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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
shader
/
decode
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Commit message (
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Author
Age
Files
Lines
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
2
-8
/
+8
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
5
-46
/
+18
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-3
/
+2
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
1
-6
/
+11
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
1
-13
/
+25
*
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-2
/
+4
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+25
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
1
-0
/
+120
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
1
-1
/
+43
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
1
-3
/
+5
*
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
1
-14
/
+37
*
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
1
-1
/
+16
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
1
-1
/
+53
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
1
-8
/
+61
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
1
-52
/
+49
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
1
-50
/
+49
*
shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_decode: Implement IADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+11
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
6
-8
/
+12
*
shader_decode: Implement FFMA
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-3
/
+2
*
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
1
-0
/
+55
*
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
1
-0
/
+61
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+60
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
/
+17
*
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement HSETP2
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
2019-01-15
1
-1
/
+48
*
shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
1
-0
/
+27
*
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
1
-0
/
+16
*
shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
1
-2
/
+10
*
shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
1
-0
/
+26
*
shader_decode: Implement BRA internal flag
ReinUsesLisp
2019-01-15
1
-4
/
+8
*
shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+85
*
shader_decode: Implement PBK and BRK
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement ISETP
ReinUsesLisp
2019-01-15
1
-1
/
+30
*
shader_decode: Implement BFI
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Implement ISET
ReinUsesLisp
2019-01-15
1
-1
/
+27
*
shader_decode: Implement LD_C
ReinUsesLisp
2019-01-15
1
-0
/
+31
*
shader_decode: Implement SHL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement SHR
ReinUsesLisp
2019-01-15
1
-1
/
+26
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-1
/
+67
*
shader_decode: Implement BFE
ReinUsesLisp
2019-01-15
1
-1
/
+25
*
shader_decode: Implement FSET
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
/
+23
*
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_decode: Implement PSETP
ReinUsesLisp
2019-01-15
1
-1
/
+21
*
shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
*
shader_decode: Implement FSETP
ReinUsesLisp
2019-01-15
1
-1
/
+33
*
shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement EXIT
ReinUsesLisp
2019-01-15
1
-1
/
+32
*
shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
/
+30
*
shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
*
shader_decode: Implement FADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement FMUL32_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement MOV32_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+9
*
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement MUFU
ReinUsesLisp
2019-01-15
1
-0
/
+29
*
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+42
*
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
2019-01-15
1
-1
/
+23
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
25
-0
/
+576