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path: root/src/video_core/renderer_opengl/gl_shader_cache.h (follow)
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* Merge pull request #2601 from FernandoS27/texture_cacheZach Hilman2019-07-051-9/+8
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| * gl_rasterizer: Track texture buffer usageReinUsesLisp2019-06-211-9/+8
* | gl_shader_cache: Make CachedShader constructor privateZach Hilman2019-07-041-3/+3
* | gl_shader_cache: Use static constructors for CachedShader initializationReinUsesLisp2019-06-081-10/+19
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* gl_shader_cache: Store a system class and drop global accessorsReinUsesLisp2019-05-301-0/+1
* gl_shader_cache: Use shared contexts to build shaders in parallelReinUsesLisp2019-05-211-5/+9
* Merge pull request #2413 from FernandoS27/opt-gpuRodrigo Locatti2019-05-141-3/+4
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| * RasterizerCache Redesign: Flush Fernando Sahmkow2019-04-201-3/+4
* | gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-141-2/+6
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* video_core/renderer_opengl: Remove unnecessary includesLioncash2019-04-041-3/+2
* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-161-4/+4
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-9/+10
* gl_shader_disk_cache: Use unordered containersReinUsesLisp2019-02-071-10/+10
* gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp2019-02-071-1/+4
* gl_shader_disk_cache: Pass core system as argument and guard against games without title idsReinUsesLisp2019-02-071-1/+5
* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-3/+3
* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-5/+4
* gl_shader_cache: Refactor to support disk shader cacheReinUsesLisp2019-02-071-16/+43
* gl_shader_disk_cache: Add file and move BaseBindings declarationReinUsesLisp2019-02-071-10/+1
* rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp2019-02-071-0/+3
* gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-301-53/+37
* gl_rasterizer: Implement global memory managementReinUsesLisp2019-01-301-1/+5
* video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-151-1/+1
* video_core: Replace gl_shader_decompilerReinUsesLisp2019-01-151-0/+1
* gl_shader_cache: Use dirty flags for shadersReinUsesLisp2019-01-071-0/+4
* Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-0/+1
* Implemented a shader unique identifier.Fernando Sahmkow2018-12-091-0/+2
* shader_cache: Only lock covered instructions.Markus Wick2018-11-201-1/+2
* Merge pull request #1669 from ReinUsesLisp/fixup-gsbunnei2018-11-111-6/+7
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| * gl_shader_decompiler: Guard out of bound geometry shader input readsReinUsesLisp2018-11-101-6/+7
* | rasterizer_cache: Remove reliance on the System singletonLioncash2018-11-081-0/+4
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* rasterizer_cache: Refactor to support in-order flushing.bunnei2018-10-161-6/+4
* rasterizer_cache: Reintroduce method for flushing.bunnei2018-10-161-0/+3
* gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-2/+44
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
* gl_shader_cache: Use an u32 for the binding point cache.Markus Wick2018-09-041-5/+5
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-4/+3
* Report correct shader size.Markus Wick2018-08-311-1/+1
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-0/+69