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path: root/src/shader_recompiler/CMakeLists.txt (follow)
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-4/+30
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* Move SPIR-V emission functions to their own headerReinUsesLisp2021-07-231-0/+2
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+2
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* shader: Remove shader utilReinUsesLisp2021-07-231-6/+0
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+1
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* cmake: Link to common in shader_recompilerReinUsesLisp2021-07-231-1/+1
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+0
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+2
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* shader: Implement OUTReinUsesLisp2021-07-231-0/+1
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* shader: Stub ISBERDReinUsesLisp2021-07-231-0/+1
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+3
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+1
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* shader: Address feedback + clang formatlat9nq2021-07-231-0/+2
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-0/+2
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement AL2PFernandoS272021-07-231-0/+1
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* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-0/+1
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* shader: Implement MEMBARFernandoS272021-07-231-0/+2
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* shader: Implement TXDFernandoS272021-07-231-0/+1
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* shader: Implement TMML partiallyFernandoS272021-07-231-0/+1
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* shader: Implement TLDSFernandoS272021-07-231-0/+1
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* shader: Implement TLDFernandoS272021-07-231-0/+1
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* shader: Implement FSWZADDameerj2021-07-231-0/+1
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* shader: Implement BRXFernandoS272021-07-231-0/+4
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+2
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* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-231-0/+5
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+1
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* shader: Implement TLD4S.FernandoS272021-07-231-0/+1
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+1
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* shader: Implement SHFLameerj2021-07-231-1/+2
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+1
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* shader: Implement VOTEameerj2021-07-231-0/+2
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+3
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* shader: Implement F2FFernandoS272021-07-231-0/+1
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* shader: Implement DMUL and DFMAameerj2021-07-231-0/+2
| | | | Also add a missing const on DADD
* shader: Implement HSETP2FernandoS272021-07-231-0/+1
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* shader: Implement HSET2FernandoS272021-07-231-0/+1
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* shader: Implement HMUL2FernandoS272021-07-231-0/+1
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* shader: Implement HFMA2FernandoS272021-07-231-0/+1
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* shader: Refactor half floating instructionsFernandoS272021-07-231-0/+2
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* shader: Implement I2FReinUsesLisp2021-07-231-0/+1
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-2/+2
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* shader: Implement DADDameerj2021-07-231-0/+1
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* shader: Implement CSET and CSETPameerj2021-07-231-0/+1
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* shader: Implement FSET and FSETPameerj2021-07-231-0/+2
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-231-1/+2
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-4/+2
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* shader: Implement FMNMXameerj2021-07-231-0/+1
| | | | And add a const in FCMP
* shader: Implement FCMPameerj2021-07-231-0/+1
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+1
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+3
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* shader: Implement R2Pameerj2021-07-231-0/+1
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* shader: Implement SHFameerj2021-07-231-0/+1
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* shader: Implement LEAameerj2021-07-231-0/+1
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* shader: Implement I2Iameerj2021-07-231-0/+1
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* shader: Implement HADD2ReinUsesLisp2021-07-231-0/+1
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* shader: Implement LOP and LOP3ameerj2021-07-231-0/+2
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* shader: Implement IADD3ameerj2021-07-231-0/+1
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* shader: Implement PSETPameerj2021-07-231-1/+2
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* Implement PSET, refactor common comparison funcsameerj2021-07-231-0/+1
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* shader: Implement FLOameerj2021-07-231-0/+1
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* shader: Implement ISET, add common_funcsameerj2021-07-231-0/+3
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* shader: Implement ICMPameerj2021-07-231-0/+1
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* shader: Implement IMNMXameerj2021-07-231-0/+1
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* shader: Implement BFIameerj2021-07-231-0/+1
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* shader: Implement BFEameerj2021-07-231-0/+1
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* shader: Implement POPCameerj2021-07-231-0/+1
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* shader: Implement SHRameerj2021-07-231-0/+1
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* shader: Implement SELameerj2021-07-231-0/+1
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-0/+1
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+2
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+2
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-3/+10
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+4
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-0/+2
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-1/+14
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-5/+9
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+2
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* shader: Initial instruction supportReinUsesLisp2021-07-231-2/+11
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+3
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+86