | 2019-10-26 | 1 | -45/+73 |
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* | Audio fixes | Filip Gawin | 2019-08-27 | 1 | -6/+6 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -113/+93 |
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* | More more more audio | Filip Gawin | 2019-08-27 | 1 | -92/+116 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -42/+53 |
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* | More audio ped | Filip Gawin | 2019-08-27 | 1 | -36/+30 |
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* | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -12/+36 |
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* | sampman done | Fire-Head | 2019-08-02 | 1 | -5/+29 |
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* | added CPool<cAudioScriptObject, cAudioScriptObject> | Nikolay Korolev | 2019-07-20 | 1 | -0/+5 |
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* | fixes for #142 | Filip Gawin | 2019-07-19 | 1 | -1/+1 |
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* | More audio script | Filip Gawin | 2019-07-19 | 1 | -10/+14 |
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* | more audio process | Filip Gawin | 2019-07-19 | 1 | -60/+72 |
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* | ProcessActiveQueues | Filip Gawin | 2019-07-19 | 1 | -98/+100 |
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* | ComputeDopplerEffectedFrequency | Filip Gawin | 2019-07-19 | 1 | -32/+98 |
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* | Fix reverse warn and air brakes | Filip Gawin | 2019-07-07 | 1 | -6/+11 |
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* | cAudioManager::Initialise | Filip Gawin | 2019-07-07 | 1 | -3/+10 |
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* | More AudioManager | Filip Gawin | 2019-07-04 | 1 | -4/+72 |
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* | RandomDisplacement | Filip Gawin | 2019-07-04 | 1 | -0/+2 |
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* | RequireDigitalHandle | Filip Gawin | 2019-07-04 | 1 | -0/+1 |
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* | ReleaseDigitalHandle | Filip Gawin | 2019-07-04 | 1 | -4/+10 |
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* | PlayerJustGotInCar | Filip Gawin | 2019-07-04 | 1 | -1/+2 |
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* | CreateEntity | Filip Gawin | 2019-07-04 | 1 | -1/+2 |
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* | SetEntityStatus | Filip Gawin | 2019-07-04 | 1 | -0/+1 |
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* | PreTerminateGameSpecificShutdown | Filip Gawin | 2019-07-04 | 1 | -0/+1 |
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* | DestroyEntity | Filip Gawin | 2019-07-04 | 1 | -0/+1 |
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* | PostTerminateGameSpecificShutdown | Filip Gawin | 2019-07-04 | 1 | -0/+1 |
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* | SetDynamicAcousticModelingStatus | Filip Gawin | 2019-07-04 | 1 | -1/+2 |
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* | IsAudioInitialised | Filip Gawin | 2019-07-04 | 1 | -0/+1 |
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* | GenerateIntegerRandomNumberTable | Filip Gawin | 2019-07-04 | 1 | -0/+2 |
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* | Implement GetSpecialCharacterTalkSfx | Filip Gawin | 2019-06-30 | 1 | -1/+10 |
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* | Implement the rest of GetXTalkSfx | Filip Gawin | 2019-06-29 | 1 | -0/+51 |
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* | Implement some GetXTalkSfx methods | Filip Gawin | 2019-06-29 | 1 | -8/+26 |
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* | fixes for AudioManager::GetPhrase | Filip Gawin | 2019-06-29 | 1 | -6/+12 |
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* | AudioManager::GetPhrase | Filip Gawin | 2019-06-29 | 1 | -2/+214 |
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* | Better organization for Frontend.cpp | _AG | 2019-06-25 | 1 | -0/+1 |
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* | CPed, CVehicle, mostly entering/exiting car | eray orçunus | 2019-06-24 | 1 | -0/+8 |
Signed-off-by: eray orçunus <erayorcunus@gmail.com> |